Commit graph

470 commits

Author SHA1 Message Date
in0finite
8d93a7f2c5 use small raycast distance when teleporting through enexes 2020-05-31 19:09:51 +02:00
in0finite
5fb330cbb0 raycast distance for finding ground is configurable 2020-05-31 19:09:51 +02:00
in0finite
a1751c7ba4 refactor FindGroundParams 2020-05-31 19:09:51 +02:00
in0finite
85cd5867a6 load all interiors 2020-05-31 19:09:51 +02:00
in0finite
a12f8aebc1 ignore next collision with second enex 2020-05-31 19:09:51 +02:00
in0finite
66d1709492 teleport only to different interiors 2020-05-31 19:09:51 +02:00
in0finite
14f9e0bd34 remember first and second enex ; teleport from second enex back to first enex 2020-05-31 19:09:51 +02:00
in0finite
c2c84b4c91 rename var 2020-05-31 19:09:51 +02:00
in0finite
9dd1dad363 log matching enexes 2020-05-31 19:09:51 +02:00
in0finite
7920363002 add loading step for enexes 2020-05-31 19:09:51 +02:00
in0finite
d32ee2dc72 ... 2020-05-31 19:09:51 +02:00
in0finite
028d74331f only teleport to enex's counterpart on server 2020-05-31 19:09:51 +02:00
in0finite
a34e9e27d1 don't ignore collision with enex if current enex is disabled 2020-05-31 19:09:51 +02:00
in0finite
d82c42a906 teleport ped to enex's counterpart when collided 2020-05-31 19:09:51 +02:00
in0finite
c78d25f269 report enex collisions to ped 2020-05-31 19:09:51 +02:00
in0finite
39f7e1b6b3 destroy current clip before loading new one 2020-05-31 19:09:51 +02:00
in0finite
424880aa78 ... 2020-05-31 19:09:51 +02:00
in0finite
fb4dd66724 play radio only if ped is in vehicle seat 2020-05-31 19:09:51 +02:00
in0finite
7e3865491d rename var 2020-05-31 19:09:51 +02:00
in0finite
34b92f9980 start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
in0finite
36c96062aa assign SEO 2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53 radio (#69)
* radio

* radio 2

* radio 3

* radio 4
2020-05-31 19:09:51 +02:00
jaan242
c99cf04494 moved speedometer label to the right (#67) 2020-05-31 19:09:51 +02:00
in0finite
8ca984d91c fix bug 2020-05-31 19:09:51 +02:00
in0finite
8ddd78367d skip creating enexes for now 2020-05-31 19:09:51 +02:00
in0finite
f42900d56c don't override cell ids in Awake() 2020-05-31 19:09:50 +02:00
in0finite
1c0609b83a enexes are not re-activated when in range 2020-05-31 19:09:50 +02:00
in0finite
ebf9e10eac ... 2020-05-31 19:09:50 +02:00
in0finite
1efa38ff84 map window draws enexes 2020-05-31 19:09:50 +02:00
in0finite
1bdc7226e5 animate enex 2020-05-31 19:09:50 +02:00
in0finite
47c43384ed adjust y position of enex 2020-05-31 19:09:50 +02:00
in0finite
4b6c42ef61 create enex objects from prefab 2020-05-31 19:09:50 +02:00
in0finite
c78200c80f create enex objects in the world 2020-05-31 19:09:50 +02:00
in0finite
7d35fb4971 load all interiors 2020-05-31 19:09:50 +02:00
in0finite
362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
24af9dfa4a use enex exit positions as spawn positions for players, if exterior is not loaded 2020-05-31 19:09:50 +02:00
in0finite
6bcf1b4c91 refactor 2020-05-31 19:09:50 +02:00
in0finite
eedd411520 obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions 2020-05-31 19:09:50 +02:00
in0finite
deda364ec8 SpawnManager uses TransformDataStruct for storing spawn positions 2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd more precise positioning after ground is found 2020-05-31 19:09:50 +02:00
in0finite
a06fd323db when teleporting ped, assign his heading too 2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c assign starting position at the start of coroutine 2020-05-31 19:09:50 +02:00
in0finite
86fa29c345 better log messages 2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc apply "tryFromAbove" parameter when finding ground 2020-05-31 19:09:50 +02:00
in0finite
60f685dd70 don't assign initial Y position when finding ground 2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa add ability to pass parameters to FindGround() 2020-05-31 19:09:50 +02:00
in0finite
b3d082dbe2 improve division gizmos 2020-05-31 19:09:50 +02:00
in0finite
0698429c25 changed the way how distance is calculated from division to point 2020-05-31 19:09:50 +02:00
in0finite
98bd42cf97 fix for situation when LOD child is located in different render level 2020-05-31 19:09:50 +02:00
in0finite
d872f163ac draw better gizmos for Division 2020-05-31 19:09:50 +02:00
in0finite
17128d22a4 add comment 2020-05-31 19:09:50 +02:00
in0finite
5169f5155e remove logs 2020-05-31 19:09:50 +02:00
in0finite
6a92422a2c remove unreachable code 2020-05-31 19:09:50 +02:00
in0finite
1050ec790d fix for mouse texture 2020-05-31 19:09:50 +02:00
in0finite
b87a273f77 don't keep the big minimap texture in memory 2020-05-31 19:09:50 +02:00
in0finite
ab07ff11a6 leave minimap textures in memory 2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6 move LoadingThread to SanAndreasUnity.Utilities assembly 2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6 move Frame and FrameContainer to SanAndreasUnity.Importing assembly 2020-05-31 19:09:50 +02:00
in0finite
b529073da5 load water using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
5067d02f32 load weapons data using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
f4362ce41b load car colors using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
cbcba8a221 load anim groups using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5 load handling use case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00 load items using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
51bc383830 archives are loaded case-insensitively 2020-05-31 19:09:49 +02:00
in0finite
e0f296bfd2 remove default SEO 2020-05-31 19:09:49 +02:00
in0finite
2adea110ab change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
in0finite
4fd93a4465 adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
in0finite
186ba140ed change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
in0finite
9970b7917d skip loading GXT - temporary fix for #32 2020-05-31 19:09:49 +02:00
in0finite
5a947badfa PlayerController uses UIManagers' onGUI event 2020-05-31 19:09:49 +02:00
in0finite
76340b481b UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
in0finite
a384877191 sync aim direction for host's ped 2020-05-31 19:09:49 +02:00
in0finite
fca5096eba some GXT fixes 2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032 Import gxt (#23)
* import GTX code

