in0finite
|
8d93a7f2c5
|
use small raycast distance when teleporting through enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
5fb330cbb0
|
raycast distance for finding ground is configurable
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a1751c7ba4
|
refactor FindGroundParams
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
85cd5867a6
|
load all interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a12f8aebc1
|
ignore next collision with second enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
66d1709492
|
teleport only to different interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
14f9e0bd34
|
remember first and second enex ; teleport from second enex back to first enex
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c2c84b4c91
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
9dd1dad363
|
log matching enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7920363002
|
add loading step for enexes
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d32ee2dc72
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
028d74331f
|
only teleport to enex's counterpart on server
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
a34e9e27d1
|
don't ignore collision with enex if current enex is disabled
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d82c42a906
|
teleport ped to enex's counterpart when collided
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
39f7e1b6b3
|
destroy current clip before loading new one
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
424880aa78
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
fb4dd66724
|
play radio only if ped is in vehicle seat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7e3865491d
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
34b92f9980
|
start radio only for local ped ; and start it from the right place
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
36c96062aa
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
c99cf04494
|
moved speedometer label to the right (#67)
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ddd78367d
|
skip creating enexes for now
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f42900d56c
|
don't override cell ids in Awake()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1c0609b83a
|
enexes are not re-activated when in range
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ebf9e10eac
|
...
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1bdc7226e5
|
animate enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
47c43384ed
|
adjust y position of enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
4b6c42ef61
|
create enex objects from prefab
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
c78200c80f
|
create enex objects in the world
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7d35fb4971
|
load all interiors
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
362241aace
|
don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
24af9dfa4a
|
use enex exit positions as spawn positions for players, if exterior is not loaded
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6bcf1b4c91
|
refactor
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
eedd411520
|
obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
deda364ec8
|
SpawnManager uses TransformDataStruct for storing spawn positions
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
615f8d33cd
|
more precise positioning after ground is found
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a06fd323db
|
when teleporting ped, assign his heading too
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b2f427b67c
|
assign starting position at the start of coroutine
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
86fa29c345
|
better log messages
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a84e5f38dc
|
apply "tryFromAbove" parameter when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
60f685dd70
|
don't assign initial Y position when finding ground
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b3d082dbe2
|
improve division gizmos
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0698429c25
|
changed the way how distance is calculated from division to point
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
98bd42cf97
|
fix for situation when LOD child is located in different render level
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
d872f163ac
|
draw better gizmos for Division
|
2020-05-31 19:09:50 +02:00 |
|