in0finite
4272e6dfcc
fix for spawning "yellow chicken" model for every ped, on clients
2022-04-10 01:03:51 +02:00
in0finite
e64d2ce427
fix for arm rotating in wrong direction when holding a single-arm weapon
2022-04-09 23:28:57 +02:00
in0finite
eb7503b66d
fix and improve NET stats
2022-04-03 19:37:42 +02:00
in0finite
03ee73afee
cache IP address of clients
2022-04-03 19:01:00 +02:00
in0finite
46c2eb152c
fix
2022-04-03 04:00:44 +02:00
in0finite
0edb0e3641
fix network discovery ; use git submodule
2022-04-03 02:19:39 +02:00
Lukas
0445f29dfd
Feature/mirror upgrade ( #127 )
...
* Updated SyncDictionary usage in SyncedBag.cs
- Removed the extra class that is no longer needed for SyncDictionary's
- Removed OP codes (OP_DIRTY) switch case that no longer exists (superseded by OP_SET)
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated method names
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated more string sync dictionaries
Ped_Networking.cs
VehicleController.cs
Player.cs
SyncedServerData.cs
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated NetworkTime fields in NetStats.cs
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated syncData types
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Implemented conditional compilation to replace old isHeadless
Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>
* Updated hooks
* A few more syncDictionary upgrades
* Moved away from obsolete NetworkIdentity.spawned
* Updated SetDirtyBit to SetSyncVarDirtyBit in DeadBody.cs
* Updated ScriptingDefineSymbols for Mirror
* Updated JoinGameWindow.cs
* Use latest MirrorLite commit for submodule
* Use latest MirrorLite commit for submodule
* Reverted EditorSettings.asset to commit b1c9d38e3a
* Reverted JoinGameWindow.cs to commit b1c9d38e3a
* Changed method for headless mode in NetCmdLineHandler.cs
Changed from compiler defs to SanAndreasUnity helpers for determining headless mode in NetCmdLineHandler.cs
* Re-Added ConfigureHeadlessFrameRate override on CustomNetworkManager.cs
* Started updating JoinGameWindow.cs
- Commented out GUI errors
- Updated type 'DiscoveryInfo' to 'ServerResponse' in method ConnectFromDiscovery() params.
- Updated Connect() 'port' parameter to use type 'int' rather than 'ushort' as per Mirror conventions.
Co-authored-by: Lukas Olson <lukasolson@greyblockgames.com>
2022-04-02 20:15:08 +02:00
in0finite
160cd83c2e
fix warning
2022-03-28 00:22:43 +02:00
in0finite
92278f03be
...
2022-03-27 19:50:37 +02:00
in0finite
430604da6a
...
2022-03-27 19:45:10 +02:00
in0finite
7df13251d1
when finding path, try with non-Emergency node as source, if source was Emergency node
2022-03-27 19:41:37 +02:00
in0finite
36306b4484
add 2nd solution for problem with long paths
2022-03-27 19:19:25 +02:00
in0finite
d5a84e0c7f
add option to calculate full nav mesh path in map window
2022-03-27 03:43:24 +02:00
in0finite
277003708f
cleanup
2022-03-27 00:26:25 +01:00
in0finite
b76ee8674e
handle case caused by bug in NavMesh system related to long paths
2022-03-26 23:56:36 +01:00
in0finite
a4056ef940
add more info in MovementAgentInspector
2022-03-26 23:54:26 +01:00
in0finite
10d3fe3f0c
display distance of found path
2022-03-26 23:53:46 +01:00
in0finite
c258137b70
...
2022-03-26 23:53:02 +01:00
in0finite
653bf4c7ae
log progress periodically
2022-03-24 21:55:26 +01:00
in0finite
e6ce4c16c9
if specified, disable objects out of given radius
2022-03-24 21:21:35 +01:00
in0finite
301db837b8
don't assign cursor in headless mode
2022-03-24 20:45:36 +01:00
in0finite
07a67f73e5
if we can't show file browser, throw exception
2022-03-24 20:27:11 +01:00
in0finite
51f17a6229
...
