mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 03:53:04 +00:00
...
This commit is contained in:
parent
c92a73a470
commit
2c323df667
2 changed files with 35 additions and 0 deletions
|
@ -16,6 +16,7 @@ namespace SanAndreasUnity.Behaviours.World
|
|||
[SerializeField] private GameObject m_waterCollisionPrefab;
|
||||
|
||||
[SerializeField] private bool m_createCollisionObjects = false;
|
||||
public bool CreateCollisionObjects { get => m_createCollisionObjects; set => m_createCollisionObjects = value; }
|
||||
[SerializeField] private float m_collisionHeight = 200f;
|
||||
[SerializeField] private float m_shallowCollisionHeight = 10f;
|
||||
[SerializeField] private bool m_createVisualsForCollisionObjects = false;
|
||||
|
|
|
@ -6,6 +6,8 @@ using System.Linq;
|
|||
using UnityEditor;
|
||||
using SanAndreasUnity.Utilities;
|
||||
using UnityEngine.AI;
|
||||
using SanAndreasUnity.Behaviours.World;
|
||||
using SanAndreasUnity.Behaviours;
|
||||
|
||||
namespace SanAndreasUnity.Editor
|
||||
{
|
||||
|
@ -35,6 +37,18 @@ namespace SanAndreasUnity.Editor
|
|||
Config.SetString("loadStaticRenderModels", false.ToString());
|
||||
Config.SetString("dontLoadTextures", true.ToString());
|
||||
|
||||
// load game data
|
||||
|
||||
Loader.StartLoading();
|
||||
|
||||
while (Loader.IsLoading)
|
||||
yield return null;
|
||||
|
||||
if (!Loader.HasLoaded)
|
||||
throw new Exception("Loader did not finish successfully");
|
||||
|
||||
// use AssetExporter to load game collision
|
||||
|
||||
var assetExporter = new AssetExporter
|
||||
{
|
||||
ExportPrefabs = false,
|
||||
|
@ -55,6 +69,15 @@ namespace SanAndreasUnity.Editor
|
|||
if (!assetExporter.FinishedSuccessfully)
|
||||
throw new Exception("Asset exporter did not finish successfully");
|
||||
|
||||
// we need to create collision for water
|
||||
Cell.Singleton.Water.CreateCollisionObjects = true;
|
||||
Cell.Singleton.Water.Initialize(Cell.Singleton.WorldSize * Vector2.one);
|
||||
|
||||
// just some testing
|
||||
DisableObjects();
|
||||
|
||||
// now fire up NavMeshGenerator
|
||||
|
||||
var navMeshGenerator = new NavMeshGenerator(null);
|
||||
|
||||
var navMeshBuildSettings = NavMesh.GetSettingsByID(0);
|
||||
|
@ -74,6 +97,8 @@ namespace SanAndreasUnity.Editor
|
|||
|
||||
Debug.Log("Finished generator of nav mesh from command line");
|
||||
|
||||
yield return null;
|
||||
|
||||
//EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
|
@ -81,5 +106,14 @@ namespace SanAndreasUnity.Editor
|
|||
{
|
||||
//EditorApplication.Exit(1);
|
||||
}
|
||||
|
||||
static void DisableObjects()
|
||||
{
|
||||
Cell.Singleton.gameObject.GetFirstLevelChildrenSingleComponent<MapObject>().ForEach(mapObject =>
|
||||
{
|
||||
if (mapObject.transform.Distance(Vector3.zero) > 300)
|
||||
mapObject.gameObject.SetActive(false);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue