mirror of
https://github.com/photonstorm/phaser
synced 2024-11-11 07:34:43 +00:00
Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
This commit is contained in:
parent
34ee2b0b20
commit
09d4a35b7f
14 changed files with 688 additions and 273 deletions
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@ -1,82 +0,0 @@
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<?php
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// NOTE: This script is deprecated. The build process is managed by grunt now.
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// Keeping this file here for those that I know use it, but if you're trying to build fresh, use grunt.
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date_default_timezone_set('Europe/London');
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// Get the version number
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// VERSION: '1.0.5',
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$vf = file_get_contents(dirname(__FILE__) . '/../src/Phaser.js');
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$version = substr($vf, strpos($vf, 'VERSION: ') + 10, 5);
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$buildLog = "Building version $version \n\n";
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$header = "";
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$js = file(dirname(__FILE__) . DIRECTORY_SEPARATOR . 'config.php');
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$output = "";
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for ($i = 0; $i < count($js); $i++)
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{
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// <script src="../src/Phaser.js"></script>
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$line = trim($js[$i]);
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if (strpos($line, '<script') !== false)
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{
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$line = str_replace('<script src="', '', $line);
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$line = dirname(__FILE__) . DIRECTORY_SEPARATOR . str_replace('"></script>', '', $line);
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$filename = substr($line, strrpos($line, '/') + 1);
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$buildLog .= $line . "\n";
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// echo $filename . "\n";
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// Read the file in
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if (file_exists($line))
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{
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$source = file_get_contents($line);
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if ($filename == 'Intro.js')
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{
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// Built at: {buildDate}
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$source = str_replace('{buildDate}', date('r'), $source);
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// {version}
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$source = str_replace('{version}', $version, $source);
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// Set the header
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$header = $source;
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}
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else
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{
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$output .= $source . "\n";
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}
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}
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}
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}
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// Create a UMD wrapper, to allow Phaser to be exposed to AMD, Node and Browsers
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$template = <<<EOT
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%s(function (root, factory) {
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if (typeof define === 'function' && define.amd) {
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define(factory);
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} else if (typeof exports === 'object') {
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module.exports = factory();
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} else {
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root.Phaser = factory();
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}
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}(this, function (b) {
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%s
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return Phaser;
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}));
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EOT;
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file_put_contents(dirname(__FILE__) . DIRECTORY_SEPARATOR . 'phaser.js', sprintf($template, $header, $output));
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if(php_sapi_name() == 'cli' || empty($_SERVER['REMOTE_ADDR'])) {
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echo "\ndone\n\n";
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return;
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}
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?>
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<a href="http://yui.2clics.net/">Minify it</a><br />
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<textarea style="width: 800px; height: 800px">
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<?php echo $buildLog; ?>
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</textarea>
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222
build/phaser.js
222
build/phaser.js
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@ -10680,7 +10680,7 @@ World.prototype.hitTest = function(worldPoint,bodies,precision){
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*
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* Phaser - http://www.phaser.io
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*
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* v2.0.0 - Built at: Thu Feb 27 2014 16:59:28
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* v2.0.0 - Built at: Fri Feb 28 2014 03:53:18
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*
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* By Richard Davey http://www.photonstorm.com @photonstorm
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*
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@ -16598,7 +16598,7 @@ PIXI.PixiShader.prototype.initSampler2D = function(uniform)
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var gl = this.gl;
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gl.activeTexture(gl['TEXTURE' + this.textureCount]);
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gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTexture);
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gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTextures[gl.id]);
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// Extended texture data
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if (uniform.textureData)
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@ -16672,7 +16672,6 @@ PIXI.PixiShader.prototype.syncUniforms = function()
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// This would probably be faster in an array and it would guarantee key order
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for (var key in this.uniforms)
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{
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uniform = this.uniforms[key];
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if (uniform.glValueLength === 1)
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@ -25354,7 +25353,7 @@ Object.defineProperty(Phaser.Stage.prototype, "smoothed", {
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get: function () {
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return !!PIXI.scaleModes.LINEAR;
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return !PIXI.scaleModes.LINEAR;
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},
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@ -26511,11 +26510,13 @@ Phaser.Group.prototype.removeBetween = function (startIndex, endIndex) {
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* Destroys this Group. Removes all children, then removes the container from the display list and nulls references.
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*
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* @method Phaser.Group#destroy
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* @param {boolean} [destroyChildren=false] - Should every child of this Group have its destroy method called?
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* @param {boolean} [destroyChildren=true] - Should every child of this Group have its destroy method called?
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*/
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Phaser.Group.prototype.destroy = function (destroyChildren) {
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if (typeof destroyChildren === 'undefined') { destroyChildren = false; }
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if (this.game === null) { return; }
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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if (destroyChildren)
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{
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@ -26525,7 +26526,7 @@ Phaser.Group.prototype.destroy = function (destroyChildren) {
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{
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if (this.children[0].parent)
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{
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this.children[0].destroy();
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this.children[0].destroy(destroyChildren);
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}
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}
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while (this.children.length > 0);
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@ -27722,7 +27723,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.transparent = false;
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/**
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* @property {boolean} antialias - Anti-alias graphics (in WebGL this helps with edges, in Canvas2D it retains pixel-art quality).
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* @property {boolean} antialias - Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.
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* @default
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*/
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this.antialias = true;
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@ -28188,10 +28189,7 @@ Phaser.Game.prototype = {
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this.context = null;
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}
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if (!this.antialias)
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{
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this.stage.smoothed = false;
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}
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this.stage.smoothed = this.antialias;
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Phaser.Canvas.addToDOM(this.canvas, this.parent, true);
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Phaser.Canvas.setTouchAction(this.canvas);
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@ -35008,7 +35006,7 @@ Phaser.BitmapData = function (game, key, width, height) {
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* @property {HTMLCanvasElement} canvas - The canvas to which this BitmapData draws.
