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book
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
filters
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
misc
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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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2014-02-06 02:31:36 +00:00 |
alpha-mask.js
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BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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2014-02-21 15:09:04 +00:00 |
anim-speed.js
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Animation.speed added. You can now change the animation speed on the fly, without re-starting the animation (feature request #458)
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2014-02-28 04:32:12 +00:00 |
anim1.js
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Active animations now monitor if the game pauses, and resume normally when the game un-pauses (fixes #179)
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2014-02-24 23:06:45 +00:00 |
animated tilesprite.js
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
astro balls.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
atlas_trim_array.js
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Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.
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2014-02-17 19:58:45 +00:00 |
autoscroll.js
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Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
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2014-02-25 14:46:48 +00:00 |
bitmaptext1.js
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Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object.
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2014-02-14 06:04:29 +00:00 |
bitmaptext2.js
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Added BitmapFont to the GameObjectFactory.
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2014-02-14 06:16:36 +00:00 |
bitmaptext3.js
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BitmapFont fixes and updates and Cache support for it added. Working sweet now.
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2014-02-14 16:38:06 +00:00 |
blendmodes.js
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BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
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2014-02-21 15:09:04 +00:00 |
bmd.js
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
bounds.js
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Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
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2014-02-07 00:57:41 +00:00 |
camera follow.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
camera.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
cannon.js
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debug#renderShapeConvex fixed, fix in p2 physics body creation #446
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2014-02-19 15:43:05 +00:00 |
class update.js
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Fixed issue where Stage.update wasn't called.
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2014-02-25 04:58:09 +00:00 |
cocoon.php
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
contact1.js
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Disabled World bounds by default.
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2014-02-19 05:22:37 +00:00 |
contact2.js
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Fixed issues with the contacts and world bounds. New labs demo created.
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2014-02-20 04:21:14 +00:00 |
crop.js
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Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
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2014-02-07 00:57:41 +00:00 |
destroy state swap.js
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Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
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2014-02-25 14:46:48 +00:00 |
destroy state.js
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Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
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2014-02-25 14:46:48 +00:00 |
destroy.js
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Fixes #382 Error when using InputHandler#onInputUp & sprite destroys itself during the event.
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2014-02-10 02:14:59 +00:00 |
fixed to cam.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
focus mute.js
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The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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2014-02-27 17:00:14 +00:00 |
frame.js
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Added Image.frame and Image.frameName support in.
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2014-02-07 06:52:49 +00:00 |
fullscreen.js
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Fullscreen mode now uses window.outerWidth/Height when using EXACT_FIT as the scale mode, which fixes input coordinate errors (fixes #232)
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2014-02-25 21:16:56 +00:00 |
google webfont.js
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Events.onInputUp would be dispatched twice if the Sprite had drag enabled, now only dispatched once (thanks Overbryd, fixes #502)
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2014-03-02 11:31:26 +00:00 |
graphics-mask.js
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Fixing up documentation, missing functions, examples and alpha masks.
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2014-02-21 14:50:18 +00:00 |
graphics.js
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Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
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2014-02-17 17:54:10 +00:00 |
grid-drag.js
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You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
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2014-02-07 17:14:10 +00:00 |
grid.js
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You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
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2014-02-07 17:14:10 +00:00 |
group destroy.js
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Buttons are now cleanly destroyed if part of a Group without leaving their InputHandler running.
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2014-02-27 20:05:16 +00:00 |
group fixed to cam.js
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fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
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2014-02-15 01:27:42 +00:00 |
group lifespan.js
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Groups now update their children across preUpdate, update and postUpdate.
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2014-02-13 12:26:39 +00:00 |
group1.js
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Groups now update their children across preUpdate, update and postUpdate.
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2014-02-13 12:26:39 +00:00 |
hitArea.js
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Updated the Gruntfile. Also:
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2014-02-11 13:23:54 +00:00 |
image1.js
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Testing new Image object.
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2014-02-06 19:34:05 +00:00 |
image2.js
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Sprite.crop() now takes a Phaser.Rectangle instead of explicit parameters.
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2014-02-06 23:13:39 +00:00 |
image3.js
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More animation tests.
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2014-02-07 04:12:23 +00:00 |
index-cocoon.html
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
index-cocoon.php
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Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
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2014-02-28 03:55:06 +00:00 |
index-fs.php
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Fixed issue with CocoonJS detection in Device.
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2014-02-28 03:09:04 +00:00 |
index-lib.php
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Updated to latest Pixi build (can do away with our own local patch now).
