Commit graph

723 commits

Author SHA1 Message Date
KillzXGaming
3126bef310 BMD : Add little endian support. 2020-09-20 10:36:51 -04:00
KillzXGaming
303aa55215 NSP/XCI : Use title IDs in place for multiple NCA file names. 2020-09-19 10:12:49 -04:00
KillzXGaming
4f28c0747f BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor) 2020-09-18 18:13:31 -04:00
KillzXGaming
426e7440a6 BRLYT & BRLAN : Support little endian. 2020-09-18 17:34:05 -04:00
KillzXGaming
2f6605761a TPL : Add support for little endian 2020-09-18 17:20:36 -04:00
KillzXGaming
9a0f6ebddd BRFNT: Add support for little endian. 2020-09-18 17:03:30 -04:00
KillzXGaming
1d77d99968 BXLAN : Fix setters/getters for frame size and loop data. 2020-09-17 17:12:03 -04:00
KillzXGaming
6deffec924 BFRES : Fix rigid body transforming for model imports. 2020-09-17 16:58:06 -04:00
KillzXGaming
b239823a3c KCL : Fix collision generation from obj with NaN position values. 2020-09-17 11:05:16 -04:00
KillzXGaming
bf472a062a Add the same support for .xci 2020-09-16 21:04:23 -04:00
KillzXGaming
5e035ff15e NSP : Add support for loading multiple programs 2020-09-16 20:55:48 -04:00
KillzXGaming
e6f4f0562d Some quick CRAR fixes 2020-09-15 16:19:01 -04:00
KillzXGaming
4e23dcf91f BFRES : Quick fix to support Rune Factory 4 samplers. 2020-09-15 14:36:05 -04:00
KillzXGaming
3192ee7d62 Add support for CRAR (little endian RARC) 2020-09-15 11:19:06 -04:00
KillzXGaming
39910a721b Some error fixes 2020-09-12 16:50:05 -04:00
KillzXGaming
f227f30e04 Fixup BOTW switch samplers 2020-09-12 15:44:38 -04:00
KillzXGaming
ba0ac85543 Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches. 2020-09-12 15:33:28 -04:00
KillzXGaming
2a1b7b1d97 Adjust KCL switching endianness 2020-09-11 21:05:58 -04:00
KillzXGaming
b16d03857f Add custom extensions to save dialogs. 2020-09-10 18:07:42 -04:00
KillzXGaming
aee94a3b2b BFRES : Fix botw switch samplers 2020-09-05 20:30:41 -04:00
KillzXGaming
778c214d16 PCTL : Temporarily disable bfres saving due to current bugs. 2020-09-04 19:21:10 -04:00
KillzXGaming
968ac33d09 PTCL : fix some material assignments for primitives. 2020-09-04 16:29:23 -04:00
KillzXGaming
33801bc48c Quick fix for nutexb swizzle settings 2020-09-04 14:30:25 -04:00
KillzXGaming
795d6702ed Patch assembly version 2020-08-31 19:03:18 -04:00
KillzXGaming
88b84a9a8d Fix part pane crash bug in newer layout versions. 2020-08-31 18:34:25 -04:00
KillzXGaming
6b88b26038 Use global variables for nutexb configuration. 2020-08-31 17:35:33 -04:00
KillzXGaming
9c0703d50c Cleanup a bit 2020-08-31 17:30:57 -04:00
KillzXGaming
b867295659 NUTEXB : Add seperate padding toggle to pad smaller file sizes. 2020-08-31 17:27:07 -04:00
KillzXGaming
bf02233106 Combine KCL materials that use unique IDs per every triangle. 2020-08-31 17:00:55 -04:00
KillzXGaming
e3ac2625ef KCL fixes for 3D World Presets 2020-08-19 16:29:40 -04:00
KillzXGaming
619c1a9e23 Adjust KCL constructor 2020-08-18 14:06:54 -04:00
KillzXGaming
f39203054b Adjust obj export default filename 2020-08-16 11:48:40 -04:00
KillzXGaming
232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
b0f77f247a BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed) 2020-08-11 16:47:01 -04:00
KillzXGaming
c68dc5aaea Disable bmd saving to prevent potential crashes 2020-08-02 12:04:09 -04:00
KillzXGaming
4e5c8cf5f6 Add support for ARAM RARC files. 2020-07-29 19:54:52 -04:00
KillzXGaming
3d32e44e73 Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
KillzXGaming
bebba0e432 PACx : fix some freezes loading type 0 files (root single chunks) 2020-07-26 12:30:21 -04:00
KillzXGaming
cdc0049190 LM3 : Adjust model name handling. 2020-07-21 19:03:39 -04:00
KillzXGaming
06f8c15b5d BXLAN : Fix saving texture pattern animations. 2020-07-12 17:55:41 -04:00
KillzXGaming
78fc6c7eb3 BXLAN : Fix string collection editors. 2020-07-12 16:52:07 -04:00
KillzXGaming
07bd21b174 Fix errors 2020-07-11 15:21:37 -04:00
KillzXGaming
336efb45ff NUTEXB : Align array levels fixing cubemap importing 2020-07-11 11:24:50 -04:00
KillzXGaming
7ca392bdfe Add dialog for replacing unswizzled images for nutexb 2020-07-11 11:19:25 -04:00
KillzXGaming
8cbc45f3a1 Add workaround for Taiko no Tatsujin nutexb in right click menu. 2020-07-11 11:12:01 -04:00
KillzXGaming
1e3f2eebb6 Fixup mipsizes in nutexb 2020-07-10 21:29:29 -04:00
KillzXGaming
47fe05f593 BNTX : Fix R11_G11_B10_UINT 2020-07-10 20:45:10 -04:00
KillzXGaming
4f39fdf62e Another adjustment to texture mapping 2020-07-10 17:49:24 -04:00
KillzXGaming
6c4afefdd5 Adjustments to texture mapping. 2020-07-10 17:27:31 -04:00
KillzXGaming
3bb5df711e Force bc4 alpha on bffnt 2020-07-07 19:22:26 -04:00