mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
Parse cmap sections, and add a block check
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parent
aa0bbfc57c
commit
80655a6aaa
4 changed files with 139 additions and 23 deletions
Binary file not shown.
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@ -166,18 +166,39 @@ namespace FirstPlugin
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ushort Padding = reader.ReadUInt16();
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reader.Seek(HeaderSize, SeekOrigin.Begin);
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string SignatureCheck = CheckSignature(reader);
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switch (SignatureCheck)
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FontSection = new FINF();
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FontSection.Read(reader, this);
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Blocks.Add(FontSection);
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//Check for any unread blocks
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reader.Seek(HeaderSize, SeekOrigin.Begin);
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while (!reader.EndOfStream)
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{
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case "FINF":
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FontSection = new FINF();
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FontSection.Read(reader, this);
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Blocks.Add(FontSection);
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break;
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default:
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throw new NotImplementedException("Unsupported block found! " + SignatureCheck);
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long BlockStart = reader.Position;
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string BlockSignature = reader.ReadString(4, Encoding.ASCII);
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uint BlockSize = reader.ReadUInt32();
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switch (BlockSignature)
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{
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case "FFNT":
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case "CMAP":
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case "CWDH":
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case "TGLP":
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case "FINF":
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break;
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case "KRNG": //What the HECK is this section
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break;
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default:
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throw new Exception("Unknown block found! " + BlockSignature);
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}
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reader.SeekBegin(BlockStart + BlockSize);
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}
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reader.Close();
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reader.Dispose();
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}
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@ -205,6 +226,14 @@ namespace FirstPlugin
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}
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}
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public class KRNG
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{
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public void Read(FileReader reader)
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{
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}
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}
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public enum Gx2ImageFormats
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{
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RGBA8_UNORM,
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@ -469,6 +498,8 @@ namespace FirstPlugin
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public class FINF : BFFNT_Block
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{
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public Dictionary<char, int> CodeMapDictionary = new Dictionary<char, int>();
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public uint Size;
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public FontType Type { get; set; }
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public byte Width { get; set; }
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@ -559,7 +590,7 @@ namespace FirstPlugin
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public BNTX BinaryTextureFile;
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public List<Gx2ImageBlock> Gx2Textures = new List<Gx2ImageBlock>();
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public uint Size;
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public uint SectionSize;
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public byte CellWidth { get; set; }
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public byte CellHeight { get; set; }
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public byte MaxCharWidth { get; set; }
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@ -578,7 +609,7 @@ namespace FirstPlugin
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string Signature = reader.ReadString(4, Encoding.ASCII);
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if (Signature != "TGLP")
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throw new Exception($"Invalid signature {Signature}! Expected TGLP.");
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Size = reader.ReadUInt32();
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SectionSize = reader.ReadUInt32();
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CellWidth = reader.ReadByte();
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CellHeight = reader.ReadByte();
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SheetCount = reader.ReadByte();
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@ -653,8 +684,10 @@ namespace FirstPlugin
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public class CMAP
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{
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public uint CharacterCodeBegin { get; set; }
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public uint CharacterCodeEnd { get; set; }
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public uint SectionSize;
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public char CharacterCodeBegin { get; set; }
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public char CharacterCodeEnd { get; set; }
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public Mapping MappingMethod { get; set; }
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@ -667,29 +700,80 @@ namespace FirstPlugin
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Scan,
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}
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public CMAP NextCodeMapSection { get; set; }
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public void Read(FileReader reader, FFNT header)
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{
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uint CodeBegin = 0;
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uint CodeEnd = 0;
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long pos = reader.Position;
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reader.ReadSignature(4, "CMAP");
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uint SectionSize = reader.ReadUInt32();
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if (header.Version > 0x3000000)
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SectionSize = reader.ReadUInt32();
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if (header.Version.SwapBytes() > 0x3000000 || header.Version > 0x00000103)
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{
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CharacterCodeBegin = reader.ReadUInt32();
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CharacterCodeEnd = reader.ReadUInt32();
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CodeBegin = reader.ReadUInt32();
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CodeEnd = reader.ReadUInt32();
