mirror of
https://github.com/photonstorm/phaser
synced 2025-02-17 06:28:30 +00:00
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
This commit is contained in:
parent
5bbb7e390b
commit
35e4c03bad
34 changed files with 1116 additions and 42 deletions
BIN
examples/_site/labs/bg.png
Normal file
BIN
examples/_site/labs/bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
BIN
examples/_site/labs/labs.png
Normal file
BIN
examples/_site/labs/labs.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 211 KiB |
BIN
examples/_site/labs/logo.png
Normal file
BIN
examples/_site/labs/logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 42 KiB |
75
examples/wip/animated tilesprite.js
Normal file
75
examples/wip/animated tilesprite.js
Normal file
|
@ -0,0 +1,75 @@
|
|||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
var count = 0;
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
// sprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
|
||||
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'mummy', 0);
|
||||
// sprite.animations.add('walk');
|
||||
// sprite.animations.play('walk', 20, true);
|
||||
|
||||
// x = game.add.sprite(0, 0, 'mummy');
|
||||
// x.animations.add('walk');
|
||||
// x.animations.play('walk', 20, true);
|
||||
|
||||
sprite = game.add.tileSprite(0, 0, 800, 600, 'seacreatures', 'octopus0000');
|
||||
sprite.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true);
|
||||
sprite.animations.play('swim');
|
||||
|
||||
|
||||
cursors = game.input.keyboard.createCursorKeys();
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
count += 0.005
|
||||
|
||||
sprite.tileScale.x = 2 + Math.sin(count);
|
||||
sprite.tileScale.y = 2 + Math.cos(count);
|
||||
|
||||
sprite.tilePosition.x += 1;
|
||||
sprite.tilePosition.y += 1;
|
||||
|
||||
if (cursors.left.isDown)
|
||||
{
|
||||
sprite.tilePosition.x += 4;
|
||||
}
|
||||
else if (cursors.right.isDown)
|
||||
{
|
||||
sprite.tilePosition.x -= 4;
|
||||
}
|
||||
|
||||
if (cursors.up.isDown)
|
||||
{
|
||||
sprite.tilePosition.y += 4;
|
||||
}
|
||||
else if (cursors.down.isDown)
|
||||
{
|
||||
sprite.tilePosition.y -= 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
33
examples/wip/autoscroll.js
Normal file
33
examples/wip/autoscroll.js
Normal file
|
@ -0,0 +1,33 @@
|
|||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
var count = 0;
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
sprite.autoScroll(0, 200);
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
function dirToArray($dir) {
|
||||
|
||||
$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters', 'misc');
|
||||
$ignore = array('.', '..', '_site', 'assets', 'gfx', 'states', 'book', 'filters', 'misc');
|
||||
$result = array();
|
||||
$root = scandir($dir);
|
||||
$dirs = array_diff($root, $ignore);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
|
@ -7,14 +7,24 @@ var cursors;
|
|||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
// tilesprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
|
||||
tilesprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
// sprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
|
||||
sprite = game.add.tileSprite(100, 100, 400, 300, 'mummy');
|
||||
|
||||
sprite.animations.add('walk');
|
||||
|
||||
sprite.animations.play('walk', 20, true);
|
||||
|
||||
cursors = game.input.keyboard.createCursorKeys();
|
||||
|
||||
|
@ -24,20 +34,28 @@ function update() {
|
|||
|
||||
if (cursors.left.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.x += 8;
|
||||
sprite.tilePosition.x += 8;
|
||||
sprite.x -= 4;
|
||||
}
|
||||
else if (cursors.right.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.x -= 8;
|
||||
sprite.tilePosition.x -= 8;
|
||||
