in0finite
|
be71b2387c
|
assign asset when created
|
2022-01-16 17:14:28 +01:00 |
|
in0finite
|
bc31d54e4c
|
...
|
2022-01-16 05:13:55 +01:00 |
|
in0finite
|
e6edaeb687
|
check if texture is not null
|
2022-01-16 05:01:46 +01:00 |
|
in0finite
|
e2c1ff6a3d
|
add ability to export from selection
|
2022-01-16 05:00:29 +01:00 |
|
in0finite
|
e9d69848cb
|
fix checking if asset exists
|
2022-01-16 04:26:03 +01:00 |
|
in0finite
|
ef4fb54ce6
|
add AssetExporter
|
2022-01-16 03:52:59 +01:00 |
|
in0finite
|
8fe981b6b2
|
improve coroutines
|
2022-01-16 03:51:20 +01:00 |
|
in0finite
|
90a9a49c6b
|
introduce EditorWindowBase
|
2022-01-16 00:42:24 +01:00 |
|
in0finite
|
695d5c02c4
|
add navmesh data to navmesh
|
2022-01-16 00:04:29 +01:00 |
|
in0finite
|
eb5894618a
|
add menu tool which can enable infinite draw distance
|
2022-01-12 03:25:17 +01:00 |
|
in0finite
|
f92186362d
|
add draw distance multiplier
|
2022-01-12 03:24:40 +01:00 |
|
in0finite
|
4bdb8c3944
|
add ability to ignore low LOD objects
|
2022-01-12 03:24:01 +01:00 |
|
in0finite
|
aff5029fa5
|
add ability to change max value for "draw distance" setting
|
2022-01-12 02:17:50 +01:00 |
|
in0finite
|
bc3eadd29e
|
dont register objects for nav mesh
|
2022-01-08 19:16:30 +01:00 |
|
in0finite
|
734044ca69
|
save file using dialog
|
2022-01-08 19:06:34 +01:00 |
|
in0finite
|
6869b631a5
|
...
|
2022-01-08 19:06:13 +01:00 |
|
in0finite
|
44b3722e1c
|
implement editor window: NavMeshGenerator
|
2022-01-08 18:28:19 +01:00 |
|
in0finite
|
9aef106f5d
|
implement runtime nav mesh generation
|
2022-01-08 18:25:33 +01:00 |
|
in0finite
|
f962e29c47
|
add SyncedBag to Ped
|
2022-01-04 21:31:16 +01:00 |
|
in0finite
|
0e4bd013e1
|
fix
|
2022-01-04 21:27:30 +01:00 |
|
in0finite
|
371e5348a6
|
...
|
2022-01-04 19:00:08 +01:00 |
|
in0finite
|
8bf6157183
|
play sound while panicing
|
2022-01-04 18:52:27 +01:00 |
|
in0finite
|
fb17bc3707
|
add ability to play sound from ped mouth
|
2022-01-04 16:57:25 +01:00 |
|
in0finite
|
d7c6cc9c43
|
remove unused code
|
2022-01-02 23:31:04 +01:00 |
|
in0finite
|
881c42cd7a
|
when escaping, peds do not sprint, but run in panic
|
2022-01-02 23:23:24 +01:00 |
|
in0finite
|
eec25605ad
|
implement Panic state
|
2022-01-02 23:22:19 +01:00 |
|
in0finite
|
c3074033b0
|
...
|
2022-01-02 21:57:41 +01:00 |
|
in0finite
|
6a4dbf12ef
|
implement Surrender state
|
2022-01-02 21:52:31 +01:00 |
|
in0finite
|
d7b0329291
|
detect visible peds by AI peds
|
2022-01-02 20:31:57 +01:00 |
|
in0finite
|
8b4daaffcb
|
perform under-aim detection on time interval
|
2022-01-01 23:42:38 +01:00 |
|
in0finite
|
126b8e60b4
|
extract function
|
2022-01-01 22:42:31 +01:00 |
|
in0finite
|
bdabcfe8cd
|
notify ped AI states when ped is under aim
|
2022-01-01 22:29:47 +01:00 |
|
in0finite
|
15897d8656
|
detect when ped is under aim of other ped
|
2022-01-01 22:28:32 +01:00 |
|
in0finite
|
1fb28ff19a
|
extract function
|
2022-01-01 17:37:48 +01:00 |
|
in0finite
|
4aaa96219b
|
extract function
|
2022-01-01 17:35:57 +01:00 |
|
in0finite
|
260caa8bb4
|
...