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* @default
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*/
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this.canvas = Phaser.Canvas.create(width, height);
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this.canvas = Phaser.Canvas.create(width, height, '', true);
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/**
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* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
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@ -35831,8 +35829,13 @@ Phaser.Sprite.prototype.kill = function() {
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*
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* @method Phaser.Sprite#destroy
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* @memberof Phaser.Sprite
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
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*/
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Phaser.Sprite.prototype.destroy = function() {
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Phaser.Sprite.prototype.destroy = function(destroyChildren) {
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if (this.game === null) { return; }
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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if (this.parent)
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{
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@ -35861,9 +35864,19 @@ Phaser.Sprite.prototype.destroy = function() {
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var i = this.children.length;
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while (i--)
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if (destroyChildren)
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{
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this.removeChild(this.children[i]);
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while (i--)
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{
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this.children[i].destroy(destroyChildren);
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}
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}
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else
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{
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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}
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this.alive = false;
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@ -36304,7 +36317,7 @@ Object.defineProperty(Phaser.Sprite.prototype, "smoothed", {
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get: function () {
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return !!this.texture.baseTexture.scaleMode;
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return !this.texture.baseTexture.scaleMode;
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},
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@ -36696,8 +36709,13 @@ Phaser.Image.prototype.kill = function() {
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*
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* @method Phaser.Image#destroy
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* @memberof Phaser.Image
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
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*/
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Phaser.Image.prototype.destroy = function() {
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Phaser.Image.prototype.destroy = function(destroyChildren) {
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if (this.game === null) { return; }
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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if (this.parent)
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{
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@ -36716,9 +36734,19 @@ Phaser.Image.prototype.destroy = function() {
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var i = this.children.length;
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while (i--)
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if (destroyChildren)
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{
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this.removeChild(this.children[i]);
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while (i--)
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{
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this.children[i].destroy(destroyChildren);
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}
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}
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else
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{
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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}
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this.alive = false;
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@ -37039,7 +37067,7 @@ Object.defineProperty(Phaser.Image.prototype, "smoothed", {
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get: function () {
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return !!this.texture.baseTexture.scaleMode;
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return !this.texture.baseTexture.scaleMode;
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},
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@ -37341,8 +37369,13 @@ Phaser.TileSprite.prototype.loadTexture = function (key, frame) {
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*
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* @method Phaser.TileSprite#destroy
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* @memberof Phaser.TileSprite
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
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*/
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Phaser.TileSprite.prototype.destroy = function() {
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Phaser.TileSprite.prototype.destroy = function(destroyChildren) {
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if (this.game === null) { return; }
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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if (this.filters)
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{
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var i = this.children.length;
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while (i--)
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if (destroyChildren)
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{
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this.removeChild(this.children[i]);
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while (i--)
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{
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this.children[i].destroy(destroyChildren);
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}
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}
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else
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{
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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}
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this.exists = false;
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@ -37708,8 +37751,13 @@ Phaser.Text.prototype.postUpdate = function () {
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/**
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* @method Phaser.Text.prototype.destroy
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
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*/
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Phaser.Text.prototype.destroy = function () {
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Phaser.Text.prototype.destroy = function (destroyChildren) {
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if (this.game === null) { return; }
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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if (this.parent)
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{
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@ -37730,9 +37778,19 @@ Phaser.Text.prototype.destroy = function () {
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var i = this.children.length;
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while (i--)
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if (destroyChildren)
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{
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this.removeChild(this.children[i]);
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while (i--)
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{
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this.children[i].destroy(destroyChildren);
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}
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}
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else
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{
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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}
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this.exists = false;
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@ -38547,8 +38605,13 @@ Phaser.BitmapText.prototype.postUpdate = function () {
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/**
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* Destroy this BitmapText instance. This will remove any filters and un-parent any children.
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* @method Phaser.BitmapText.prototype.destroy
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
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*/
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Phaser.BitmapText.prototype.destroy = function() {
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Phaser.BitmapText.prototype.destroy = function(destroyChildren) {
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if (this.game === null) { return; }
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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if (this.parent)
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{
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@ -38557,9 +38620,26 @@ Phaser.BitmapText.prototype.destroy = function() {
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var i = this.children.length;
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while (i--)
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if (destroyChildren)
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{
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this.removeChild(this.children[i]);
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while (i--)
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{
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if (this.children[i].destroy)
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{
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this.children[i].destroy(destroyChildren);
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}
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else
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{
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this.removeChild(this.children[i]);
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}
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}
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}
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else
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{
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while (i--)
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{
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this.removeChild(this.children[i]);
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}
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}
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this.exists = false;
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@ -39550,8 +39630,11 @@ Phaser.Graphics.prototype.postUpdate = function () {
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* Destroy this Graphics instance.
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*
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* @method Phaser.Graphics.prototype.destroy
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* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
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*/
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Phaser.Graphics.prototype.destroy = function() {
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Phaser.Graphics.prototype.destroy = function(destroyChildren) {
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if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
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this.clear();
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@ -39560,6 +39643,23 @@ Phaser.Graphics.prototype.destroy = function() {
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this.parent.remove(this);
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}
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var i = this.children.length;
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if (destroyChildren)
|
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{
|
||||
while (i--)
|
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{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
}
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else
|
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{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
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}
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}
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||||
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this.exists = false;
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this.visible = false;
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|
@ -40346,16 +40446,26 @@ Phaser.Canvas = {
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* @param {number} [width=256] - The width of the canvas element.
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* @param {number} [height=256] - The height of the canvas element..
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* @param {string} [id=''] - If given this will be set as the ID of the canvas element, otherwise no ID will be set.
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* @param {boolean} [noCocoon=false] - CocoonJS only allows 1 screencanvas object, which should be your game. If you need to create another canvas (i.e. for a texture) set this to 'true'.
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* @return {HTMLCanvasElement} The newly created canvas element.
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*/
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create: function (width, height, id) {
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create: function (width, height, id, noCocoon) {
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if (typeof noCocoon === 'undefined') { noCocoon = false; }
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width = width || 256;
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height = height || 256;
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||||
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var canvas = document.createElement(navigator.isCocoonJS ? 'screencanvas' : 'canvas');
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||||
if (noCocoon)
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{
|
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var canvas = document.createElement('canvas');
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||||
}
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else
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{
|
||||
var canvas = document.createElement(navigator.isCocoonJS ? 'screencanvas' : 'canvas');
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||||
}
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if (typeof id === 'string')
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||||
if (typeof id === 'string' && id !== '')
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||||
{
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canvas.id = id;
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||||
}
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|
@ -41028,7 +41138,7 @@ Phaser.Device.prototype = {
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*/
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_checkFeatures: function () {
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||||
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this.canvas = !!window['CanvasRenderingContext2D'] || this.iscocoonJS;
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this.canvas = !!window['CanvasRenderingContext2D'] || this.cocoonJS;
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||||
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try {
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this.localStorage = !!localStorage.getItem;
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|
@ -44942,6 +45052,7 @@ Phaser.Time.prototype = {
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|||
*/
|
||||
boot: function () {
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||||
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this._started = Date.now();
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||||
this.events.start();
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||||
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},
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||||
|
@ -48918,6 +49029,31 @@ Phaser.Loader.prototype = {
|
|||
|
||||
},
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||||
|
||||
/**
|
||||
* Gets the fileList index for the given key.
|
||||
*
|
||||
* @method Phaser.Loader#getAssetIndex
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||||
* @param {string} type - The type asset you want to check.
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||||
* @param {string} key - Key of the asset you want to check.
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||||
* @return {number} The index of this key in the filelist, or -1 if not found.
