mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
232c44a605
KCL support has been greatly improved. - High poly collisions can now be created (even higher than 65k+). Collision should still be made with the game limitations and performance in mind! - Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games. - KCL files can now have the endianness switched and saved back allowing for direct conversion. - OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact. - File sizes are more optmized and improved. - Speed signifcantly improved and is much faster for both exporting and replacing. -Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted. |
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.. | ||
AAMP | ||
Archives | ||
Audio | ||
BCH | ||
BCSV | ||
BFRES | ||
BMD | ||
Byaml | ||
Collision | ||
CrashBandicoot | ||
Custom | ||
DKCTF | ||
Effects | ||
Font | ||
GMX | ||
Grezzo | ||
Hashes | ||
HedgehogEngine | ||
HyruleWarriors | ||
Layout | ||
LM1 | ||
MarioParty | ||
Message | ||
MKAGPDX | ||
NLG | ||
Pikmin1 | ||
Pokemon/GFLX | ||
Rom | ||
Shader | ||
Texture | ||
Turbo | ||
XLINK |