Commit graph

1009 commits

Author SHA1 Message Date
in0finite
3e001ad856 fix 3-vertices faces for render mesh 2022-03-06 03:10:28 +01:00
in0finite
a7c1a6a61c ... 2022-03-06 03:09:03 +01:00
in0finite
10775e2409 3-vertices faces finally working 2022-03-05 19:58:21 +01:00
in0finite
ee96efc1c3 add support for 3 mesh vertices - still not working 2022-03-05 03:50:26 +01:00
in0finite
c99d4f6200 ... 2022-03-03 06:49:34 +01:00
in0finite
f08dcb7c3d use separate collision height for shallow water faces 2022-03-03 05:55:19 +01:00
in0finite
1af5202779 use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh 2022-03-03 05:48:02 +01:00
in0finite
652e8e892e add option to skip loading render meshes, which also skips loading of Clumps 2022-02-28 01:03:57 +01:00
in0finite
fe3e6ddb22 interior waters are offsetted to higher Y position 2022-02-27 20:15:44 +01:00
in0finite
291266cafa ... 2022-02-27 18:39:25 +01:00
in0finite
0cf357a993 fix finding center for box collider - this fixes 3-vertices faces 2022-02-27 18:38:32 +01:00
in0finite
0cbdfa8738 add water menu tools 2022-02-27 18:36:19 +01:00
in0finite
878e89a8a9 use WaterFaceInfo script 2022-02-27 18:34:29 +01:00
in0finite
492ae15444 fix visualization for water collision meshes 2022-02-27 18:32:00 +01:00
in0finite
18e5ec830a create visuals for collision objects 2022-02-27 01:03:22 +01:00
in0finite
706d2b6d9d generate box colliders for water mesh 2022-02-27 00:44:14 +01:00
in0finite
6185f7089f create collision parts for water 2022-02-22 04:38:01 +01:00
in0finite
30b9d56e36 add stats about loading thread and pathfinding manager 2022-02-22 00:53:01 +01:00
in0finite
2f6ee95a60 generate navmesh at runtime 2022-02-21 04:31:58 +01:00
in0finite
6976e8c8a0 ... 2022-02-20 20:08:37 +01:00
in0finite
682c181dec throw exception if failed to remove/add 2022-02-20 20:03:36 +01:00
in0finite
37469d508c re-use hashset 2022-02-20 19:13:10 +01:00
in0finite
be9515ce36 optimization for getting Min element from SortedSet 2022-02-20 19:04:36 +01:00
in0finite
f325ff298b fix calculation of link weight 2022-02-20 05:20:54 +01:00
in0finite
30f69225ea ... 2022-02-20 02:28:48 +01:00
in0finite
813dccfe0c ... 2022-02-19 22:48:27 +01:00
in0finite
4e3fc521fb 2nd attempt at pathfinding 2022-02-19 22:26:53 +01:00
in0finite
30f5c7a4d4 calculate path to waypoint in map window 2022-02-19 03:26:33 +01:00
in0finite
855dd77dd4 first attempt at pathfinding 2022-02-19 03:25:43 +01:00
in0finite
fe61e9898f rename 2022-01-30 01:06:45 +01:00
in0finite
7d6e6ca84c profile loading steps 2022-01-30 00:18:52 +01:00
in0finite
baedb28277 add some logs 2022-01-29 23:49:49 +01:00
in0finite
a60d9d1b51 performance improvement for creating static geometry - don't allocate string if not needed 2022-01-29 23:48:46 +01:00
in0finite
b40ff21930 dont try to destroy water mesh if it is asset 2022-01-29 22:41:19 +01:00
in0finite
4d30a3d5d4 display loading status when error happens 2022-01-29 21:47:02 +01:00
in0finite
e31d937b4a performance optimization for edit-mode: don't deactivate world objects during initialization 2022-01-29 03:24:26 +01:00
in0finite
3813d5b0f4 fix 2022-01-28 00:37:53 +01:00
in0finite
ad21e737ff ... 2022-01-28 00:34:41 +01:00
in0finite
5761dae758 make water generation idempotent 2022-01-27 00:48:18 +01:00
in0finite
a39a584683 fix day-time manager 2022-01-26 21:25:33 +01:00
in0finite
37930ac861 adapt to singleton 2022-01-26 20:21:50 +01:00
in0finite
9b0757679f reuse enexes 2022-01-24 18:07:00 +01:00
in0finite
edaee31998 delete then create enexes 2022-01-24 14:22:41 +01:00
in0finite
8e08c8b1c8 reuse existing static geometry 2022-01-24 14:21:17 +01:00
in0finite
5cea14c46e dont fade in edit mode 2022-01-23 21:28:01 +01:00
in0finite
75ac2ee166 remove world steps if world does not exist 2022-01-23 06:00:12 +01:00
in0finite
6b472e1374 ... 2022-01-23 05:53:28 +01:00
in0finite
e4b788b6ca fix deleting audio source when loading finishes 2022-01-23 05:50:32 +01:00
in0finite
896729818b remember completed steps and don't repeat them 2022-01-23 05:49:55 +01:00
in0finite
857ab69c21 CreateStaticGeometry() and InitStaticGeometry() will only be done once 2022-01-23 04:59:52 +01:00