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||||
*/
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getAssetIndex: function (type, key) {
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||||
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||||
if (this._fileList.length > 0)
|
||||
{
|
||||
for (var i = 0; i < this._fileList.length; i++)
|
||||
{
|
||||
if (this._fileList[i].type === type && this._fileList[i].key === key)
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||||
{
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||||
return i;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Gets the asset that is queued for load.
|
||||
*
|
||||
|
@ -49022,10 +49158,16 @@ Phaser.Loader.prototype = {
|
|||
}
|
||||
}
|
||||
|
||||
if (this.checkKeyExists(type, key) === false)
|
||||
var index = this.getAssetIndex(type, key);
|
||||
|
||||
if (index === -1)
|
||||
{
|
||||
this._fileList.push(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._fileList[index] = entry;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
|
@ -51872,6 +52014,7 @@ Phaser.Utils.Debug.prototype = {
|
|||
this.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY);
|
||||
this.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y);
|
||||
this.line('Duration: ' + pointer.duration + " ms");
|
||||
this.line('is Down: ' + pointer.isDown + " is Up: " + pointer.isUp);
|
||||
this.stop();
|
||||
|
||||
},
|
||||
|
@ -57680,11 +57823,16 @@ Phaser.Tilemap.prototype = {
|
|||
* @method Phaser.Tilemap#getTileWorldXY
|
||||
* @param {number} x - X position to get the tile from (given in pixels)
|
||||
* @param {number} y - Y position to get the tile from (given in pixels)
|
||||
* @param {number} [tileWidth] - The width of the tiles. If not given the map default is used.
|
||||
* @param {number} [tileHeight] - The height of the tiles. If not given the map default is used.
|
||||
* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to get the tile from.
|
||||
* @return {Phaser.Tile} The tile at the given coordinates.
|
||||
*/
|
||||
getTileWorldXY: function (x, y, tileWidth, tileHeight, layer) {
|
||||
|
||||
if (typeof tileWidth === 'undefined') { tileWidth = this.tileWidth; }
|
||||
if (typeof tileHeight === 'undefined') { tileHeight = this.tileHeight; }
|
||||
|
||||
layer = this.getLayer(layer);
|
||||
|
||||
x = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
|
||||
|
@ -58138,7 +58286,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
|
|||
/**
|
||||
* @property {HTMLCanvasElement} canvas - The canvas to which this TilemapLayer draws.
|
||||
*/
|
||||
this.canvas = Phaser.Canvas.create(width, height);
|
||||
this.canvas = Phaser.Canvas.create(width, height, '', true);
|
||||
|
||||
/**
|
||||
* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
|
||||
|
|
20
build/phaser.min.js
vendored
20
build/phaser.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -18,7 +18,7 @@
|
|||
*
|
||||
* Phaser - http://www.phaser.io
|
||||
*
|
||||
* v2.0.0.np - Built at: Thu Feb 27 2014 16:59:28
|
||||
* v2.0.0.np - Built at: Fri Feb 28 2014 03:53:18
|
||||
*
|
||||
* By Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*
|
||||
|
@ -5936,7 +5936,7 @@ PIXI.PixiShader.prototype.initSampler2D = function(uniform)
|
|||
var gl = this.gl;
|
||||
|
||||
gl.activeTexture(gl['TEXTURE' + this.textureCount]);
|
||||
gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTexture);
|
||||
gl.bindTexture(gl.TEXTURE_2D, uniform.value.baseTexture._glTextures[gl.id]);
|
||||
|
||||
// Extended texture data
|
||||
if (uniform.textureData)
|
||||
|
@ -6010,7 +6010,6 @@ PIXI.PixiShader.prototype.syncUniforms = function()
|
|||
// This would probably be faster in an array and it would guarantee key order
|
||||
for (var key in this.uniforms)
|
||||
{
|
||||
|
||||
uniform = this.uniforms[key];
|
||||
|
||||
if (uniform.glValueLength === 1)
|
||||
|
@ -14692,7 +14691,7 @@ Object.defineProperty(Phaser.Stage.prototype, "smoothed", {
|
|||
|
||||
get: function () {
|
||||
|
||||
return !!PIXI.scaleModes.LINEAR;
|
||||
return !PIXI.scaleModes.LINEAR;
|
||||
|
||||
},
|
||||
|
||||
|
@ -15849,11 +15848,13 @@ Phaser.Group.prototype.removeBetween = function (startIndex, endIndex) {
|
|||
* Destroys this Group. Removes all children, then removes the container from the display list and nulls references.
|
||||
*
|
||||
* @method Phaser.Group#destroy
|
||||
* @param {boolean} [destroyChildren=false] - Should every child of this Group have its destroy method called?
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this Group have its destroy method called?
|
||||
*/
|
||||
Phaser.Group.prototype.destroy = function (destroyChildren) {
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = false; }
|
||||
if (this.game === null) { return; }
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
if (destroyChildren)
|
||||
{
|
||||
|
@ -15863,7 +15864,7 @@ Phaser.Group.prototype.destroy = function (destroyChildren) {
|
|||
{
|
||||
if (this.children[0].parent)
|
||||
{
|
||||
this.children[0].destroy();
|
||||
this.children[0].destroy(destroyChildren);
|
||||
}
|
||||
}
|
||||
while (this.children.length > 0);
|
||||
|
@ -24320,7 +24321,7 @@ Phaser.BitmapData = function (game, key, width, height) {
|
|||
* @property {HTMLCanvasElement} canvas - The canvas to which this BitmapData draws.