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2014-02-28 18:55:07 +00:00 |
index.php
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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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2014-02-28 09:30:53 +00:00 |
index3.php
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Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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2014-02-28 09:30:53 +00:00 |
indexNoPhysics.php
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The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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2014-02-27 17:00:14 +00:00 |
keyboard.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
landscape-pointer.js
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Fixed issue with CocoonJS detection in Device.
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2014-02-28 03:09:04 +00:00 |
loadPolygon.js
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Body.loadPolygon now parses all shapes that may exist in a JSON data file, and re-creates them all on the Body. Assumes shapes are CCW + Convex (tested working with Lime Exportor). Almost fixes #449 but Body rotation seems to screw orientation of shapes.
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2014-02-28 05:46:02 +00:00 |
mouse.js
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Mouse callback tests.
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2014-02-07 07:32:11 +00:00 |
mouse2.js
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Mouse callback tests.
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2014-02-07 07:32:11 +00:00 |
no-scale.js
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Game no longer pauses if you've forced orientation and change it, also doesn't resize a NO_SCALE game.
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2014-02-28 04:15:28 +00:00 |
p21.js
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Integrating p2.js.
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2014-02-10 16:01:30 +00:00 |
p22.js
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PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
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2014-02-10 22:54:56 +00:00 |
p23.js
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PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
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2014-02-10 22:54:56 +00:00 |
p24.js
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New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
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2014-02-11 01:52:10 +00:00 |
p25.js
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Fixed issue with physics world not being centered if you resized it.
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2014-02-14 17:52:59 +00:00 |
p26.js
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Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
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2014-02-12 05:34:31 +00:00 |
p27.js
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Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
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2014-02-14 23:51:49 +00:00 |
p28.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
particle1.js
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New labs demo. Added moveForward and moveBackward to Body.
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2014-02-18 04:49:03 +00:00 |
pixi1.js
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Integrating p2.js.
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2014-02-10 16:01:30 +00:00 |
pixi2.js
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More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
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2014-02-06 03:34:27 +00:00 |
platforms.js
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Fixed issues with the contacts and world bounds. New labs demo created.
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2014-02-20 04:21:14 +00:00 |
priority.js
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Updated to Pixi 1.5 final.
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2014-02-12 01:25:36 +00:00 |
rendertexture.js
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Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
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2014-02-07 06:25:28 +00:00 |
rnd.js
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RandomDataGenerator.integerInRange(min, max) now includes both min and max within its range (#501)
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2014-03-02 11:21:30 +00:00 |
springs 1.js
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Working Springs demo.
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2014-02-15 02:56:24 +00:00 |
spritebatch1.js
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BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
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2014-02-14 03:34:35 +00:00 |
spritebatch2.js
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Testing BitmapFont as a texture.
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2014-02-14 12:07:04 +00:00 |
state parameters.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
state smoothed.js
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Stage.smoothed was returning the opposite of its actual setting (#494)
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2014-02-27 21:56:47 +00:00 |
tab swap.js
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Pausing the game will now mute audio and resuming will un-mute, unless it was muted via the game (fixes #439)
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2014-02-25 03:12:12 +00:00 |
template.js
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
text tilesprite.js
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You can now set the Stage.backgroundColor using either hex or numeric values.
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2014-02-16 14:54:04 +00:00 |
text tween.js
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The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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2014-02-27 17:00:14 +00:00 |
text.js
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Couple of new labs tests.
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2014-02-14 17:08:25 +00:00 |
tilemap1.js
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StateManager fixes for when you change state in the create function.
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2014-02-26 00:58:19 +00:00 |
tilemap2.js
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debug#renderShapeConvex fixed, fix in p2 physics body creation #446
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2014-02-19 15:43:05 +00:00 |
tilemap3.js
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Updated docs - they now actually list the new body methods :)
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2014-02-21 15:37:26 +00:00 |
tilesprite fixed to cam.js
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Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
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2014-02-15 02:19:37 +00:00 |
tilesprite input.js
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TileSprites can now receive full Input events, dragging, etc and be positioned in-world and fixed to cameras (fixes #321)
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2014-02-21 19:21:00 +00:00 |
tilesprite.js
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
timer1.js
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The Timer will no longer create negative ticks during game boot, no matter how small the Timer delay is (fixes #366)
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2014-02-26 19:52:23 +00:00 |
timer2.js
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Phaser.Timer will no longer resume if it was previously paused and the game loses focus and then resumes (fixes #383)
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2014-02-26 20:12:17 +00:00 |
tween swap.js
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Tweens now resume correctly if the game pauses (focus loss) while they are paused.
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2014-02-26 23:27:22 +00:00 |
twokeys.js
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The Keyboard class has had a complete overhaul. Phaser.Key objects are created automatically, there are fixes against duration and keys reset properly on visibility loss.
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2014-02-24 15:58:02 +00:00 |