SanAndreasUnity/Assets/Scripts/Behaviours/World
2022-03-03 05:55:19 +01:00
..
AddFocusPointWhenLoaderFinishes.cs refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
AddFocusPointWhenLoaderFinishes.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
AreaChangeDetector.cs reworked destroying - peds are not destroyed in front of player 2021-09-09 03:34:43 +02:00
AreaChangeDetector.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
Cell.cs use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh 2022-03-03 05:48:02 +01:00
Cell.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
DayTimeManager.cs fix day-time manager 2022-01-26 21:25:33 +01:00
DayTimeManager.cs.meta rename file 2021-05-03 01:57:34 +02:00
EntranceExitMapObject.cs rename 2022-01-30 01:06:45 +01:00
EntranceExitMapObject.cs.meta assign SEO 2020-05-31 19:09:51 +02:00
FocusPoint.cs refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
FocusPoint.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
FocusPointManager.cs extract IWorldSystem interface 2021-09-08 20:27:30 +02:00
FocusPointManager.cs.meta refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
LightSource.cs ... 2021-06-26 00:58:25 +02:00
LightSource.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
StaticGeometry.cs add option to skip loading render meshes, which also skips loading of Clumps 2022-02-28 01:03:57 +01:00
StaticGeometry.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Water.cs use separate collision height for shallow water faces 2022-03-03 05:55:19 +01:00
Water.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WaterFaceInfo.cs use WaterFaceInfo script 2022-02-27 18:34:29 +01:00
WaterFaceInfo.cs.meta use WaterFaceInfo script 2022-02-27 18:34:29 +01:00
WorldManager.cs new world loading system (#110) 2021-07-18 06:03:43 +02:00
WorldManager.cs.meta assign SEO 2021-10-21 12:22:38 +02:00
WorldSystem.cs reworked destroying - peds are not destroyed in front of player 2021-09-09 03:34:43 +02:00
WorldSystem.cs.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00