sprite.x += 4;
|
||||
}
|
||||
|
||||
if (cursors.up.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.y += 8;
|
||||
sprite.tilePosition.y += 8;
|
||||
}
|
||||
else if (cursors.down.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.y -= 8;
|
||||
sprite.tilePosition.y -= 8;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
||||
|
|
70
labs/code/002 animated tilesprites.js
Normal file
70
labs/code/002 animated tilesprites.js
Normal file
|
@ -0,0 +1,70 @@
|
|||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
var count = 0;
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
// sprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
|
||||
sprite = game.add.tileSprite(0, 0, 800, 600, 'mummy');
|
||||
sprite.animations.add('walk');
|
||||
sprite.animations.play('walk', 20, true);
|
||||
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'seacreatures');
|
||||
// sprite.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true);
|
||||
// sprite.animations.play('swim');
|
||||
|
||||
|
||||
cursors = game.input.keyboard.createCursorKeys();
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
count += 0.005
|
||||
|
||||
sprite.tileScale.x = 2 + Math.sin(count);
|
||||
sprite.tileScale.y = 2 + Math.cos(count);
|
||||
|
||||
sprite.tilePosition.x += 1;
|
||||
sprite.tilePosition.y += 1;
|
||||
|
||||
if (cursors.left.isDown)
|
||||
{
|
||||
sprite.tilePosition.x += 4;
|
||||
}
|
||||
else if (cursors.right.isDown)
|
||||
{
|
||||
sprite.tilePosition.x -= 4;
|
||||
}
|
||||
|
||||
if (cursors.up.isDown)
|
||||
{
|
||||
sprite.tilePosition.y += 4;
|
||||
}
|
||||
else if (cursors.down.isDown)
|
||||
{
|
||||
sprite.tilePosition.y -= 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
60
labs/code/003 thrust.js
Normal file
60
labs/code/003 thrust.js
Normal file
|
@ -0,0 +1,60 @@
|
|||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
|
||||
game.load.image('ship', 'assets/sprites/thrust_ship2.png');
|
||||
|
||||
}
|
||||
|
||||
var ship;
|
||||
var cursors;
|
||||
|
||||
function create() {
|
||||
|
||||
game.world.setBounds(0, 0, 1920, 1200);
|
||||
|
||||
var bg = game.add.sprite(0, 0, 'backdrop');
|
||||
bg.alpha = 0.8;
|
||||
|
||||
ship = game.add.sprite(200, 200, 'ship');
|
||||
ship.physicsEnabled = true;
|
||||
|
||||
game.camera.follow(ship);
|
||||
|
||||
cursors = game.input.keyboard.createCursorKeys();
|
||||
|
||||
game.physics.defaultRestitution = 0.8;
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
if (cursors.left.isDown)
|
||||
{
|
||||
ship.body.rotateLeft(100);
|
||||
}
|
||||
else if (cursors.right.isDown)
|
||||
{
|
||||
ship.body.rotateRight(100);
|
||||
}
|
||||
else
|
||||
{
|
||||
ship.body.setZeroRotation();
|
||||
}
|
||||
|
||||
if (cursors.up.isDown)
|
||||
{
|
||||
ship.body.thrust(400);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText('x: ' + box2.body.velocity.x, 32, 32);
|
||||
// game.debug.renderText('y: ' + box2.body.velocity.y, 32, 64);
|
||||
|
||||
}
|
||||
|
123
labs/css/component.css
Normal file
123
labs/css/component.css
Normal file
|
@ -0,0 +1,123 @@
|
|||
*,
|
||||
*:after,
|
||||
*::before {
|
||||
-webkit-box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'Raleway', sans-serif;
|
||||
background: #b3c3da url(../../examples/_site/labs/bg.png) repeat-x;
|
||||
margin: 0;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
#labs {
|
||||
position: absolute;
|
||||
width: 172px;
|
||||
height: 203px;
|
||||
top: 16px;
|
||||
left: 16px;
|
||||
overflow: hidden;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#phaser-example {
|
||||
width: 800px;
|
||||
margin: 0 auto;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#atombender {
|
||||
background: url(../../examples/_site/labs/bg.png) repeat-x;
