KillzXGaming
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2d1c15a333
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Fix star link SDF
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2019-06-25 15:58:20 -04:00 |
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KillzXGaming
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c5bf1a0c3e
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Fix material deleting for good (hopefully)
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2019-06-25 15:40:35 -04:00 |
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KillzXGaming
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7b18d66991
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Export images with channel components enabled if used in image editor
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2019-06-25 15:28:48 -04:00 |
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KillzXGaming
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7276ed399c
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Add option to batch export all textures for wii u PTCL
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2019-06-25 15:24:28 -04:00 |
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KillzXGaming
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7cd86b9a05
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Fix removing byml properties from dictionaries and lists on save
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2019-06-25 15:13:00 -04:00 |
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KillzXGaming
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d664a47426
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Add big speed and memory improvements to bfres, bntx, and other formats
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2019-06-25 14:56:19 -04:00 |
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KillzXGaming
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07c37ef3d4
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Fix material exporting and bfres saving for user data that contains non string types
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2019-06-24 20:51:35 -04:00 |
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KillzXGaming
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63a7c1afca
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Adjust SDF version check so it hopefully works with star link
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2019-06-24 16:11:52 -04:00 |
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KillzXGaming
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6798db20de
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Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
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2019-06-24 15:45:54 -04:00 |
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KillzXGaming
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a317c88e3c
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Fix swizzle pattern setting
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2019-06-23 18:09:07 -04:00 |
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KillzXGaming
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71d91e470d
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Update bones properly if a model is removed
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2019-06-23 11:13:55 -04:00 |
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KillzXGaming
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31e5f42373
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Limt skin count by default to prevent any possible issues
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2019-06-23 11:04:34 -04:00 |
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KillzXGaming
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cbef8ab438
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Fix fbx mesh names
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2019-06-23 10:32:07 -04:00 |
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KillzXGaming
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b62305e2af
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quick fix for importing fbx
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2019-06-23 10:22:12 -04:00 |
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KillzXGaming
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e9d810704e
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Fix crash from importing bones
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2019-06-23 09:19:34 -04:00 |
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KillzXGaming
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dfd31c9fae
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Some flag fixes
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2019-06-23 09:17:49 -04:00 |
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KillzXGaming
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bdccb83cc4
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Apply bone transform flags again
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2019-06-23 09:12:13 -04:00 |
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KillzXGaming
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dcfeb6e619
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More fixes for bone importing
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2019-06-23 09:10:24 -04:00 |
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KillzXGaming
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2aea6eb28a
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Fix dae importing having unmapped bones
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2019-06-23 09:00:36 -04:00 |
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KillzXGaming
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7395d78d67
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Fix string entries not being relocated properly for user data (switch bfres)
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2019-06-22 18:45:43 -04:00 |
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KillzXGaming
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85333e7cf1
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Fix material names for gfbmdl
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2019-06-22 11:11:00 -04:00 |
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KillzXGaming
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c879ec7839
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Only get the filedata once for opening archive editors for quicker loading/less memory usage
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2019-06-22 10:40:08 -04:00 |
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KillzXGaming
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059e9d9ecc
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Auto detect lz4 compression on open files and also sdf
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2019-06-22 09:26:45 -04:00 |
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KillzXGaming
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29b4e07fd5
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Flip UVs for gfbmdl
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2019-06-22 09:20:08 -04:00 |
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KillzXGaming
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fab1c82fd1
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Add swizzle checks for sdf files
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2019-06-22 08:56:23 -04:00 |
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KillzXGaming
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54e88cdef5
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Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
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2019-06-22 07:57:26 -04:00 |
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KillzXGaming
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285eb3a028
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Quick fix
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2019-06-21 22:50:12 -04:00 |
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KillzXGaming
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7090234fe5
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Disable automated transform flags to test something
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2019-06-21 22:34:26 -04:00 |
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KillzXGaming
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09e9bf0e95
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Better gfbmdl materials
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2019-06-21 22:24:33 -04:00 |
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KillzXGaming
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067244555a
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Improve gfmdl support. Fix raw astc exporting
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2019-06-21 18:18:22 -04:00 |
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KillzXGaming
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6f22257113
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Draw skeleton for gfmdl
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2019-06-20 18:01:06 -04:00 |
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KillzXGaming
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0fbb18ac85
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Update preview scale for kcl
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2019-06-20 17:20:06 -04:00 |
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KillzXGaming
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9fe7f254ff
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Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
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2019-06-20 16:05:07 -04:00 |
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KillzXGaming
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ad1c4aed4e
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Improve lighting view in pbr shader. Start on SEModel support.