import GTX code
add some empty function before integrate

* set gtx path

* refactor code

* fix typo and ui prefab

change gtx to gxt

remove window from start scene and add it in prefab

* add language interface

add language interface;
add some todo comments;
change file tab; make it consistent with project.

* fix game path and typo

add test ui

* add ui part

* fix set gui style pos

it will cause bug in ctor

* add pages to gxt ui

* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
8f89386e05 remove code for loading SFX bank timings 2020-05-31 19:09:48 +02:00
in0finite
2d46334c54 update audio library 2020-05-31 19:09:48 +02:00
in0finite
c03e940847 font size changes with screen resolution 2020-05-31 19:09:48 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
c1840327d0 Loader: display error in text area ; display exit button below error 2020-05-31 19:09:48 +02:00
in0finite
5c845e244e file browser has better size 2020-05-31 19:09:48 +02:00
in0finite
46d9529277 add ability to adjust UI in editor too 2020-05-31 19:09:48 +02:00
in0finite
78718a3a16 make sliders wider 2020-05-31 19:09:48 +02:00
in0finite
1d4fea1d7b set default physics update rate 2020-05-31 19:09:48 +02:00
in0finite
eb124927e5 fix cursor locking while touch input is enabled 2020-05-31 19:09:48 +02:00
in0finite
12e37dc2fe comment log 2020-05-31 19:09:48 +02:00
in0finite
049a339f97 change SEO of UIManager 2020-05-31 19:09:48 +02:00
in0finite
d42489b7e6 font size can be configured in options 2020-05-31 19:09:48 +02:00
in0finite
de459d92d6 change font size and scrollbar size on mobile 2020-05-31 19:09:47 +02:00
in0finite
64b0ab230c VehicleController reads input from custom input 2020-05-31 19:09:47 +02:00
in0finite
b1fc9c8d8c using appropriate input buttons based on whether the ped is driving vehicle or not 2020-05-31 19:09:47 +02:00
in0finite
e6ecbc01e4 remove HUD related code from state class 2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed implement movement button with arrows 2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e aim button works 2020-05-31 19:09:47 +02:00
in0finite
4045311d59 preserve input for some buttons 2020-05-31 19:09:47 +02:00
in0finite
da20c52e05 load arrow textures 2020-05-31 19:09:47 +02:00
in0finite
cb7c1418d2 move all HUD drawing functions to BaseScriptState 2020-05-31 19:09:47 +02:00
in0finite
f2b4059c49 add fire button 2020-05-31 19:09:47 +02:00
in0finite
3db52f9849 add action buttons for touch input 2020-05-31 19:09:47 +02:00
in0finite
563f526003 improve movement buttons 2020-05-31 19:09:47 +02:00