No description
Find a file
2020-05-31 19:09:49 +02:00
Assets skip loading GXT - temporary fix for #32 2020-05-31 19:09:49 +02:00
Docs don't create new color array every frame 2020-05-31 19:09:49 +02:00
Packages remove unused packages 2020-05-31 19:09:48 +02:00
ProjectSettings increase build number 2020-05-31 19:09:48 +02:00
.gitignore ignore vscode folder 2020-05-31 19:09:48 +02:00
.gitmodules Add submodule 2020-05-31 19:09:37 +02:00
LICENSE Initial commit 2020-05-31 19:07:22 +02:00
README.md add note about multiplayer 2020-05-31 19:09:48 +02:00

San Andreas Unity



   

San Andreas Unity is an open source recreation of GTA San Andreas in Unity.

This won't be a complete recreation, but the focus is on gameplay features, mutliplayer, and creating a framework which will allow easy game extending and unlimited modding possibilities.

For more information about the project, read this wiki page.

When running for the first time, the game will ask you for path to GTA installation. You need to own GTA in order to play it.

Download

Download it for Windows, Android or Linux server.

The game is tested on Linux, Windows, Mac, Android and PS Vita. It supports both Mono and IL2CPP scripting backends, so it can be built for any platform that Unity supports, provided that you can copy PC version of GTASA to target device.

Multiplayer

Game fully works in multiplayer.

Our official server:

  • IP: 34.90.25.177

  • Port number: 7777 for Main scene, 7778 for Demo scene

Currently, there are a few sync issues, and game doesn't have client-side prediction.

Development setup

  • clone the project, including submodules: git clone --depth 1 --recurse-submodules https://github.com/GTA-ASM/SanAndreasUnity
  • open the project with Unity 2018.3
  • open startup scene located at Assets/Scenes/Startup.unity
  • press Play button

In-game controls

Press Escape while in game to open pause menu. You'll see there a lot of utilities, and among them, there is a window which shows all controls.

TODO list

Here is an extensive list of what should be implemented.

Can help us to develop this ? In that case, join us on discord so we can discuss about it.

Screenshots

Videos