|
||||
height: 579px;
|
||||
overflow: hidden;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#photonstorm {
|
||||
margin: 16px 0px;
|
||||
color: white;
|
||||
}
|
||||
|
||||
#photonstorm a {
|
||||
color: #fff;
|
||||
margin: 0px 30px 0px 10px;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
nav a {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
margin: 15px 25px;
|
||||
outline: none;
|
||||
color: #fff;
|
||||
text-decoration: none;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
font-weight: 400;
|
||||
text-shadow: 0 0 1px rgba(255,255,255,0.3);
|
||||
font-size: 1.0em;
|
||||
}
|
||||
|
||||
nav a:hover,
|
||||
nav a:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
/* Effect 2: 3D rolling links, idea from http://hakim.se/thoughts/rolling-links */
|
||||
.cl-effect-2 a {
|
||||
line-height: 44px;
|
||||
-webkit-perspective: 1000px;
|
||||
-moz-perspective: 1000px;
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
.cl-effect-2 a span {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
padding: 0 14px;
|
||||
background: #2195de;
|
||||
-webkit-transition: -webkit-transform 0.3s;
|
||||
-moz-transition: -moz-transform 0.3s;
|
||||
transition: transform 0.3s;
|
||||
-webkit-transform-origin: 50% 0;
|
||||
-moz-transform-origin: 50% 0;
|
||||
transform-origin: 50% 0;
|
||||
-webkit-transform-style: preserve-3d;
|
||||
-moz-transform-style: preserve-3d;
|
||||
transform-style: preserve-3d;
|
||||
}
|
||||
|
||||
.csstransforms3d .cl-effect-2 a span::before {
|
||||
position: absolute;
|
||||
top: 100%;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: #0965a0;
|
||||
content: attr(data-hover);
|
||||
-webkit-transition: background 0.3s;
|
||||
-moz-transition: background 0.3s;
|
||||
transition: background 0.3s;
|
||||
-webkit-transform: rotateX(-90deg);
|
||||
-moz-transform: rotateX(-90deg);
|
||||
transform: rotateX(-90deg);
|
||||
-webkit-transform-origin: 50% 0;
|
||||
-moz-transform-origin: 50% 0;
|
||||
transform-origin: 50% 0;
|
||||
}
|
||||
|
||||
.cl-effect-2 a:hover span,
|
||||
.cl-effect-2 a:focus span {
|
||||
-webkit-transform: rotateX(90deg) translateY(-22px);
|
||||
-moz-transform: rotateX(90deg) translateY(-22px);
|
||||
transform: rotateX(90deg) translateY(-22px);
|
||||
}
|
||||
|
||||
.csstransforms3d .cl-effect-2 a:hover span::before,
|
||||
.csstransforms3d .cl-effect-2 a:focus span::before {
|
||||
background: #28a2ee;
|
||||
}
|
||||
|
39
labs/css/demo.css
Normal file
39
labs/css/demo.css
Normal file
|
@ -0,0 +1,39 @@
|
|||
@import url(http://fonts.googleapis.com/css?family=Lato:300,400,700|Raleway:400,300,700);
|
||||
|
||||
.container > header,
|
||||
.codrops-top {
|
||||
font-family: 'Lato', Arial, sans-serif;
|
||||
}
|
||||
|
||||
.container > header {
|
||||
margin: 0 auto;
|
||||
padding: 2em 0em;
|
||||
text-align: center;
|
||||
color: #89867e;
|
||||
}
|
||||
|
||||
.container > header h1 {
|
||||
font-size: 2.625em;
|
||||
line-height: 1.3;
|
||||
margin: 0;
|
||||
font-weight: 300;
|
||||
}
|
||||
|
||||
.container > header span {
|
||||
display: block;
|
||||
font-size: 60%;
|
||||
color: #ceccc6;
|
||||
padding: 0 0 0.6em 0.1em;
|
||||
}
|
||||
|
||||
.container > section {
|
||||
margin: 0 auto;
|
||||
padding: 1em 3em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.color-4 {
|
||||
background: #72cd22;
|
||||
background: #0e83cd;
|
||||
}
|
||||
|
1
labs/css/normalize.css
vendored
Normal file
1
labs/css/normalize.css
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
