Commit graph

1053 commits

Author SHA1 Message Date
in0finite
17128d22a4 add comment 2020-05-31 19:09:50 +02:00
in0finite
5169f5155e remove logs 2020-05-31 19:09:50 +02:00
in0finite
6a92422a2c remove unreachable code 2020-05-31 19:09:50 +02:00
in0finite
1050ec790d fix for mouse texture 2020-05-31 19:09:50 +02:00
in0finite
b87a273f77 don't keep the big minimap texture in memory 2020-05-31 19:09:50 +02:00
in0finite
ab07ff11a6 leave minimap textures in memory 2020-05-31 19:09:50 +02:00
in0finite
41b801b7a7 "makeNoLongerReadable" can be specified when loading texture 2020-05-31 19:09:50 +02:00
in0finite
595bf531ff change access modifiers from internal to public 2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6 move LoadingThread to SanAndreasUnity.Utilities assembly 2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6 move Frame and FrameContainer to SanAndreasUnity.Importing assembly 2020-05-31 19:09:50 +02:00
in0finite
0627b1c45a create asmdef file for SanAndreasUnity.Importing 2020-05-31 19:09:50 +02:00
in0finite
2f1e2eeb4b SanAndreasUnity.Utilities is a separate assembly 2020-05-31 19:09:50 +02:00
in0finite
aa018f3faf 📝 update download link for Linux 2020-05-31 19:09:50 +02:00
in0finite
078ac0ee7a try to load from "sfx" folder if "SFX" folder does not exist 2020-05-31 19:09:50 +02:00
in0finite
7acadc016d delete audio library 2020-05-31 19:09:49 +02:00
in0finite
a08850d45a add classes from audio library 2020-05-31 19:09:49 +02:00
in0finite
3b7433ceb3 create folder and asmdef file for audio importing 2020-05-31 19:09:49 +02:00
in0finite
03900fd130 📝 add link to command line instructions 2020-05-31 19:09:49 +02:00
in0finite
89d797bbd1 📝 update download links 2020-05-31 19:09:49 +02:00
in0finite
7bc9056507 📝 update TODO 2020-05-31 19:09:49 +02:00
in0finite
1ced04a79f 📝 update Download section 2020-05-31 19:09:49 +02:00
in0finite
87cf41bf7e 📝 update Multiplayer section 2020-05-31 19:09:49 +02:00
in0finite
22c0f06d12 change default IP address in JoinGame window 2020-05-31 19:09:49 +02:00
in0finite
b529073da5 load water using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
7a8ee01f63 change predefined folders in FileBrowser on Linux - fix for #43 2020-05-31 19:09:49 +02:00
in0finite
5067d02f32 load weapons data using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
f4362ce41b load car colors using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
cbcba8a221 load anim groups using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5 load handling use case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00 load items using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
51bc383830 archives are loaded case-insensitively 2020-05-31 19:09:49 +02:00
in0finite
a736c0788c refactor 2020-05-31 19:09:49 +02:00
in0finite
ab2640d77f use case-sensitive file path when reading ipl and ide files 2020-05-31 19:09:49 +02:00
in0finite
c925e0d3e8 add ability to retrieve case-sensitive file path 2020-05-31 19:09:49 +02:00
in0finite
4a35e85e0b correct the path in config file 2020-05-31 19:09:49 +02:00
in0finite
c79a15844d refactor 2020-05-31 19:09:49 +02:00
in0finite
e0f296bfd2 remove default SEO 2020-05-31 19:09:49 +02:00
in0finite
2adea110ab change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
in0finite
7b4e828a72 update MirrorLite 2020-05-31 19:09:49 +02:00
in0finite
4fd93a4465 adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
in0finite
186ba140ed change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
in0finite
9970b7917d skip loading GXT - temporary fix for #32 2020-05-31 19:09:49 +02:00
in0finite
dc25586fd0 don't try to display GXT data if data is not loaded 2020-05-31 19:09:49 +02:00
in0finite
d5edce8675 rename vars 2020-05-31 19:09:49 +02:00
in0finite
59bcc3cce6 PauseMenuWindow uses UIManager's onGUI event 2020-05-31 19:09:49 +02:00
in0finite
a36fd8c6ca add Unity callbacks to PauseMenuWindow 2020-05-31 19:09:49 +02:00
in0finite
5a947badfa PlayerController uses UIManagers' onGUI event 2020-05-31 19:09:49 +02:00
in0finite
76340b481b UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
in0finite
2eabea6626 skip gui layout phase when window is not drawn 2020-05-31 19:09:49 +02:00
in0finite
617185f8ea more improvements for FPS counter 2020-05-31 19:09:49 +02:00