in0finite
|
64f30f6063
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
78c5263c72
|
don't disable weapons when hiding them, only disable their renderers
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
4d2cf172da
|
remove unused method
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
44c4012645
|
aim direction is synced
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
8eaf0c956d
|
ped owner syncvar is assigned before spawning weapon
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
99ee94229b
|
rename method
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
0979fec9de
|
add weapon to ped when it is created on client
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2bbbd922be
|
AddWeapon() implemented
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
33c78a75cf
|
SwitchWeapon(int) works on client too
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
c40794005a
|
style changes
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
3a3d757dbc
|
throw if not on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2c30229ed7
|
sync current weapon slot
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2b0f955352
|
current weapon is determined based on current slot
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
42f8dedf2a
|
default weapon slot is 0
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
22e2c64682
|
...
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
968f51bab4
|
add stats about current weapon
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
ee25411026
|
states can detect when current weapon changes
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
9f5679de5f
|
rename method
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
199dc0c442
|
assign gun flash on client
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
af2f573a7a
|
remove commented code
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
cb2ce01463
|
ped owner is fully synced ?
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
989793e4ca
|
ped owner is partially synced
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2b8bfdb6e2
|
ammo is synced
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
8075e21449
|
weapon creation done ?
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
8f477c0353
|
add it to namespace
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
3834b41517
|
add it to namespace
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
dbbc5cddb8
|
pressing P makes a request
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
dec6950a48
|
pressing V makes a request
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
6803d56cbc
|
working on player requests
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
518517a9c6
|
load ped model as soon as he gets spawned
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
c51798bf75
|
trying to fix bug when player's sync var was not updated before Ped.Start() executed
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
1f095d54a0
|
display num focus points
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
221086fe95
|
working on displaying players on minimap
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
3e89f57747
|
spawning can be paused, and spawn interval can be configured
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
d7b9abb29c
|
getoradd
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
69042ae62e
|
improvement
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
a1be18c3ce
|
improvement
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
b56cad2992
|
remove Update()
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
f0cc7be1e7
|
coroutine done ?
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
beb76b6499
|
remove unneeded code
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
e4aa3c9f92
|
add it to namespace
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
e9f01099f0
|
minimap follows main camera if there is no local ped
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
2c03d76d4d
|
minimap properly follows ped
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
0b562318c1
|
trying to fix: camera going through map objects
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
057a0b2c07
|
display draw distance
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
f684189be2
|
Don't constrain ped position
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
2d77d4a58b
|
remove unused vars
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
7c9abf67ff
|
...
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
a6bb7969b6
|
adapt mouse sensitivity
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
ae5dc1f0e1
|
...
|
2020-05-31 19:09:42 +02:00 |
|