article,aside,details,figcaption,figure,footer,header,hgroup,main,nav,section,summary{display:block;}audio,canvas,video{display:inline-block;}audio:not([controls]){display:none;height:0;}[hidden]{display:none;}html{font-family:sans-serif;-ms-text-size-adjust:100%;-webkit-text-size-adjust:100%;}body{margin:0;}a:focus{outline:thin dotted;}a:active,a:hover{outline:0;}h1{font-size:2em;margin:0.67em 0;}abbr[title]{border-bottom:1px dotted;}b,strong{font-weight:bold;}dfn{font-style:italic;}hr{-moz-box-sizing:content-box;box-sizing:content-box;height:0;}mark{background:#ff0;color:#000;}code,kbd,pre,samp{font-family:monospace,serif;font-size:1em;}pre{white-space:pre-wrap;}q{quotes:"\201C" "\201D" "\2018" "\2019";}small{font-size:80%;}sub,sup{font-size:75%;line-height:0;position:relative;vertical-align:baseline;}sup{top:-0.5em;}sub{bottom:-0.25em;}img{border:0;}svg:not(:root){overflow:hidden;}figure{margin:0;}fieldset{border:1px solid #c0c0c0;margin:0 2px;padding:0.35em 0.625em 0.75em;}legend{border:0;padding:0;}button,input,select,textarea{font-family:inherit;font-size:100%;margin:0;}button,input{line-height:normal;}button,select{text-transform:none;}button,html input[type="button"],input[type="reset"],input[type="submit"]{-webkit-appearance:button;cursor:pointer;}button[disabled],html input[disabled]{cursor:default;}input[type="checkbox"],input[type="radio"]{box-sizing:border-box;padding:0;}input[type="search"]{-webkit-appearance:textfield;-moz-box-sizing:content-box;-webkit-box-sizing:content-box;box-sizing:content-box;}input[type="search"]::-webkit-search-cancel-button,input[type="search"]::-webkit-search-decoration{-webkit-appearance:none;}button::-moz-focus-inner,input::-moz-focus-inner{border:0;padding:0;}textarea{overflow:auto;vertical-align:top;}table{border-collapse:collapse;border-spacing:0;}
|
BIN
labs/favicon.ico
Normal file
BIN
labs/favicon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 458 B |
12
labs/index.php
Normal file
12
labs/index.php
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?php
|
||||
require('list.php');
|
||||
|
||||
if ($_SERVER['SERVER_NAME'] == '192.168.0.100')
|
||||
{
|
||||
require('index_local.php');
|
||||
}
|
||||
else
|
||||
{
|
||||
require('index_remote.php');
|
||||
}
|
||||
?>
|
41
labs/index_local.php
Normal file
41
labs/index_local.php
Normal file
|
@ -0,0 +1,41 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>phaser labs</title>
|
||||
<meta name="description" content="The playground for the phaser game framework" />
|
||||
<meta name="keywords" content="phaser, html5, games, playground, labs, experiments" />
|
||||
<meta name="author" content="Photon Storm" />
|
||||
<link rel="shortcut icon" href="favicon.ico">
|
||||
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/demo.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/component.css" />
|
||||
<script src="js/modernizr.custom.js"></script>
|
||||
<?php
|
||||
if ($_SERVER['SERVER_NAME'] == '192.168.0.100')
|
||||
{
|
||||
echo '<base href="../examples/"></base>';
|
||||
}
|
||||
?>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="atombender"><img src="../examples/_site/labs/labs.png" /></div>
|
||||
|
||||
<div class="container">
|
||||
|
||||
<section class="color-4">
|
||||
<nav class="cl-effect-2">
|
||||
<?php
|
||||
echo printJSLinks($files);
|
||||
?>
|
||||
</nav>
|
||||
<div id="photonstorm">labs is the playground and test site for <a href="http://phaser.io">phaser.io</a> © 2014 <a href="https://twitter.com/photonstorm">@photonstorm</a></div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
35
labs/index_remote.php
Normal file
35
labs/index_remote.php
Normal file
|
@ -0,0 +1,35 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>phaser labs</title>
|
||||
<meta name="description" content="The playground for the phaser game framework" />
|
||||
<meta name="keywords" content="phaser, html5, games, playground, labs, experiments" />