|
||||
* @default
|
||||
*/
|
||||
this.canvas = Phaser.Canvas.create(width, height);
|
||||
this.canvas = Phaser.Canvas.create(width, height, '', true);
|
||||
|
||||
/**
|
||||
* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
|
||||
|
@ -25143,8 +25144,13 @@ Phaser.Sprite.prototype.kill = function() {
|
|||
*
|
||||
* @method Phaser.Sprite#destroy
|
||||
* @memberof Phaser.Sprite
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
||||
*/
|
||||
Phaser.Sprite.prototype.destroy = function() {
|
||||
Phaser.Sprite.prototype.destroy = function(destroyChildren) {
|
||||
|
||||
if (this.game === null) { return; }
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
if (this.parent)
|
||||
{
|
||||
|
@ -25173,9 +25179,19 @@ Phaser.Sprite.prototype.destroy = function() {
|
|||
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
if (destroyChildren)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
while (i--)
|
||||
{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.alive = false;
|
||||
|
@ -25616,7 +25632,7 @@ Object.defineProperty(Phaser.Sprite.prototype, "smoothed", {
|
|||
|
||||
get: function () {
|
||||
|
||||
return !!this.texture.baseTexture.scaleMode;
|
||||
return !this.texture.baseTexture.scaleMode;
|
||||
|
||||
},
|
||||
|
||||
|
@ -26008,8 +26024,13 @@ Phaser.Image.prototype.kill = function() {
|
|||
*
|
||||
* @method Phaser.Image#destroy
|
||||
* @memberof Phaser.Image
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
||||
*/
|
||||
Phaser.Image.prototype.destroy = function() {
|
||||
Phaser.Image.prototype.destroy = function(destroyChildren) {
|
||||
|
||||
if (this.game === null) { return; }
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
if (this.parent)
|
||||
{
|
||||
|
@ -26028,9 +26049,19 @@ Phaser.Image.prototype.destroy = function() {
|
|||
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
if (destroyChildren)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
while (i--)
|
||||
{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.alive = false;
|
||||
|
@ -26351,7 +26382,7 @@ Object.defineProperty(Phaser.Image.prototype, "smoothed", {
|
|||
|
||||
get: function () {
|
||||
|
||||
return !!this.texture.baseTexture.scaleMode;
|
||||
return !this.texture.baseTexture.scaleMode;
|
||||
|
||||
},
|
||||
|
||||
|
@ -26653,8 +26684,13 @@ Phaser.TileSprite.prototype.loadTexture = function (key, frame) {
|
|||
*
|
||||
* @method Phaser.TileSprite#destroy
|
||||
* @memberof Phaser.TileSprite
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
||||
*/
|
||||
Phaser.TileSprite.prototype.destroy = function() {
|
||||
Phaser.TileSprite.prototype.destroy = function(destroyChildren) {
|
||||
|
||||
if (this.game === null) { return; }
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
if (this.filters)
|
||||
{
|
||||
|
@ -26672,9 +26708,19 @@ Phaser.TileSprite.prototype.destroy = function() {
|
|||
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
if (destroyChildren)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
while (i--)
|
||||
{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.exists = false;
|
||||
|
@ -27020,8 +27066,13 @@ Phaser.Text.prototype.postUpdate = function () {
|
|||
|
||||
/**
|
||||
* @method Phaser.Text.prototype.destroy
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
||||
*/
|
||||
Phaser.Text.prototype.destroy = function () {
|
||||
Phaser.Text.prototype.destroy = function (destroyChildren) {
|
||||
|
||||
if (this.game === null) { return; }
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
if (this.parent)
|
||||
{
|
||||
|
@ -27042,9 +27093,19 @@ Phaser.Text.prototype.destroy = function () {
|
|||
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
if (destroyChildren)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
while (i--)
|
||||
{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.exists = false;
|
||||
|
@ -27859,8 +27920,13 @@ Phaser.BitmapText.prototype.postUpdate = function () {
|
|||
/**
|
||||
* Destroy this BitmapText instance. This will remove any filters and un-parent any children.
|
||||
* @method Phaser.BitmapText.prototype.destroy
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
||||
*/
|
||||
Phaser.BitmapText.prototype.destroy = function() {
|
||||
Phaser.BitmapText.prototype.destroy = function(destroyChildren) {
|
||||
|
||||
if (this.game === null) { return; }
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
if (this.parent)
|
||||
{
|
||||
|
@ -27869,9 +27935,26 @@ Phaser.BitmapText.prototype.destroy = function() {
|
|||
|
||||
var i = this.children.length;
|
||||
|
||||
while (i--)
|
||||
if (destroyChildren)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
while (i--)
|
||||
{
|
||||
if (this.children[i].destroy)
|
||||
{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.exists = false;
|
||||
|
@ -28862,8 +28945,11 @@ Phaser.Graphics.prototype.postUpdate = function () {
|
|||
* Destroy this Graphics instance.
|
||||
*
|
||||
* @method Phaser.Graphics.prototype.destroy
|
||||
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
||||
*/
|
||||
Phaser.Graphics.prototype.destroy = function() {
|
||||
Phaser.Graphics.prototype.destroy = function(destroyChildren) {
|
||||
|
||||
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
|
||||
|
||||
this.clear();
|
||||
|
||||
|
@ -28872,6 +28958,23 @@ Phaser.Graphics.prototype.destroy = function() {
|
|||
this.parent.remove(this);
|
||||
}
|
||||
|
||||
var i = this.children.length;
|
||||
|
||||
if (destroyChildren)
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.children[i].destroy(destroyChildren);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i--)
|
||||
{
|
||||
this.removeChild(this.children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
this.exists = false;
|
||||
this.visible = false;
|
||||
|
||||
|
@ -29658,16 +29761,26 @@ Phaser.Canvas = {
|
|||
* @param {number} [width=256] - The width of the canvas element.
|
||||
* @param {number} [height=256] - The height of the canvas element..
|
||||
* @param {string} [id=''] - If given this will be set as the ID of the canvas element, otherwise no ID will be set.
|
||||
* @param {boolean} [noCocoon=false] - CocoonJS only allows 1 screencanvas object, which should be your game. If you need to create another canvas (i.e. for a texture) set this to 'true'.
|
||||
* @return {HTMLCanvasElement} The newly created canvas element.
|
||||
*/
|
||||
create: function (width, height, id) {
|
||||
create: function (width, height, id, noCocoon) {
|
||||
|
||||
if (typeof noCocoon === 'undefined') { noCocoon = false; }
|
||||
|
||||
width = width || 256;
|
||||
height = height || 256;
|
||||
|
||||
var canvas = document.createElement(navigator.isCocoonJS ? 'screencanvas' : 'canvas');
|
||||
if (noCocoon)
|
||||
{
|
||||
var canvas = document.createElement('canvas');
|
||||
}
|
||||
else
|
||||
{
|
||||
var canvas = document.createElement(navigator.isCocoonJS ? 'screencanvas' : 'canvas');
|
||||
}
|
||||
|
||||
if (typeof id === 'string')
|
||||
if (typeof id === 'string' && id !== '')
|
||||
{
|
||||
canvas.id = id;
|
||||
}
|
||||
|
@ -30340,7 +30453,7 @@ Phaser.Device.prototype = {
|
|||
*/
|
||||
_checkFeatures: function () {
|
||||
|
||||
this.canvas = !!window['CanvasRenderingContext2D'] || this.iscocoonJS;
|
||||
this.canvas = !!window['CanvasRenderingContext2D'] || this.cocoonJS;
|
||||
|
||||
try {
|
||||
this.localStorage = !!localStorage.getItem;
|
||||
|
@ -34254,6 +34367,7 @@ Phaser.Time.prototype = {
|
|||
*/
|
||||
boot: function () {
|
||||
|
||||
this._started = Date.now();
|
||||
this.events.start();
|
||||
|
||||
},
|
||||
|
@ -38230,6 +38344,31 @@ Phaser.Loader.prototype = {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Gets the fileList index for the given key.
|
||||
*
|
||||
* @method Phaser.Loader#getAssetIndex
|
||||
* @param {string} type - The type asset you want to check.
|
||||
* @param {string} key - Key of the asset you want to check.
|
||||
* @return {number} The index of this key in the filelist, or -1 if not found.
