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try to load from "sfx" folder if "SFX" folder does not exist

This commit is contained in:
in0finite 2019-10-13 23:46:32 +02:00
parent 7acadc016d
commit 078ac0ee7a

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@ -67,8 +67,17 @@ namespace GTAAudioSharp
if (Directory.Exists(directory))
{
string config_directory = Path.Combine(directory, "CONFIG");
string sfx_directory = Path.Combine(directory, "SFX");
string sfx_directory = null;
string sfx_directory_1 = Path.Combine(directory, "SFX");
string sfx_directory_2 = Path.Combine(directory, "sfx");
if (Directory.Exists(sfx_directory_1))
sfx_directory = sfx_directory_1;
else if (Directory.Exists(sfx_directory_2))
sfx_directory = sfx_directory_2;
string streams_directory = Path.Combine(directory, "streams");
if (Directory.Exists(config_directory) &&
Directory.Exists(sfx_directory) &&
Directory.Exists(streams_directory))