in0finite
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3e001ad856
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fix 3-vertices faces for render mesh
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2022-03-06 03:10:28 +01:00 |
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in0finite
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a7c1a6a61c
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...
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2022-03-06 03:09:03 +01:00 |
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in0finite
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10775e2409
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3-vertices faces finally working
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2022-03-05 19:58:21 +01:00 |
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in0finite
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ee96efc1c3
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add support for 3 mesh vertices - still not working
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2022-03-05 03:50:26 +01:00 |
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in0finite
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c99d4f6200
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...
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2022-03-03 06:49:34 +01:00 |
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in0finite
|
f08dcb7c3d
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use separate collision height for shallow water faces
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2022-03-03 05:55:19 +01:00 |
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in0finite
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1af5202779
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use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh
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2022-03-03 05:48:02 +01:00 |
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in0finite
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652e8e892e
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add option to skip loading render meshes, which also skips loading of Clumps
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2022-02-28 01:03:57 +01:00 |
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in0finite
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fe3e6ddb22
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interior waters are offsetted to higher Y position
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2022-02-27 20:15:44 +01:00 |
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in0finite
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291266cafa
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...
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2022-02-27 18:39:25 +01:00 |
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in0finite
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0cf357a993
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fix finding center for box collider - this fixes 3-vertices faces
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2022-02-27 18:38:32 +01:00 |
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in0finite
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0cbdfa8738
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add water menu tools
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2022-02-27 18:36:19 +01:00 |
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in0finite
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878e89a8a9
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use WaterFaceInfo script
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2022-02-27 18:34:29 +01:00 |
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in0finite
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492ae15444
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fix visualization for water collision meshes
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2022-02-27 18:32:00 +01:00 |
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in0finite
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18e5ec830a
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create visuals for collision objects
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2022-02-27 01:03:22 +01:00 |
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in0finite
|
706d2b6d9d
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generate box colliders for water mesh
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2022-02-27 00:44:14 +01:00 |
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in0finite
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6185f7089f
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create collision parts for water
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2022-02-22 04:38:01 +01:00 |
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in0finite
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30b9d56e36
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add stats about loading thread and pathfinding manager
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2022-02-22 00:53:01 +01:00 |
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in0finite
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2f6ee95a60
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generate navmesh at runtime
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2022-02-21 04:31:58 +01:00 |
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in0finite
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6976e8c8a0
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...
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2022-02-20 20:08:37 +01:00 |
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in0finite
|
682c181dec
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throw exception if failed to remove/add
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2022-02-20 20:03:36 +01:00 |
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in0finite
|
37469d508c
|
re-use hashset
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2022-02-20 19:13:10 +01:00 |
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in0finite
|
be9515ce36
|
optimization for getting Min element from SortedSet
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2022-02-20 19:04:36 +01:00 |
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in0finite
|
f325ff298b
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fix calculation of link weight
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2022-02-20 05:20:54 +01:00 |
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in0finite
|
30f69225ea
|
...
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2022-02-20 02:28:48 +01:00 |
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in0finite
|
813dccfe0c
|
...
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2022-02-19 22:48:27 +01:00 |
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in0finite
|
4e3fc521fb
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2nd attempt at pathfinding
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2022-02-19 22:26:53 +01:00 |
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in0finite
|
30f5c7a4d4
|
calculate path to waypoint in map window
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2022-02-19 03:26:33 +01:00 |
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in0finite
|
855dd77dd4
|
first attempt at pathfinding
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2022-02-19 03:25:43 +01:00 |
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in0finite
|
fe61e9898f
|
rename
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2022-01-30 01:06:45 +01:00 |
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in0finite
|
7d6e6ca84c
|
profile loading steps
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2022-01-30 00:18:52 +01:00 |
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in0finite
|
baedb28277
|
add some logs
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2022-01-29 23:49:49 +01:00 |
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in0finite
|
a60d9d1b51
|
performance improvement for creating static geometry - don't allocate string if not needed
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2022-01-29 23:48:46 +01:00 |
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in0finite
|
b40ff21930
|
dont try to destroy water mesh if it is asset
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2022-01-29 22:41:19 +01:00 |
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in0finite
|
4d30a3d5d4
|
display loading status when error happens
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2022-01-29 21:47:02 +01:00 |
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in0finite
|
e31d937b4a
|
performance optimization for edit-mode: don't deactivate world objects during initialization
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2022-01-29 03:24:26 +01:00 |
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in0finite
|
3813d5b0f4
|
fix
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2022-01-28 00:37:53 +01:00 |
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in0finite
|
ad21e737ff
|
...
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2022-01-28 00:34:41 +01:00 |
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in0finite
|
5761dae758
|
make water generation idempotent
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2022-01-27 00:48:18 +01:00 |
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in0finite
|
a39a584683
|
fix day-time manager
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2022-01-26 21:25:33 +01:00 |
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in0finite
|
37930ac861
|
adapt to singleton
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2022-01-26 20:21:50 +01:00 |
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in0finite
|
9b0757679f
|
reuse enexes
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2022-01-24 18:07:00 +01:00 |
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in0finite
|
edaee31998
|
delete then create enexes
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2022-01-24 14:22:41 +01:00 |
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in0finite
|
8e08c8b1c8
|
reuse existing static geometry
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2022-01-24 14:21:17 +01:00 |
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in0finite
|
5cea14c46e
|
dont fade in edit mode
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2022-01-23 21:28:01 +01:00 |
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in0finite
|
75ac2ee166
|
remove world steps if world does not exist
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2022-01-23 06:00:12 +01:00 |
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in0finite
|
6b472e1374
|
...
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2022-01-23 05:53:28 +01:00 |
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in0finite
|
e4b788b6ca
|
fix deleting audio source when loading finishes
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2022-01-23 05:50:32 +01:00 |
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in0finite
|
896729818b
|
remember completed steps and don't repeat them
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2022-01-23 05:49:55 +01:00 |
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in0finite
|
857ab69c21
|
CreateStaticGeometry() and InitStaticGeometry() will only be done once
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2022-01-23 04:59:52 +01:00 |
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