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https://github.com/KillzXGaming/Switch-Toolbox
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Fix bti
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parent
cd482c8961
commit
714be7d126
6 changed files with 10 additions and 7 deletions
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@ -80,6 +80,7 @@ namespace FirstPlugin
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Height = reader.ReadUInt16();
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reader.ReadByte(); // wrap s
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reader.ReadByte(); // wrap t
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reader.ReadByte(); // unknown
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var paletteFormat = (Decode_Gamecube.PaletteFormats)reader.ReadByte();
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var paletteEntryCount = reader.ReadInt16(); // num of palette entries
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uint paletteOffset = reader.ReadUInt32(); // offset to palette data
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@ -88,26 +89,28 @@ namespace FirstPlugin
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reader.ReadByte(); // mag filter type
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reader.ReadInt16();
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Console.WriteLine("Format " + Format);
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Console.WriteLine("texFormat " + (Decode_Gamecube.TextureFormats)texFormat);
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Console.WriteLine($"paletteOffset {paletteOffset} paletteEntryCount {paletteEntryCount} paletteFormat {paletteFormat}");
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MipCount = reader.ReadByte();
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reader.ReadByte();
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reader.ReadInt16();
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short LODBias = reader.ReadInt16();
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uint offsetToImageData = reader.ReadUInt32(); // offset to image data
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//Lets set our method of decoding
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PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
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reader.SeekBegin(offsetToImageData);
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int imageDataSize = RoundWidth((int)Width, (int)GetBlockWidth(Format)) *
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RoundHeight((int)Height, (int)GetBlockHeight(Format)) * (int)GetBytesPerPixel(Format) >> 3;
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int imageDataSize = Decode_Gamecube.GetDataSize(texFormat, Width,Height);
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ImageData = reader.ReadBytes(imageDataSize);
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reader.SeekBegin(paletteOffset);
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byte[] PaletteData = reader.ReadBytes((int)paletteEntryCount * 2);
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SetPaletteData(PaletteData, Decode_Gamecube.ToGenericPaletteFormat(paletteFormat)); ;
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SetPaletteData(PaletteData, Decode_Gamecube.ToGenericPaletteFormat(paletteFormat));
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ImageData = reader.ReadBytes(imageDataSize);
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}
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}
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@ -409,8 +409,6 @@ namespace Toolbox.Library
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uint height = Math.Max(1, Height >> MipLevel);
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byte[] data = GetImageData(ArrayLevel, MipLevel);
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byte[] paletteData = GetPaletteData();
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if (data.Length == 0)
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return new Bitmap(1, 1);
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try
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{
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@ -202,6 +202,8 @@ namespace Toolbox.Library
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Palette Palette = new Palette();
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Palette.Load(PaletteData);
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System.IO.File.WriteAllBytes("PaletteData.bin", PaletteData);
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Console.WriteLine($"Decoding GC {FormatGC}");
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return DecodeData(new FileReader(ImageData), width, height, FormatGC, Palette, PalleteFormatGC);
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