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2019-06-20 15:29:04 -04:00 |
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KillzXGaming
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acc7dcd9c9
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Update switch bfres library
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2019-06-20 08:58:02 -04:00 |
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KillzXGaming
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60041c0c65
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Make sure to unload model for combined export
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2019-06-19 20:07:42 -04:00 |
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KillzXGaming
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1cc36eeabd
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Add option to batch extract MKAGPDX models combined to single dae
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2019-06-19 19:59:10 -04:00 |
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KillzXGaming
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c540b32cb7
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Fix export extension
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2019-06-19 19:44:53 -04:00 |
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KillzXGaming
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cc2e7df037
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Fix shader issue from multiple viewports
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2019-06-19 19:41:35 -04:00 |
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KillzXGaming
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307747ba1b
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Cleanup tool menu
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2019-06-19 18:58:36 -04:00 |
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KillzXGaming
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496d192097
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Add option to batch export mkagpdx models
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2019-06-19 18:17:42 -04:00 |
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KillzXGaming
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a9f26c2670
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More framework updates
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2019-06-19 17:46:43 -04:00 |
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KillzXGaming
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51be965bc2
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Keep limit under 4k to prevent memory issues
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2019-06-19 17:09:17 -04:00 |
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KillzXGaming
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cae1d75173
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Update to latest gl framework
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2019-06-19 17:05:44 -04:00 |
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KillzXGaming
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54c4bac8bc
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Add MKAGPDX model viewing and exporting
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2019-06-19 14:57:59 -04:00 |
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KillzXGaming
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a076fc6f92
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Some mkagpdx model progress
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2019-06-18 21:48:18 -04:00 |
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KillzXGaming
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15154d75b1
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Add a few wip things
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2019-06-18 20:52:09 -04:00 |
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KillzXGaming
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31c0351b0b
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Dipose the stream properly for decompressed data.
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2019-06-17 19:40:51 -04:00 |
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KillzXGaming
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99883c9a5b
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Adjustments for limiting the size
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2019-06-17 19:37:40 -04:00 |
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KillzXGaming
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b8aad096ff
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Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
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2019-06-17 19:19:27 -04:00 |
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KillzXGaming
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e8283ac4ee
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More fixes
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2019-06-16 20:48:17 -04:00 |
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KillzXGaming
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cee244669e
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Fix DDS headers in SDF archive
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2019-06-16 20:34:04 -04:00 |
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KillzXGaming
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8f849bf260
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Add working SDF (Mario and Rabbids) archive support.
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2019-06-16 19:35:46 -04:00 |
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KillzXGaming
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3ab44e1f63
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Update viewport properly for sampler editing
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2019-06-16 10:27:07 -04:00 |
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KillzXGaming
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2ed4dd0971
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Make sure to only use transparency if enabled for pbr shader
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2019-06-16 10:01:36 -04:00 |
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KillzXGaming
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ae1f2ebb79
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Fix exporting individual objects
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2019-06-16 09:53:41 -04:00 |
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KillzXGaming
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8bbe51bb9c
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Support for decompressing carcs
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2019-06-15 20:50:26 -04:00 |
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KillzXGaming
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04e3e65845
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Fix copying over
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2019-06-15 14:27:42 -04:00 |
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KillzXGaming
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5b156b8c24
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Reinstall assimp to fix errors
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2019-06-15 14:26:24 -04:00 |
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KillzXGaming
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a7f5b2e6ad
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Also so the same for the other replace function
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2019-06-15 13:31:32 -04:00 |
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KillzXGaming
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bbe33f65f4
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Adjust swizzle setting
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2019-06-15 13:28:16 -04:00 |
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KillzXGaming
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70b15a94b7
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More rstb fixes
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2019-06-15 11:27:50 -04:00 |
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KillzXGaming
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1b2de8c7cf
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Account fot tex2 files for RSTB size fixing
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2019-06-15 10:44:22 -04:00 |
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KillzXGaming
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c50f3dc86e
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Keep text for console data
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2019-06-15 09:56:45 -04:00 |
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KillzXGaming
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25ae179a05
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More console fixes
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2019-06-15 09:49:59 -04:00 |
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KillzXGaming
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10f3b9741e
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Fix build issues
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2019-06-15 09:39:36 -04:00 |
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KillzXGaming
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c9d3c3efa9
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Make sure to use mesh indices on export
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2019-06-15 09:28:44 -04:00 |
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KillzXGaming
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a37ad31922
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Disable a few things so it exports properly
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2019-06-15 09:24:25 -04:00 |
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KillzXGaming
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153783562e
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Improve check for rigid index types
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2019-06-14 21:36:58 -04:00 |
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KillzXGaming
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ad3cd6654b
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Ignore rigid indices for now to fix transform issues
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2019-06-14 21:35:09 -04:00 |
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KillzXGaming
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b8cb80727a
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More updating fixes
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2019-06-14 20:39:47 -04:00 |
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KillzXGaming
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b231df5d15
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Fix property grid updating
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2019-06-14 20:38:27 -04:00 |
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KillzXGaming
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c756089aad
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Fix srgb toggle for off for ftex
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2019-06-14 20:26:46 -04:00 |
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KillzXGaming
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34f724a6e1
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Fix channel components previewing for gx2
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2019-06-14 20:18:34 -04:00 |
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KillzXGaming
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6ef05a82c8
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Properly align and create new alignment blocks for gtx files on save.