|
||||
*/
|
||||
getAssetIndex: function (type, key) {
|
||||
|
||||
if (this._fileList.length > 0)
|
||||
{
|
||||
for (var i = 0; i < this._fileList.length; i++)
|
||||
{
|
||||
if (this._fileList[i].type === type && this._fileList[i].key === key)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Gets the asset that is queued for load.
|
||||
*
|
||||
|
@ -38334,10 +38473,16 @@ Phaser.Loader.prototype = {
|
|||
}
|
||||
}
|
||||
|
||||
if (this.checkKeyExists(type, key) === false)
|
||||
var index = this.getAssetIndex(type, key);
|
||||
|
||||
if (index === -1)
|
||||
{
|
||||
this._fileList.push(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._fileList[index] = entry;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
|
@ -41184,6 +41329,7 @@ Phaser.Utils.Debug.prototype = {
|
|||
this.line('World X: ' + pointer.worldX + " World Y: " + pointer.worldY);
|
||||
this.line('Screen X: ' + pointer.x + " Screen Y: " + pointer.y);
|
||||
this.line('Duration: ' + pointer.duration + " ms");
|
||||
this.line('is Down: ' + pointer.isDown + " is Up: " + pointer.isUp);
|
||||
this.stop();
|
||||
|
||||
},
|
||||
|
@ -43398,11 +43544,16 @@ Phaser.Tilemap.prototype = {
|
|||
* @method Phaser.Tilemap#getTileWorldXY
|
||||
* @param {number} x - X position to get the tile from (given in pixels)
|
||||
* @param {number} y - Y position to get the tile from (given in pixels)
|
||||
* @param {number} [tileWidth] - The width of the tiles. If not given the map default is used.
|
||||
* @param {number} [tileHeight] - The height of the tiles. If not given the map default is used.
|
||||
* @param {number|string|Phaser.TilemapLayer} [layer] - The layer to get the tile from.
|
||||
* @return {Phaser.Tile} The tile at the given coordinates.
|
||||
*/
|
||||
getTileWorldXY: function (x, y, tileWidth, tileHeight, layer) {
|
||||
|
||||
if (typeof tileWidth === 'undefined') { tileWidth = this.tileWidth; }
|
||||
if (typeof tileHeight === 'undefined') { tileHeight = this.tileHeight; }
|
||||
|
||||
layer = this.getLayer(layer);
|
||||
|
||||
x = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
|
||||
|
@ -43856,7 +44007,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
|
|||
/**
|
||||
* @property {HTMLCanvasElement} canvas - The canvas to which this TilemapLayer draws.
|
||||
*/
|
||||
this.canvas = Phaser.Canvas.create(width, height);
|
||||
this.canvas = Phaser.Canvas.create(width, height, '', true);
|
||||
|
||||
/**
|
||||
* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
|
||||
|
|
18
build/phaserNoPhysics.min.js
vendored
18
build/phaserNoPhysics.min.js
vendored
File diff suppressed because one or more lines are too long
|
@ -1,9 +1,8 @@
|
|||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('pic', '../assets/pics/questar.png');
|
||||
game.load.image('pic', '/phaser/examples/assets/pics/1984-nocooper-space.png');
|
||||
|
||||
}
|
||||
|
||||
|
@ -12,26 +11,26 @@ var bmd;
|
|||
|
||||
function create() {
|
||||
|
||||
game.add.image(0, 0, 'pic');
|
||||
console.log('pic box 11');
|
||||
|
||||
console.log('pic?');
|
||||
game.add.sprite(0, 0, 'pic');
|
||||
|
||||
// bmd = game.add.bitmapData(800, 600);
|
||||
// bmd.context.fillStyle = 'rgba(255,0,0,0.2)';
|
||||
// bmd.context.fillRect(0, 0, 300, 100);
|
||||
bmd = game.add.bitmapData(800, 600);
|
||||
bmd.context.fillStyle = 'rgba(255,0,0,1)';
|
||||
bmd.context.fillRect(0, 0, 300, 100);
|
||||
|
||||
// image = game.add.image(0, 0, bmd);
|
||||
image = game.add.image(0, 100, bmd);
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
// bmd.context.fillRect(game.input.x, game.input.y, 8, 8);
|
||||
bmd.context.fillRect(game.input.x, game.input.y, 8, 8);
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText(game.input.x, 32, 32);
|
||||
game.debug.renderText(game.input.x, 32, 32);
|
||||
|
||||
}
|
||||
|
|
|
@ -1,12 +0,0 @@
|
|||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>phaser</title>
|
||||
<script src="../../dist/phaser.js" type="text/javascript"></script>
|
||||
<script src="bmd.js" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
</body>
|
||||
</html>
|
|
@ -1,88 +1,17 @@
|
|||
<?php
|
||||
// Global
|
||||
$files = dirToArray(dirname(__FILE__));
|
||||
$total = 0;
|
||||
|
||||
foreach ($files as $key => $value)
|
||||
{
|
||||
if (is_array($value) && count($value) > 0)
|
||||
{
|
||||
$total += count($value);
|
||||
}
|
||||
}
|
||||
|
||||
function getFile() {
|
||||
|
||||
global $files, $dir, $filename, $title, $code;
|
||||
|
||||
if (isset($_GET['d']) && isset($_GET['f']))
|
||||
{
|
||||
$dir = urldecode($_GET['d']);
|
||||
$filename = urldecode($_GET['d']) . '/' . urldecode($_GET['f']);
|
||||
$title = urldecode($_GET['t']);
|
||||
|
||||
if (file_exists($filename))
|
||||
{
|
||||
$code = file_get_contents($filename);
|
||||
$files = dirToArray($dir);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function dirToArray($dir) {
|
||||
|
||||
$ignore = array('.', '..', '_site', 'assets', 'gfx', 'states', 'book', 'filters', 'misc');
|
||||
$result = array();
|
||||
$root = scandir($dir);
|
||||
$dirs = array_diff($root, $ignore);
|
||||
|
||||
foreach ($dirs as $key => $value)
|
||||
{
|
||||
if (is_dir($dir . DIRECTORY_SEPARATOR . $value))
|
||||
{
|
||||
$result[$value] = dirToArray($dir . DIRECTORY_SEPARATOR . $value);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (substr($value, -3) == '.js')
|
||||
{
|
||||
$result[] = $value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
function printJSLinks($dir, $files) {
|
||||
|
||||
$output = "";
|
||||
|
||||
foreach ($files as $key => $value)
|
||||
{
|
||||
$value2 = substr($value, 0, -3);
|
||||
$file = urlencode($value);
|
||||
|
||||
$output .= "<a href=\"wip/index.php?f=$file\">$value2</a><br />";
|
||||
}
|
||||
|
||||
return $output;
|
||||
|
||||
}
|
||||
?>
|
||||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>phaser</title>
|
||||
<base href="../" />
|
||||
<?php
|
||||
require('../../build/config.php');
|
||||
|
||||
if (isset($_GET['f']))
|
||||
{
|
||||
$f = $_GET['f'];
|
||||
?>
|
||||
<script src="../../dist/phaser.js" type="text/javascript"></script>
|
||||
<script src="<?php echo $f?>" type="text/javascript"></script>
|
||||
<script src="wip/<?php echo $f?>" type="text/javascript"></script>