|
||||
<meta name="author" content="Photon Storm" />
|
||||
<link rel="shortcut icon" href="favicon.ico">
|
||||
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/demo.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/component.css" />
|
||||
<script src="js/modernizr.custom.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="atombender"><img src="examples/_site/labs/labs.png" /></div>
|
||||
|
||||
<div class="container">
|
||||
|
||||
<section class="color-4">
|
||||
<nav class="cl-effect-2">
|
||||
<?php
|
||||
echo printJSLinks($files);
|
||||
?>
|
||||
</nav>
|
||||
<div id="photonstorm">labs is the playground and test site for <a href="http://phaser.io">phaser.io</a> © 2014 <a href="https://twitter.com/photonstorm">@photonstorm</a></div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
4
labs/js/modernizr.custom.js
Normal file
4
labs/js/modernizr.custom.js
Normal file
File diff suppressed because one or more lines are too long
81
labs/list.php
Normal file
81
labs/list.php
Normal file
|
@ -0,0 +1,81 @@
|
|||
<?php
|
||||
// Global
|
||||
$files = dirToArray(dirname(__FILE__) . '/code');
|
||||
$total = 0;
|
||||
$demo = '';
|
||||
|
||||
foreach ($files as $key => $value)
|
||||
{
|
||||
if (is_array($value) && count($value) > 0)
|
||||
{
|
||||
$total += count($value);
|
||||
}
|
||||
}
|
||||
|
||||
function getFile() {
|
||||
|
||||
global $files, $dir, $filename, $title, $code;
|
||||
|
||||
if (isset($_GET['d']) && isset($_GET['f']))
|
||||
{
|
||||
$dir = urldecode($_GET['d']);
|
||||
$filename = urldecode($_GET['d']) . '/' . urldecode($_GET['f']);
|
||||
$title = urldecode($_GET['t']);
|
||||
|
||||
if (file_exists($filename))
|
||||
{
|
||||
$code = file_get_contents($filename);
|
||||
$files = dirToArray($dir);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function dirToArray($dir) {
|
||||
|
||||
$ignore = array('.', '..', 'js', 'src', 'css', 'fonts', 'build', 'examples', 'assets');
|
||||
$result = array();
|
||||
$root = scandir($dir);
|
||||
$dirs = array_diff($root, $ignore);
|
||||
|
||||
foreach ($dirs as $key => $value)
|
||||
{
|
||||
if (is_dir($dir . DIRECTORY_SEPARATOR . $value))
|
||||
{
|
||||
$result[$value] = dirToArray($dir . DIRECTORY_SEPARATOR . $value);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (substr($value, -3) == '.js')
|
||||
{
|
||||
$result[] = $value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
function printJSLinks($files) {
|
||||
|
||||
$output = "";
|
||||
|
||||
foreach ($files as $key => $value)
|
||||
{
|
||||
$value2 = substr($value, 0, -3);
|
||||
$file = urlencode($value);
|
||||
|
||||
if ($_SERVER['SERVER_NAME'] == '192.168.0.100')
|
||||
{
|
||||
$output .= "<a href=\"../labs/view.php?f=$file\"><span data-hover=\"$value2\">$value2</span></a>";
|
||||
}
|
||||
else
|
||||
{
|
||||
$output .= "<a href=\"view.php?f=$file\"><span data-hover=\"$value2\">$value2</span></a>";
|
||||
}
|
||||
}
|
||||
|
||||
return $output;
|
||||
|
||||
}
|
||||
?>
|
12
labs/view.php
Normal file
12
labs/view.php
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?php
|
||||
require('list.php');
|
||||
|
||||
if ($_SERVER['SERVER_NAME'] == '192.168.0.100')
|
||||
{
|
||||
require('view_local.php');
|
||||
}
|
||||
else
|
||||
{
|
||||
require('view_remote.php');
|
||||
}
|
||||
?>
|
48
labs/view_local.php
Normal file
48
labs/view_local.php
Normal file
|
@ -0,0 +1,48 @@
|
|||
<?php
|
||||
if (isset($_GET['f']))
|
||||
{
|
||||
$f = $_GET['f'];
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>phaser labs - <?php echo $f?></title>
|
||||
<meta name="description" content="The playground for the phaser game framework" />
|
||||
<meta name="keywords" content="phaser, html5, games, playground, labs, experiments" />