|
2022-01-01 01:08:56 +01:00 |
|
in0finite
|
92d5dc6bf9
|
make peds react to nearby gun shots
|
2022-01-01 00:37:00 +01:00 |
|
in0finite
|
2277e0f35a
|
add OnWeaponConductedAttack event
|
2022-01-01 00:35:43 +01:00 |
|
in0finite
|
695592f6d6
|
...
|
2021-12-31 23:26:38 +01:00 |
|
in0finite
|
3805e33847
|
ignore Emergency nodes unless they are the only ones connected
|
2021-12-31 23:18:04 +01:00 |
|
in0finite
|
08c46da0bd
|
apply initial velocity to destroyed vehicle parts
|
2021-12-27 01:29:44 +01:00 |
|
in0finite
|
8ddcb62ac8
|
improve switching from aiming states to non-aiming states
|
2021-12-27 00:39:59 +01:00 |
|
in0finite
|
7294320ff0
|
cache non-aim states
|
2021-12-26 23:40:44 +01:00 |
|
in0finite
|
abac2b54f5
|
smooth out switching between aim movement states
|
2021-12-26 23:16:14 +01:00 |
|
in0finite
|
6037568f0a
|
extract function
|
2021-12-26 21:50:31 +01:00 |
|
in0finite
|
489d733ba4
|
smooth out aiming with AWA weapons
|
2021-12-26 20:55:58 +01:00 |
|
in0finite
|
366802644f
|
fix
|
2021-12-19 23:23:20 +01:00 |
|
in0finite
|
066835cd78
|
smooth out exiting from drive-by state
|
2021-12-19 23:19:58 +01:00 |
|
in0finite
|
a873cc7e21
|
smooth out switching to Jump state
|
2021-12-19 22:41:07 +01:00 |
|
in0finite
|
f8e8f4aeb8
|
smooth out switching between crouch states and stand state
|
2021-12-19 22:13:34 +01:00 |
|
in0finite
|
b9a57dd79e
|
extract function
|
2021-12-19 21:17:31 +01:00 |
|
in0finite
|
a206f27242
|
introduce ICrouchState
|
2021-12-19 20:22:39 +01:00 |
|
in0finite
|
3aa4175f09
|
fix for crouching states aswell
|
2021-12-19 20:16:03 +01:00 |
|
in0finite
|
d9acfbb431
|
smooth out switching between movement states
|
2021-12-19 02:01:13 +01:00 |
|
in0finite
|
75619c21a1
|
...
|
2021-12-19 01:17:00 +01:00 |
|
in0finite
|
f4d1674744
|
fix crouch state aswell
|
2021-12-18 17:46:58 +01:00 |
|
in0finite
|
0214244ee3
|
smooth out switching from aim to non-aim states
|
2021-12-18 17:16:40 +01:00 |
|
in0finite
|
d62eb43c78
|
save prefab
|
2021-12-18 16:16:25 +01:00 |
|
in0finite
|
bef07417b3
|
add logic for waiting before switching to aim states
|
2021-12-18 16:00:02 +01:00 |
|
in0finite
|
fda6997579
|
fix error
|
2021-12-18 15:57:27 +01:00 |
|
in0finite
|
944ef746bf
|
cache aim states for ped
|
2021-12-18 15:56:48 +01:00 |
|
in0finite
|
8d240d7dc6
|
fix warning
|
2021-11-21 22:11:23 +01:00 |
|
in0finite
|
3df1a48a41
|
fix warning
|
2021-11-21 21:54:34 +01:00 |
|
in0finite
|
864dd6239c
|
remove unused variables
|
2021-11-21 21:52:11 +01:00 |
|
in0finite
|
c35847b782
|
remove commented code
|
2021-11-21 21:50:48 +01:00 |
|
in0finite
|
6b15794732
|
fix warning
|
2021-11-21 21:48:14 +01:00 |
|
in0finite
|
6c13d5a7a2
|
fix some warnings
|
2021-11-21 21:39:55 +01:00 |
|
in0finite
|
59edc1b3c0
|
store LastTimeWhenActivated and LastTimeWhenDeactivated for each state
|
2021-11-21 21:36:55 +01:00 |
|
in0finite
|
ec5f61172a
|
disable labels: current ped state & velocity
|
2021-11-20 19:21:55 +01:00 |
|
in0finite