|
||||
<?php
|
||||
}
|
||||
?>
|
||||
|
|
136
examples/wip/index-cocoon.html
Normal file
136
examples/wip/index-cocoon.html
Normal file
|
@ -0,0 +1,136 @@
|
|||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>phaser</title>
|
||||
<script src="/phaser/build/p2.js"></script>
|
||||
<script src="/phaser/src/Intro.js"></script>
|
||||
<script src="/phaser/src/pixi/Pixi.js"></script>
|
||||
<script src="/phaser/src/Phaser.js"></script>
|
||||
<script src="/phaser/src/utils/Utils.js"></script>
|
||||
<script src="/phaser/src/geom/Circle.js"></script>
|
||||
<script src="/phaser/src/geom/Point.js"></script>
|
||||
<script src="/phaser/src/geom/Rectangle.js"></script>
|
||||
<script src="/phaser/src/geom/Line.js"></script>
|
||||
<script src="/phaser/src/geom/Ellipse.js"></script>
|
||||
<script src="/phaser/src/geom/Polygon.js"></script>
|
||||
<script src="/phaser/src/pixi/core/Matrix.js"></script>
|
||||
<script src="/phaser/src/pixi/display/DisplayObject.js"></script>
|
||||
<script src="/phaser/src/pixi/display/DisplayObjectContainer.js"></script>
|
||||
<script src="/phaser/src/pixi/display/Sprite.js"></script>
|
||||
<script src="/phaser/src/pixi/display/SpriteBatch.js"></script>
|
||||
<script src="/phaser/src/pixi/filters/FilterBlock.js"></script>
|
||||
<script src="/phaser/src/pixi/text/Text.js"></script>
|
||||
<script src="/phaser/src/pixi/text/BitmapText.js"></script>
|
||||
<script src="/phaser/src/pixi/display/Stage.js"></script>
|
||||
<script src="/phaser/src/pixi/utils/EventTarget.js"></script>
|
||||
<script src="/phaser/src/pixi/utils/Polyk.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLShaderUtils.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/PixiShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/PixiFastShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/StripShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/PrimitiveShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLGraphics.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/WebGLRenderer.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLMaskManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLShaderManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLFilterManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/FilterTexture.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/utils/CanvasMaskManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/utils/CanvasTinter.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/CanvasRenderer.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/CanvasGraphics.js"></script>
|
||||
<script src="/phaser/src/pixi/primitives/Graphics.js"></script>
|
||||
<script src="/phaser/src/pixi/extras/TilingSprite.js"></script>
|
||||
<script src="/phaser/src/pixi/textures/BaseTexture.js"></script>
|
||||
<script src="/phaser/src/pixi/textures/Texture.js"></script>
|
||||
<script src="/phaser/src/pixi/textures/RenderTexture.js"></script>
|
||||
<script src="/phaser/src/core/Camera.js"></script>
|
||||
<script src="/phaser/src/core/State.js"></script>
|
||||
<script src="/phaser/src/core/StateManager.js"></script>
|
||||
<script src="/phaser/src/core/LinkedList.js"></script>
|
||||
<script src="/phaser/src/core/Signal.js"></script>
|
||||
<script src="/phaser/src/core/SignalBinding.js"></script>
|
||||
<script src="/phaser/src/core/Filter.js"></script>
|
||||
<script src="/phaser/src/core/Plugin.js"></script>
|
||||
<script src="/phaser/src/core/PluginManager.js"></script>
|
||||
<script src="/phaser/src/core/Stage.js"></script>
|
||||
<script src="/phaser/src/core/Group.js"></script>
|
||||
<script src="/phaser/src/core/World.js"></script>
|
||||
<script src="/phaser/src/core/Game.js"></script>
|
||||
<script src="/phaser/src/core/ScaleManager.js"></script>
|
||||
<script src="/phaser/src/input/Input.js"></script>
|
||||
<script src="/phaser/src/input/Key.js"></script>
|
||||
<script src="/phaser/src/input/Keyboard.js"></script>
|
||||
<script src="/phaser/src/input/Mouse.js"></script>
|
||||
<script src="/phaser/src/input/MSPointer.js"></script>
|
||||
<script src="/phaser/src/input/Pointer.js"></script>
|
||||
<script src="/phaser/src/input/Touch.js"></script>
|
||||
<script src="/phaser/src/input/Gamepad.js"></script>
|
||||
<script src="/phaser/src/input/SinglePad.js"></script>
|
||||
<script src="/phaser/src/input/GamepadButton.js"></script>
|
||||
<script src="/phaser/src/input/InputHandler.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Events.js"></script>
|
||||
<script src="/phaser/src/gameobjects/GameObjectCreator.js"></script>
|
||||
<script src="/phaser/src/gameobjects/GameObjectFactory.js"></script>
|
||||
<script src="/phaser/src/gameobjects/BitmapData.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Sprite.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Image.js"></script>
|
||||
<script src="/phaser/src/gameobjects/TileSprite.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Text.js"></script>
|
||||
<script src="/phaser/src/gameobjects/BitmapText.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Button.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Graphics.js"></script>
|
||||
<script src="/phaser/src/gameobjects/RenderTexture.js"></script>
|
||||
<script src="/phaser/src/gameobjects/SpriteBatch.js"></script>
|
||||
<script src="/phaser/src/gameobjects/BitmapFont.js"></script>
|
||||
<script src="/phaser/src/system/Canvas.js"></script>
|
||||
<script src="/phaser/src/system/Device.js"></script>
|
||||
<script src="/phaser/src/system/RequestAnimationFrame.js"></script>
|
||||
<script src="/phaser/src/math/Math.js"></script>
|
||||
<script src="/phaser/src/math/RandomDataGenerator.js"></script>
|
||||
<script src="/phaser/src/net/Net.js"></script>
|
||||
<script src="/phaser/src/tween/TweenManager.js"></script>
|
||||
<script src="/phaser/src/tween/Tween.js"></script>
|
||||
<script src="/phaser/src/tween/Easing.js"></script>
|
||||
<script src="/phaser/src/time/Time.js"></script>
|
||||
<script src="/phaser/src/time/Timer.js"></script>
|
||||
<script src="/phaser/src/time/TimerEvent.js"></script>
|
||||
<script src="/phaser/src/animation/AnimationManager.js"></script>
|
||||
<script src="/phaser/src/animation/Animation.js"></script>
|
||||