|
||||
<meta name="author" content="Photon Storm" />
|
||||
<link rel="shortcut icon" href="gfx/favicon.ico">
|
||||
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/demo.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/component.css" />
|
||||
<script src="js/modernizr.custom.js"></script>
|
||||
<base href="../examples/"></base>
|
||||
<?php
|
||||
require('../build/config.php');
|
||||
?>
|
||||
<script src="../labs/code/<?php echo $f?>" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="phaser-example"></div>
|
||||
|
||||
<div id="labs"><a href="../labs/index.php"><img src="_site/labs/logo.png" /></a></div>
|
||||
|
||||
<div class="container">
|
||||
|
||||
<section class="color-4">
|
||||
<nav class="cl-effect-2">
|
||||
<?php
|
||||
echo printJSLinks($files);
|
||||
?>
|
||||
</nav>
|
||||
<div id="photonstorm">labs is the playground and test site for <a href="http://phaser.io">phaser.io</a> © 2014 <a href="https://twitter.com/photonstorm">@photonstorm</a></div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
47
labs/view_remote.php
Normal file
47
labs/view_remote.php
Normal file
|
@ -0,0 +1,47 @@
|
|||
<?php
|
||||
if (isset($_GET['f']))
|
||||
{
|
||||
$f = $_GET['f'];
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>phaser labs - <?php echo $f?></title>
|
||||
<meta name="description" content="The playground for the phaser game framework" />
|
||||
<meta name="keywords" content="phaser, html5, games, playground, labs, experiments" />
|
||||
<meta name="author" content="Photon Storm" />
|
||||
<link rel="shortcut icon" href="favicon.ico">
|
||||
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/demo.css" />
|
||||
<link rel="stylesheet" type="text/css" href="css/component.css" />
|
||||
<script src="js/modernizr.custom.js"></script>
|
||||
<?php
|
||||
require('build/config.php');
|
||||
?>
|
||||
<script src="code/<?php echo $f?>" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="phaser-example"></div>
|
||||
|
||||
<div id="labs"><a href="index.php"><img src="examples/_site/labs/logo.png" /></a></div>
|
||||
|
||||
<div class="container">
|
||||
|
||||
<section class="color-4">
|
||||
<nav class="cl-effect-2">
|
||||
<?php
|
||||
echo printJSLinks($files);
|
||||
?>
|
||||
</nav>
|
||||
<div id="photonstorm">labs is the playground and test site for <a href="http://phaser.io">phaser.io</a> © 2014 <a href="https://twitter.com/photonstorm">@photonstorm</a></div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
|
@ -162,6 +162,12 @@ Phaser.Animation.prototype = {
|
|||
this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
|
||||
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this._parent.__tilePattern)
|
||||
{
|
||||
this._parent.__tilePattern = false;
|
||||
this._parent.tilingTexture = false;
|
||||
}
|
||||
|
||||
if (this._parent.events)
|
||||
{
|
||||
this._parent.events.onAnimationStart.dispatch(this._parent, this);
|
||||
|
@ -259,6 +265,12 @@ Phaser.Animation.prototype = {
|
|||
if (this.currentFrame)
|
||||
{
|
||||
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this._parent.__tilePattern)
|
||||
{
|
||||
this._parent.__tilePattern = false;
|
||||
this._parent.tilingTexture = false;
|
||||
}
|
||||
}
|
||||
|
||||
this._parent.events.onAnimationLoop.dispatch(this._parent, this);
|
||||
|
@ -275,6 +287,12 @@ Phaser.Animation.prototype = {
|
|||
if (this.currentFrame)
|
||||
{
|
||||
this._parent.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this._parent.__tilePattern)
|
||||
{
|
||||
this._parent.__tilePattern = false;
|
||||
this._parent.tilingTexture = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -135,6 +135,12 @@ Phaser.AnimationManager.prototype = {