|
4413050d2e
|
assign LastTimeWhenDamaged on clients
|
2021-11-20 19:08:02 +01:00 |
|
in0finite
|
6f9900d301
|
fix NRE in misc stats
|
2021-11-20 18:51:50 +01:00 |
|
in0finite
|
6f98b639c9
|
detect when colors are changed on clients
|
2021-11-17 19:25:31 +01:00 |
|
in0finite
|
6adfbcd69c
|
add onColorsChanged event to Vehicle
|
2021-11-17 19:05:34 +01:00 |
|
in0finite
|
a5d3c657fc
|
add synced bag to VehicleController
|
2021-11-17 18:54:11 +01:00 |
|
in0finite
|
204f0be4f5
|
add ability to change paintjob from UI
|
2021-11-15 01:56:46 +01:00 |
|
in0finite
|
3c2ff6569a
|
fix color parsing
|
2021-11-15 00:04:18 +01:00 |
|
in0finite
|
6a17618ce6
|
add "paintjob" command
|
2021-11-14 23:54:31 +01:00 |
|
in0finite
|
6d1b0f0a78
|
change vehicle's color system to use Color32 instead of indices
|
2021-11-14 23:53:23 +01:00 |
|
in0finite
|
a3e7f7ebe7
|
destroy player's vehicles when he disconnects
|
2021-11-14 21:56:11 +01:00 |
|
in0finite
|
763cdd1317
|
assign SEO
|
2021-10-21 12:22:38 +02:00 |
|
in0finite
|
e3c0cbc81c
|
remove "anim_group_files" config setting - this fixes a bug with IL2CPP where json library tried to use Reflection.Emit functions
|
2021-10-21 11:16:05 +02:00 |
|
in0finite
|
2046a0fd55
|
remove unused variables
|
2021-10-21 11:01:39 +02:00 |
|
in0finite
|
0b7492d6f8
|
...
|
2021-10-21 10:53:57 +02:00 |
|
in0finite
|
3f37b3913e
|
improve Config API
|
2021-10-21 10:50:23 +02:00 |
|
in0finite
|
905cf8a085
|
in gizmos, draw spawnable ped nodes around player
|
2021-10-20 23:27:55 +02:00 |
|
in0finite
|
638bb31ccb
|
fix for:
- peds spawning on emergency nodes
- peds not spawning in Angel Pine
|
2021-10-20 22:59:26 +02:00 |
|
in0finite
|
10585eca18
|
properly read and display path node flags
|
2021-10-20 22:40:01 +02:00 |
|
in0finite
|
8be1ba5717
|
remove unused variables
|
2021-10-20 15:20:58 +02:00 |
|
in0finite
|
aadb7c3d10
|
remove "Display health bar above peds" setting
|
2021-10-19 23:46:55 +02:00 |
|
in0finite
|
5bc12124ac
|
healthbar above peds is only shown for some time interval after ped is damaged
|
2021-10-19 23:45:07 +02:00 |
|
in0finite
|
dc589146dc
|
remove unused variable
|
2021-10-19 23:33:35 +02:00 |
|
in0finite
|
5856b66ecd
|
add random offset to aim target position
|
2021-10-19 23:15:54 +02:00 |
|
in0finite
|
8bdfdadea7
|
aim at chest
|
2021-10-19 22:03:50 +02:00 |
|
in0finite
|
489e405b2d
|
...
|
2021-10-19 21:19:40 +02:00 |
|
in0finite
|
6c3aa511d0
|
dont smooth out, just use alternative dir when target is close
|
2021-10-18 00:59:17 +02:00 |
|
in0finite
|
29891e9018
|
attempt to smooth out aim dir
|
2021-10-18 00:57:55 +02:00 |
|
in0finite
|
552792a25e
|
remove the current target if our leader is in vehicle and we are not
|
2021-10-17 21:32:26 +02:00 |
|
in0finite
|
277d8f47c8
|
smooth out drive-by anim changing
|
2021-10-17 21:00:35 +02:00 |
|
in0finite
|
beaf2d5484
|
fix
|
2021-10-17 20:53:34 +02:00 |
|
in0finite
|
972ee0a873
|
add ped damage multiplier
|
2021-10-17 20:30:23 +02:00 |
|