<script src="/phaser/src/animation/Frame.js"></script>
|
||||
<script src="/phaser/src/animation/FrameData.js"></script>
|
||||
<script src="/phaser/src/animation/AnimationParser.js"></script>
|
||||
<script src="/phaser/src/loader/Cache.js"></script>
|
||||
<script src="/phaser/src/loader/Loader.js"></script>
|
||||
<script src="/phaser/src/loader/LoaderParser.js"></script>
|
||||
<script src="/phaser/src/sound/Sound.js"></script>
|
||||
<script src="/phaser/src/sound/SoundManager.js"></script>
|
||||
<script src="/phaser/src/utils/Debug.js"></script>
|
||||
<script src="/phaser/src/utils/Color.js"></script>
|
||||
<script src="/phaser/src/physics/World.js"></script>
|
||||
<script src="/phaser/src/physics/PointProxy.js"></script>
|
||||
<script src="/phaser/src/physics/InversePointProxy.js"></script>
|
||||
<script src="/phaser/src/physics/Body.js"></script>
|
||||
<script src="/phaser/src/physics/Spring.js"></script>
|
||||
<script src="/phaser/src/physics/Material.js"></script>
|
||||
<script src="/phaser/src/physics/ContactMaterial.js"></script>
|
||||
<script src="/phaser/src/physics/CollisionGroup.js"></script>
|
||||
<script src="/phaser/src/particles/Particles.js"></script>
|
||||
<script src="/phaser/src/particles/arcade/ArcadeParticles.js"></script>
|
||||
<script src="/phaser/src/particles/arcade/Emitter.js"></script>
|
||||
<script src="/phaser/src/tilemap/Tile.js"></script>
|
||||
<script src="/phaser/src/tilemap/Tilemap.js"></script>
|
||||
<script src="/phaser/src/tilemap/TilemapLayer.js"></script>
|
||||
<script src="/phaser/src/tilemap/TilemapParser.js"></script>
|
||||
<script src="/phaser/src/tilemap/Tileset.js"></script>
|
||||
<script src="/phaser/examples/wip/bmd.js" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="phaser-example"></div>
|
||||
|
||||
</body>
|
||||
</html>
|
136
examples/wip/index-cocoon.php
Normal file
136
examples/wip/index-cocoon.php
Normal file
|
@ -0,0 +1,136 @@
|
|||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>phaser</title>
|
||||
<script src="/phaser/build/p2.js"></script>
|
||||
<script src="/phaser/src/Intro.js"></script>
|
||||
<script src="/phaser/src/pixi/Pixi.js"></script>
|
||||
<script src="/phaser/src/Phaser.js"></script>
|
||||
<script src="/phaser/src/utils/Utils.js"></script>
|
||||
<script src="/phaser/src/geom/Circle.js"></script>
|
||||
<script src="/phaser/src/geom/Point.js"></script>
|
||||
<script src="/phaser/src/geom/Rectangle.js"></script>
|
||||
<script src="/phaser/src/geom/Line.js"></script>
|
||||
<script src="/phaser/src/geom/Ellipse.js"></script>
|
||||
<script src="/phaser/src/geom/Polygon.js"></script>
|
||||
<script src="/phaser/src/pixi/core/Matrix.js"></script>
|
||||
<script src="/phaser/src/pixi/display/DisplayObject.js"></script>
|
||||
<script src="/phaser/src/pixi/display/DisplayObjectContainer.js"></script>
|
||||
<script src="/phaser/src/pixi/display/Sprite.js"></script>
|
||||
<script src="/phaser/src/pixi/display/SpriteBatch.js"></script>
|
||||
<script src="/phaser/src/pixi/filters/FilterBlock.js"></script>
|
||||
<script src="/phaser/src/pixi/text/Text.js"></script>
|
||||
<script src="/phaser/src/pixi/text/BitmapText.js"></script>
|
||||
<script src="/phaser/src/pixi/display/Stage.js"></script>
|
||||
<script src="/phaser/src/pixi/utils/EventTarget.js"></script>
|
||||
<script src="/phaser/src/pixi/utils/Polyk.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLShaderUtils.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/PixiShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/PixiFastShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/StripShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/shaders/PrimitiveShader.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLGraphics.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/WebGLRenderer.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLMaskManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLShaderManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/WebGLFilterManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/webgl/utils/FilterTexture.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/utils/CanvasMaskManager.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/utils/CanvasTinter.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/CanvasRenderer.js"></script>
|
||||
<script src="/phaser/src/pixi/renderers/canvas/CanvasGraphics.js"></script>
|
||||
<script src="/phaser/src/pixi/primitives/Graphics.js"></script>
|
||||
<script src="/phaser/src/pixi/extras/TilingSprite.js"></script>
|
||||
<script src="/phaser/src/pixi/textures/BaseTexture.js"></script>
|
||||
<script src="/phaser/src/pixi/textures/Texture.js"></script>
|
||||
<script src="/phaser/src/pixi/textures/RenderTexture.js"></script>
|
||||
<script src="/phaser/src/core/Camera.js"></script>
|
||||
<script src="/phaser/src/core/State.js"></script>
|
||||
<script src="/phaser/src/core/StateManager.js"></script>
|
||||
<script src="/phaser/src/core/LinkedList.js"></script>
|
||||
<script src="/phaser/src/core/Signal.js"></script>
|
||||
<script src="/phaser/src/core/SignalBinding.js"></script>
|
||||
<script src="/phaser/src/core/Filter.js"></script>
|
||||
<script src="/phaser/src/core/Plugin.js"></script>
|
||||
<script src="/phaser/src/core/PluginManager.js"></script>
|
||||
<script src="/phaser/src/core/Stage.js"></script>
|
||||
<script src="/phaser/src/core/Group.js"></script>
|
||||
<script src="/phaser/src/core/World.js"></script>
|
||||
<script src="/phaser/src/core/Game.js"></script>
|
||||
<script src="/phaser/src/core/ScaleManager.js"></script>
|
||||
<script src="/phaser/src/input/Input.js"></script>
|
||||
<script src="/phaser/src/input/Key.js"></script>
|
||||
<script src="/phaser/src/input/Keyboard.js"></script>
|
||||
<script src="/phaser/src/input/Mouse.js"></script>
|
||||
<script src="/phaser/src/input/MSPointer.js"></script>
|
||||
<script src="/phaser/src/input/Pointer.js"></script>
|
||||
<script src="/phaser/src/input/Touch.js"></script>
|
||||
<script src="/phaser/src/input/Gamepad.js"></script>
|
||||
<script src="/phaser/src/input/SinglePad.js"></script>
|
||||
<script src="/phaser/src/input/GamepadButton.js"></script>
|
||||
<script src="/phaser/src/input/InputHandler.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Events.js"></script>