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MappingMethod = reader.ReadEnum<Mapping>(true);
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Padding = reader.ReadUInt16();
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}
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else
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{
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CharacterCodeBegin = reader.ReadUInt16();
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CharacterCodeEnd = reader.ReadUInt16();
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CodeBegin = reader.ReadUInt16();
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CodeEnd = reader.ReadUInt16();
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MappingMethod = reader.ReadEnum<Mapping>(true);
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Padding = reader.ReadUInt16();
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}
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CharacterCodeBegin = (char)CodeBegin;
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CharacterCodeEnd = (char)CodeEnd;
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uint NextMapOffset = reader.ReadUInt32();
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//Mapping methods from
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https://github.com/IcySon55/Kuriimu/blob/f670c2719affc1eaef8b4c40e40985881247acc7/src/Cetera/Font/BFFNT.cs#L211
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switch (MappingMethod)
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{
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case Mapping.Direct:
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var charOffset = reader.ReadUInt16();
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for (char i = CharacterCodeBegin; i <= CharacterCodeEnd; i++)
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{
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int idx = i - CharacterCodeBegin + charOffset;
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header.FontSection.CodeMapDictionary[i] = idx < ushort.MaxValue ? idx : 0;
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}
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break;
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case Mapping.Table:
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for (char i = CharacterCodeBegin; i <= CharacterCodeEnd; i++)
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{
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short idx = reader.ReadInt16();
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if (idx != -1) header.FontSection.CodeMapDictionary[i] = idx;
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}
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break;
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case Mapping.Scan:
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var CharEntryCount = reader.ReadUInt16();
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for (int i = 0; i < CharEntryCount; i++)
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{
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char charCode = reader.ReadChar();
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short index = reader.ReadInt16();
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if (index != -1) header.FontSection.CodeMapDictionary[charCode] = index;
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}
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break;
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}
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if (NextMapOffset != 0)
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{
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reader.Seek(NextMapOffset - 8, SeekOrigin.Current);
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reader.SeekBegin(NextMapOffset - 8);
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NextCodeMapSection = new CMAP();
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NextCodeMapSection.Read(reader, header);
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}
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else
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reader.SeekBegin(pos + SectionSize);
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}
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public void Write()
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{
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}
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}
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@ -707,15 +791,25 @@ namespace FirstPlugin
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get { return (ushort)(GlobalIndexLastWidthEntry - GlobalIndexFirstWidthEntry + 1); }
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}
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public uint SectionSize;
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public void Read(FileReader reader, FFNT header)
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{
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long pos = reader.Position;
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reader.ReadSignature(4, "CWDH");
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uint SectionSize = reader.ReadUInt32();
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SectionSize = reader.ReadUInt32();
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GlobalIndexFirstWidthEntry = reader.ReadUInt16();
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GlobalIndexLastWidthEntry = reader.ReadUInt16();
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uint NextWidthSectionOffset = reader.ReadUInt32();
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reader.Seek((int)NextWidthSectionOffset - 8, SeekOrigin.Current);
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if (NextWidthSectionOffset != 0)
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{
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reader.SeekBegin((int)NextWidthSectionOffset - 8);
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NextWidthSection = new CWDH();
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NextWidthSection.Read(reader, header);
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}
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else
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reader.SeekBegin(pos + SectionSize);
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}
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}
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21
Switch_Toolbox_Library/IO/Extensions/UintExtension.cs
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21
Switch_Toolbox_Library/IO/Extensions/UintExtension.cs
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@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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namespace System
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{
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public static class UintExtension
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{
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public static uint SwapBytes(this uint value)
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{
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byte[] bytes = BitConverter.GetBytes(value);
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Array.Reverse(bytes);
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return BitConverter.ToUInt32(bytes, 0);
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}
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}
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}
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@ -227,6 +227,7 @@
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<DependentUpon>SceneSelector.cs</DependentUpon>
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</Compile>
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<Compile Include="Interfaces\ITextureContainer.cs" />
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<Compile Include="IO\Extensions\UintExtension.cs" />
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<Compile Include="Rendering\GenericModelRenderer\GenericModelRenderer.cs" />
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<Compile Include="Rendering\GenericModelRenderer\GenericRenderedObject.cs" />
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<Compile Include="Security\Cryptography\crc32.cs" />
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