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2019-06-14 19:53:06 -04:00 |
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KillzXGaming
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a8698a2ef4
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Add LZARC support and a few random fixes.
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2019-06-14 17:23:02 -04:00 |
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KillzXGaming
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95d434a058
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Add option to toggle SRGB for ftex
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2019-06-13 20:05:05 -04:00 |
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KillzXGaming
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add182f902
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Rework form editors a bit for later loading docked for archives
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2019-06-13 18:40:29 -04:00 |
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KillzXGaming
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0c11a29e03
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Add MKAGPDX PAC support
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2019-06-13 17:31:35 -04:00 |
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KillzXGaming
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74dc1c132c
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More bone transform fixes
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2019-06-12 19:21:05 -04:00 |
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KillzXGaming
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c86a7b23ca
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Ignore rigid indices on rigid bodies, only check if rigiid skinning.
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2019-06-12 19:15:54 -04:00 |
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KillzXGaming
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19f3811a46
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Fix zlib decompression for NARC
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2019-06-12 18:25:41 -04:00 |
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KillzXGaming
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26de867fa9
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Update image editor properly in archive previewer
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2019-06-12 17:55:03 -04:00 |
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KillzXGaming
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0384191687
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Fix file name for tphd table
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2019-06-12 17:41:03 -04:00 |
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KillzXGaming
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376657825c
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Dispose reader streams for file tables once finsihed
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2019-06-12 17:40:15 -04:00 |
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KillzXGaming
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ef1550facc
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Save the file first incase the table fails
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2019-06-12 17:28:06 -04:00 |
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KillzXGaming
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4280728647
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Update image editor properly for wii u bfres
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2019-06-12 17:04:54 -04:00 |
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KillzXGaming
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18120fa028
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Some sampler fixes for odyssey
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2019-06-12 16:18:30 -04:00 |
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KillzXGaming
|
05516ed3df
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Gamma fix pbr diffuse color
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2019-06-12 15:57:24 -04:00 |
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KillzXGaming
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656ff9d0d0
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Add support for cull modes
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2019-06-12 15:39:25 -04:00 |
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KillzXGaming
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4045581579
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Fix any more issues with tphd file table
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2019-06-11 21:20:50 -04:00 |
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KillzXGaming
|
0b87737eac
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Now twilight princess file table works
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2019-06-11 20:59:53 -04:00 |
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KillzXGaming
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35f547e9a7
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Nearly working now
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2019-06-11 19:51:27 -04:00 |
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KillzXGaming
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bd7a173876
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Progress on twilight princess hd file table
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2019-06-11 19:35:02 -04:00 |
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KillzXGaming
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9e132a68d3
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More RSTB fixes
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2019-06-11 18:05:07 -04:00 |
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KillzXGaming
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41adcfffc1
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Tons more RSTB progress (Note file in archives don't work yet)
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2019-06-11 15:39:23 -04:00 |
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KillzXGaming
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e22005bbea
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Start to impliment RSTB table.
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2019-06-10 20:54:23 -04:00 |
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KillzXGaming
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b2f48fa8e9
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Add support for channel components for bfres shaders,
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2019-06-10 18:06:31 -04:00 |
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KillzXGaming
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cce69d12e2
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Some more fixes and optmizations.
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2019-06-10 16:30:06 -04:00 |
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KillzXGaming
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ea626cac07
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Try to fix windows scaling again on 4k monitors
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2019-06-09 21:21:03 -04:00 |
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