|
||||
<script src="/phaser/src/gameobjects/GameObjectCreator.js"></script>
|
||||
<script src="/phaser/src/gameobjects/GameObjectFactory.js"></script>
|
||||
<script src="/phaser/src/gameobjects/BitmapData.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Sprite.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Image.js"></script>
|
||||
<script src="/phaser/src/gameobjects/TileSprite.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Text.js"></script>
|
||||
<script src="/phaser/src/gameobjects/BitmapText.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Button.js"></script>
|
||||
<script src="/phaser/src/gameobjects/Graphics.js"></script>
|
||||
<script src="/phaser/src/gameobjects/RenderTexture.js"></script>
|
||||
<script src="/phaser/src/gameobjects/SpriteBatch.js"></script>
|
||||
<script src="/phaser/src/gameobjects/BitmapFont.js"></script>
|
||||
<script src="/phaser/src/system/Canvas.js"></script>
|
||||
<script src="/phaser/src/system/Device.js"></script>
|
||||
<script src="/phaser/src/system/RequestAnimationFrame.js"></script>
|
||||
<script src="/phaser/src/math/Math.js"></script>
|
||||
<script src="/phaser/src/math/RandomDataGenerator.js"></script>
|
||||
<script src="/phaser/src/net/Net.js"></script>
|
||||
<script src="/phaser/src/tween/TweenManager.js"></script>
|
||||
<script src="/phaser/src/tween/Tween.js"></script>
|
||||
<script src="/phaser/src/tween/Easing.js"></script>
|
||||
<script src="/phaser/src/time/Time.js"></script>
|
||||
<script src="/phaser/src/time/Timer.js"></script>
|
||||
<script src="/phaser/src/time/TimerEvent.js"></script>
|
||||
<script src="/phaser/src/animation/AnimationManager.js"></script>
|
||||
<script src="/phaser/src/animation/Animation.js"></script>
|
||||
<script src="/phaser/src/animation/Frame.js"></script>
|
||||
<script src="/phaser/src/animation/FrameData.js"></script>
|
||||
<script src="/phaser/src/animation/AnimationParser.js"></script>
|
||||
<script src="/phaser/src/loader/Cache.js"></script>
|
||||
<script src="/phaser/src/loader/Loader.js"></script>
|
||||
<script src="/phaser/src/loader/LoaderParser.js"></script>
|
||||
<script src="/phaser/src/sound/Sound.js"></script>
|
||||
<script src="/phaser/src/sound/SoundManager.js"></script>
|
||||
<script src="/phaser/src/utils/Debug.js"></script>
|
||||
<script src="/phaser/src/utils/Color.js"></script>
|
||||
<script src="/phaser/src/physics/World.js"></script>
|
||||
<script src="/phaser/src/physics/PointProxy.js"></script>
|
||||
<script src="/phaser/src/physics/InversePointProxy.js"></script>
|
||||
<script src="/phaser/src/physics/Body.js"></script>
|
||||
<script src="/phaser/src/physics/Spring.js"></script>
|
||||
<script src="/phaser/src/physics/Material.js"></script>
|
||||
<script src="/phaser/src/physics/ContactMaterial.js"></script>
|
||||
<script src="/phaser/src/physics/CollisionGroup.js"></script>
|
||||
<script src="/phaser/src/particles/Particles.js"></script>
|
||||
<script src="/phaser/src/particles/arcade/ArcadeParticles.js"></script>
|
||||
<script src="/phaser/src/particles/arcade/Emitter.js"></script>
|
||||
<script src="/phaser/src/tilemap/Tile.js"></script>
|
||||
<script src="/phaser/src/tilemap/Tilemap.js"></script>
|
||||
<script src="/phaser/src/tilemap/TilemapLayer.js"></script>
|
||||
<script src="/phaser/src/tilemap/TilemapParser.js"></script>
|
||||
<script src="/phaser/src/tilemap/Tileset.js"></script>
|
||||
<script src="/phaser/examples/wip/bmd.js" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="phaser-example"></div>
|
||||
|
||||
</body>
|
||||
</html>
|
|
@ -64,7 +64,7 @@
|
|||
$value2 = substr($value, 0, -3);
|
||||
$file = urlencode($value);
|
||||
|
||||
$output .= "<tr><td><a href=\"wip/index.php?f=$file\">$value2</a></td><td><a href=\"wip/index-fs.php?f=$file\">(full screen)</a></td><td><a href=\"wip/cocoon.php?f=$file\">(cocoon)</a></td></tr>";
|
||||
$output .= "<tr><td><a href=\"wip/index.php?f=$file\">$value2</a></td><td><a href=\"wip/index-fs.php?f=$file\">(full screen)</a></td><td><a href=\"wip/index-cocoon.php?f=$file\">(cocoon)</a></td></tr>";
|
||||
}
|
||||
|
||||
return $output;
|
||||
|
|
|
@ -47,7 +47,7 @@ Phaser.BitmapData = function (game, key, width, height) {
|
|||
* @property {HTMLCanvasElement} canvas - The canvas to which this BitmapData draws.
|
||||
* @default
|
||||
*/
|
||||
this.canvas = Phaser.Canvas.create(width, height);
|
||||
this.canvas = Phaser.Canvas.create(width, height, '', true);
|
||||
|
||||
/**
|
||||
* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
|
||||
|
|
|
@ -19,16 +19,26 @@ Phaser.Canvas = {
|
|||
* @param {number} [width=256] - The width of the canvas element.
|
||||
* @param {number} [height=256] - The height of the canvas element..
|
||||
* @param {string} [id=''] - If given this will be set as the ID of the canvas element, otherwise no ID will be set.
|
||||
* @param {boolean} [noCocoon=false] - CocoonJS only allows 1 screencanvas object, which should be your game. If you need to create another canvas (i.e. for a texture) set this to 'true'.
|
||||
* @return {HTMLCanvasElement} The newly created canvas element.
|
||||
*/
|
||||
create: function (width, height, id) {
|
||||
create: function (width, height, id, noCocoon) {
|
||||
|
||||
if (typeof noCocoon === 'undefined') { noCocoon = false; }
|
||||
|
||||
width = width || 256;
|
||||
height = height || 256;
|
||||
|
||||
var canvas = document.createElement(navigator.isCocoonJS ? 'screencanvas' : 'canvas');
|
||||
if (noCocoon)
|
||||
{
|
||||
var canvas = document.createElement('canvas');
|
||||
}
|
||||
else
|
||||
{
|
||||
var canvas = document.createElement(navigator.isCocoonJS ? 'screencanvas' : 'canvas');
|
||||
}
|
||||
|
||||
if (typeof id === 'string')
|
||||
if (typeof id === 'string' && id !== '')
|
||||
{
|
||||
canvas.id = id;
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
|
|||
/**
|
||||
* @property {HTMLCanvasElement} canvas - The canvas to which this TilemapLayer draws.
|
||||
*/
|
||||
this.canvas = Phaser.Canvas.create(width, height);
|
||||
this.canvas = Phaser.Canvas.create(width, height, '', true);
|
||||
|
||||
/**
|
||||
* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
|
||||
|
|
Loading…
Reference in a new issue