in0finite
|
f08dcb7c3d
|
use separate collision height for shallow water faces
|
2022-03-03 05:55:19 +01:00 |
|
in0finite
|
1af5202779
|
use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh
|
2022-03-03 05:48:02 +01:00 |
|
in0finite
|
652e8e892e
|
add option to skip loading render meshes, which also skips loading of Clumps
|
2022-02-28 01:03:57 +01:00 |
|
in0finite
|
fe3e6ddb22
|
interior waters are offsetted to higher Y position
|
2022-02-27 20:15:44 +01:00 |
|
in0finite
|
291266cafa
|
...
|
2022-02-27 18:39:25 +01:00 |
|
in0finite
|
0cf357a993
|
fix finding center for box collider - this fixes 3-vertices faces
|
2022-02-27 18:38:32 +01:00 |
|
in0finite
|
0cbdfa8738
|
add water menu tools
|
2022-02-27 18:36:19 +01:00 |
|
in0finite
|
878e89a8a9
|
use WaterFaceInfo script
|
2022-02-27 18:34:29 +01:00 |
|
in0finite
|
492ae15444
|
fix visualization for water collision meshes
|
2022-02-27 18:32:00 +01:00 |
|
in0finite
|
18e5ec830a
|
create visuals for collision objects
|
2022-02-27 01:03:22 +01:00 |
|
in0finite
|
706d2b6d9d
|
generate box colliders for water mesh
|
2022-02-27 00:44:14 +01:00 |
|
in0finite
|
6185f7089f
|
create collision parts for water
|
2022-02-22 04:38:01 +01:00 |
|
in0finite
|
2f6ee95a60
|
generate navmesh at runtime
|
2022-02-21 04:31:58 +01:00 |
|
in0finite
|
fe61e9898f
|
rename
|
2022-01-30 01:06:45 +01:00 |
|
in0finite
|
baedb28277
|
add some logs
|
2022-01-29 23:49:49 +01:00 |
|
in0finite
|
a60d9d1b51
|
performance improvement for creating static geometry - don't allocate string if not needed
|
2022-01-29 23:48:46 +01:00 |
|
in0finite
|
b40ff21930
|
dont try to destroy water mesh if it is asset
|
2022-01-29 22:41:19 +01:00 |
|
in0finite
|
e31d937b4a
|
performance optimization for edit-mode: don't deactivate world objects during initialization
|
2022-01-29 03:24:26 +01:00 |
|
in0finite
|
3813d5b0f4
|
fix
|
2022-01-28 00:37:53 +01:00 |
|
in0finite
|
ad21e737ff
|
...
|
2022-01-28 00:34:41 +01:00 |
|
in0finite
|
5761dae758
|
make water generation idempotent
|
2022-01-27 00:48:18 +01:00 |
|
in0finite
|
a39a584683
|
fix day-time manager
|
2022-01-26 21:25:33 +01:00 |
|
in0finite
|
9b0757679f
|
reuse enexes
|
2022-01-24 18:07:00 +01:00 |
|
in0finite
|
edaee31998
|
delete then create enexes
|
2022-01-24 14:22:41 +01:00 |
|
in0finite
|
8e08c8b1c8
|
reuse existing static geometry
|
2022-01-24 14:21:17 +01:00 |
|
in0finite
|
5cea14c46e
|
dont fade in edit mode
|
2022-01-23 21:28:01 +01:00 |
|
in0finite
|
857ab69c21
|
CreateStaticGeometry() and InitStaticGeometry() will only be done once
|
2022-01-23 04:59:52 +01:00 |
|
in0finite
|
d9eb4c8606
|
make DayTimeManager a singleton
|
2022-01-23 03:55:53 +01:00 |
|
in0finite
|
5255722db9
|
make Cell a Singleton
|
2022-01-22 21:48:43 +01:00 |
|
in0finite
|
e3c3e9a21a
|
...
|
2022-01-22 20:23:44 +01:00 |
|
in0finite
|
f92186362d
|
add draw distance multiplier
|
2022-01-12 03:24:40 +01:00 |
|
in0finite
|
4bdb8c3944
|
add ability to ignore low LOD objects
|
2022-01-12 03:24:01 +01:00 |
|
in0finite
|
bc3eadd29e
|
dont register objects for nav mesh
|
2022-01-08 19:16:30 +01:00 |
|
in0finite
|
9aef106f5d
|
implement runtime nav mesh generation
|
2022-01-08 18:25:33 +01:00 |
|
in0finite
|
763cdd1317
|
assign SEO
|
2021-10-21 12:22:38 +02:00 |
|
in0finite
|
deede39fef
|
reworked destroying - peds are not destroyed in front of player
|
2021-09-09 03:34:43 +02:00 |
|
in0finite
|
1fa51bcfe3
|
move AreaIndex out of WorldSystem class
|
2021-09-09 02:42:15 +02:00 |
|
in0finite
|
0aa4ce2efc
|
extract non-generic IWorldSystem interface
|
2021-09-09 02:35:47 +02:00 |
|
in0finite
|
4704d750d1
|
extract IWorldSystem interface
|
2021-09-08 20:27:30 +02:00 |
|
in0finite
|
051d4505ba
|
solve problem with static fields in generic types
|
2021-09-08 18:51:00 +02:00 |
|
in0finite
|
3ad3cde939
|
add method RemoveAllObjectsFromArea()
|
2021-09-08 18:21:08 +02:00 |
|
in0finite
|
7d36bc4493
|
...
|
2021-09-08 18:18:26 +02:00 |
|
in0finite
|
74865d9fc1
|
...
|
2021-09-08 16:51:46 +02:00 |
|
in0finite
|
88042fbeec
|
refactor: add FocusPointManager
|
2021-09-08 16:26:11 +02:00 |
|
in0finite
|
7b491d49ae
|
fix indices - infinite water works
|
2021-08-01 17:15:29 +02:00 |
|
in0finite
|
04be0ad46c
|
attempt to impl infinite water
|
2021-08-01 17:02:50 +02:00 |
|
in0finite
|
27d2acb293
|
...
|
2021-07-22 16:00:26 +02:00 |
|
in0finite
|
2991a3bbd6
|
don't load water in headless mode
|
2021-07-22 15:56:59 +02:00 |
|
in0finite
|
f9a6e11c53
|
...
|
2021-07-22 15:56:12 +02:00 |
|
in0finite
|
41be5fff89
|
merge water meshes into one
|
2021-07-22 15:28:12 +02:00 |
|