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use StringComparer.InvariantCultureIgnoreCase for dictionary
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@ -70,7 +70,7 @@ namespace SanAndreasUnity.Importing.Conversion
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private static GameObject _sTemplateParent;
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private static readonly Dictionary<string, CollisionModel> _sLoaded
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= new Dictionary<string, CollisionModel>();
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= new Dictionary<string, CollisionModel>(StringComparer.InvariantCultureIgnoreCase);
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public static void Load(string name, Transform destParent, bool forceConvex = false)
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{
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