2022-03-24 19:51:45 +01:00
in0finite
e5cadf8c53
nav mesh generation is working from command line
2022-03-24 19:47:58 +01:00
in0finite
16218c0bbe
...
2022-03-24 17:54:33 +01:00
in0finite
62a8e4f4c9
fix checking if coroutine is running
2022-03-24 17:37:54 +01:00
in0finite
1a9efae6b8
fix for Loader state management
2022-03-24 17:06:01 +01:00
in0finite
ea5fbb001b
...
2022-03-24 03:24:31 +01:00
in0finite
2c323df667
...
2022-03-24 03:16:12 +01:00
in0finite
c92a73a470
add script for generating nav mesh from command line
2022-03-24 02:44:27 +01:00
in0finite
320d7df80f
...
2022-03-24 00:51:24 +01:00
in0finite
97a38df2fd
split AssetExporter into 2 classes
2022-03-24 00:22:00 +01:00
in0finite
9b0118a6da
add silent mode to AssetExporter
2022-03-24 00:08:49 +01:00
in0finite
7979635aab
...
2022-03-24 00:05:04 +01:00
in0finite
48fff1fd42
adapt EscapeState
2022-03-22 21:47:22 +01:00
in0finite
4c77a8fd36
...
2022-03-22 21:46:31 +01:00
in0finite
2ae03ccf9b
sample position before warping agent, to prevent Unity to spam with warnings
2022-03-22 19:50:01 +01:00
in0finite
a250cbd42e
adapt ChaseState
2022-03-22 00:03:57 +01:00
in0finite
99b89715e5
...
2022-03-21 23:28:12 +01:00
in0finite
4d0de7155c
adapt WalkAroundState
2022-03-21 23:05:15 +01:00
in0finite
ae537b455f
...
2022-03-21 22:10:15 +01:00
in0finite
61af25fc72
...
2022-03-21 22:08:39 +01:00
in0finite
52962e74cc
...
2022-03-21 20:45:04 +01:00
in0finite
eb0ee71ae6
when off nav mesh, if agent is in range of destination, don't move him
2022-03-21 00:10:36 +01:00
in0finite
565681cd75
when off nav mesh, update desired velocity every frame based on destination, if there is no sampled position
2022-03-20 23:52:10 +01:00
in0finite
3124685f47
use "stopping distance" from NavMeshAgent, don't try to manually stop him
2022-03-20 23:20:39 +01:00
in0finite
b8300b25ec
handle case when Agent is disabled
2022-03-20 22:22:20 +01:00
in0finite
97f5dea402
reset path if position can not be sampled
2022-03-20 21:57:46 +01:00
in0finite
bc26a10ab5
handle cases when destination changes by significant amount, but it's not recognized by "delta position" method
2022-03-20 21:51:55 +01:00
in0finite
e35f238e55
handle situation when agent is off nav mesh - move him to sample position, or if it doesn't exist, to destination
2022-03-20 15:56:49 +01:00
in0finite
77cc164ea4
check stopping distance to calculated destination, not to assigned destination
2022-03-20 12:36:54 +01:00
in0finite
08bb988a55
fix issue when agent is not on nav mesh
2022-03-19 17:44:11 +01:00
in0finite
07e1a7fff6
add inspector for MovementAgent
2022-03-19 16:25:24 +01:00
in0finite
9b521a7e96
...
2022-03-19 16:24:47 +01:00
in0finite
74514cb91e
allow for editable/non-editable controls when drawing properties
2022-03-19 16:23:52 +01:00
in0finite
36544cb6bb
...
2022-03-14 20:09:22 +01:00
in0finite
ba765922b4
...
2022-03-14 13:03:45 +01:00
in0finite
3561f0657a
disable nav mesh agent while ped is in vehicle
2022-03-14 13:00:07 +01:00
in0finite
2fb543ef0a
properly stopping if close enough to destination
2022-03-14 10:03:21 +01:00
in0finite
ef053b9c45
...
2022-03-14 08:58:48 +01:00
in0finite
bae1f0694e
increase navmesh PathfindingIterationsPerFrame to 1000
2022-03-14 08:40:32 +01:00
in0finite
feb0b6e74a
use MovementAgent
2022-03-14 08:39:31 +01:00
in0finite
d097287aa1
log stats for calculating path in map window
2022-03-14 08:33:00 +01:00
in0finite
8b000557ce
fix navmesh generation for interiors
2022-03-07 23:45:58 +01:00
in0finite
b1c9d38e3a
use all MapObjects when exporting assets
2022-03-07 03:18:26 +01:00
in0finite
566a2bd6a3
delegate creation of navmesh build sources to MapObject classes
2022-03-07 01:41:52 +01:00
in0finite
4d157f8f0c
add NavMeshAgent
2022-03-07 01:02:40 +01:00
in0finite
c9d4772da7
fix
2022-03-06 03:38:06 +01:00
in0finite
4de69f976d
allow editing of navmesh build settings
2022-03-06 03:15:40 +01:00
in0finite
3e001ad856
fix 3-vertices faces for render mesh
2022-03-06 03:10:28 +01:00
in0finite
a7c1a6a61c
...
2022-03-06 03:09:03 +01:00
in0finite
10775e2409
3-vertices faces finally working
2022-03-05 19:58:21 +01:00
in0finite
ee96efc1c3
add support for 3 mesh vertices - still not working
2022-03-05 03:50:26 +01:00
in0finite
c99d4f6200
...
2022-03-03 06:49:34 +01:00
in0finite
f08dcb7c3d
use separate collision height for shallow water faces
2022-03-03 05:55:19 +01:00
in0finite
1af5202779
use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh
2022-03-03 05:48:02 +01:00
in0finite
b567230a0d
use StringComparer.InvariantCultureIgnoreCase for dictionary
2022-03-03 05:45:03 +01:00
in0finite
40ce340044
...
2022-02-28 02:09:19 +01:00
in0finite
652e8e892e
add option to skip loading render meshes, which also skips loading of Clumps
2022-02-28 01:03:57 +01:00
in0finite
f4772d63f6
add ImportingMenuTools
2022-02-27 21:54:04 +01:00
in0finite
fe3e6ddb22
interior waters are offsetted to higher Y position
2022-02-27 20:15:44 +01:00
in0finite
4ec73c8f8d
add local ped menu tools
2022-02-27 18:42:23 +01:00
in0finite
291266cafa
...
2022-02-27 18:39:25 +01:00
in0finite
0cf357a993
fix finding center for box collider - this fixes 3-vertices faces
2022-02-27 18:38:32 +01:00
in0finite
0cbdfa8738
add water menu tools
2022-02-27 18:36:19 +01:00
in0finite
878e89a8a9
use WaterFaceInfo script
2022-02-27 18:34:29 +01:00
in0finite
492ae15444
fix visualization for water collision meshes
2022-02-27 18:32:00 +01:00
in0finite
18e5ec830a
create visuals for collision objects
2022-02-27 01:03:22 +01:00
in0finite
706d2b6d9d
generate box colliders for water mesh
2022-02-27 00:44:14 +01:00
in0finite
6185f7089f
create collision parts for water
2022-02-22 04:38:01 +01:00
in0finite
30b9d56e36
add stats about loading thread and pathfinding manager
2022-02-22 00:53:01 +01:00
in0finite
831f52d76f
display also navmesh path in map window
2022-02-21 06:45:10 +01:00
in0finite
396b0fd3a6
when generating navmesh in Editor tool, add navmesh data before updating it
2022-02-21 04:33:04 +01:00
in0finite
2f6ee95a60
generate navmesh at runtime
2022-02-21 04:31:58 +01:00
in0finite
fc1cefb415
fix
2022-02-20 22:59:56 +01:00
in0finite
6976e8c8a0
...
2022-02-20 20:08:37 +01:00
in0finite
682c181dec
throw exception if failed to remove/add
2022-02-20 20:03:36 +01:00
in0finite
37469d508c
re-use hashset
2022-02-20 19:13:10 +01:00
in0finite
be9515ce36
optimization for getting Min element from SortedSet
2022-02-20 19:04:36 +01:00
in0finite
f325ff298b
fix calculation of link weight
2022-02-20 05:20:54 +01:00