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AddFocusPointWhenLoaderFinishes.cs
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refactor: add FocusPointManager
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2021-09-08 16:26:11 +02:00 |
AddFocusPointWhenLoaderFinishes.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
AreaChangeDetector.cs
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reworked destroying - peds are not destroyed in front of player
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2021-09-09 03:34:43 +02:00 |
AreaChangeDetector.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
Cell.cs
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generate navmesh at runtime
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2022-02-21 04:31:58 +01:00 |
Cell.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
DayTimeManager.cs
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fix day-time manager
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2022-01-26 21:25:33 +01:00 |
DayTimeManager.cs.meta
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rename file
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2021-05-03 01:57:34 +02:00 |
EntranceExitMapObject.cs
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rename
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2022-01-30 01:06:45 +01:00 |
EntranceExitMapObject.cs.meta
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assign SEO
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2020-05-31 19:09:51 +02:00 |
FocusPoint.cs
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refactor: add FocusPointManager
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2021-09-08 16:26:11 +02:00 |
FocusPoint.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
FocusPointManager.cs
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extract IWorldSystem interface
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2021-09-08 20:27:30 +02:00 |
FocusPointManager.cs.meta
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refactor: add FocusPointManager
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2021-09-08 16:26:11 +02:00 |
LightSource.cs
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...
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2021-06-26 00:58:25 +02:00 |
LightSource.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
StaticGeometry.cs
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generate navmesh at runtime
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2022-02-21 04:31:58 +01:00 |
StaticGeometry.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Water.cs
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fix visualization for water collision meshes
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2022-02-27 18:32:00 +01:00 |
Water.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WorldManager.cs
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |
WorldManager.cs.meta
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assign SEO
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2021-10-21 12:22:38 +02:00 |
WorldSystem.cs
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reworked destroying - peds are not destroyed in front of player
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2021-09-09 03:34:43 +02:00 |
WorldSystem.cs.meta
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new world loading system (#110)
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2021-07-18 06:03:43 +02:00 |