|
|||
this.currentFrame = this.currentAnim.currentFrame;
|
||||
this.sprite.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this.sprite.__tilePattern)
|
||||
{
|
||||
this.__tilePattern = false;
|
||||
this.tilingTexture = false;
|
||||
}
|
||||
|
||||
return this._anims[name];
|
||||
|
||||
},
|
||||
|
@ -253,7 +259,6 @@ Phaser.AnimationManager.prototype = {
|
|||
if (this.currentAnim && this.currentAnim.update() === true)
|
||||
{
|
||||
this.currentFrame = this.currentAnim.currentFrame;
|
||||
this.sprite.currentFrame = this.currentFrame;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -270,7 +275,7 @@ Phaser.AnimationManager.prototype = {
|
|||
*/
|
||||
getAnimation: function (name) {
|
||||
|
||||
if (typeof name == 'string')
|
||||
if (typeof name === 'string')
|
||||
{
|
||||
if (this._anims[name])
|
||||
{
|
||||
|
@ -289,9 +294,14 @@ Phaser.AnimationManager.prototype = {
|
|||
*/
|
||||
refreshFrame: function () {
|
||||
|
||||
this.sprite.currentFrame = this.currentFrame;
|
||||
this.sprite.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this.sprite.__tilePattern)
|
||||
{
|
||||
this.__tilePattern = false;
|
||||
this.tilingTexture = false;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -388,8 +398,13 @@ Object.defineProperty(Phaser.AnimationManager.prototype, 'frame', {
|
|||
{
|
||||
this.currentFrame = this._frameData.getFrame(value);
|
||||
this._frameIndex = value;
|
||||
this.sprite.currentFrame = this.currentFrame;
|
||||
this.sprite.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this.sprite.__tilePattern)
|
||||
{
|
||||
this.__tilePattern = false;
|
||||
this.tilingTexture = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -417,8 +432,13 @@ Object.defineProperty(Phaser.AnimationManager.prototype, 'frameName', {
|
|||
{
|
||||
this.currentFrame = this._frameData.getFrameByName(value);
|
||||
this._frameIndex = this.currentFrame.index;
|
||||
this.sprite.currentFrame = this.currentFrame;
|
||||
this.sprite.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
|
||||
|
||||
if (this.sprite.__tilePattern)
|
||||
{
|
||||
this.__tilePattern = false;
|
||||
this.tilingTexture = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -145,19 +145,20 @@ Phaser.GameObjectFactory.prototype = {
|
|||
* Creates a new TileSprite object.
|
||||
*
|
||||
* @method Phaser.GameObjectFactory#tileSprite
|
||||
* @param {number} x - X position of the new tileSprite.
|
||||
* @param {number} y - Y position of the new tileSprite.
|
||||
* @param {number} width - the width of the tilesprite.
|
||||
* @param {number} height - the height of the tilesprite.
|
||||
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
|
||||
* @param {number} x - The x coordinate (in world space) to position the TileSprite at.
|
||||
* @param {number} y - The y coordinate (in world space) to position the TileSprite at.
|
||||
* @param {number} width - The width of the TileSprite.
|
||||
* @param {number} height - The height of the TileSprite.
|
||||
* @param {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
|
||||
* @param {string|number} frame - If this TileSprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
|
||||
* @param {Phaser.Group} [group] - Optional Group to add the object to. If not specified it will be added to the World group.
|
||||
* @return {Phaser.TileSprite} The newly created tileSprite object.
|
||||
*/
|
||||
tileSprite: function (x, y, width, height, key, group) {
|
||||
tileSprite: function (x, y, width, height, key, frame, group) {
|
||||
|
||||
if (typeof group === 'undefined') { group = this.world; }
|
||||
|
||||
return group.add(new Phaser.TileSprite(this.game, x, y, width, height, key));
|
||||
return group.add(new Phaser.TileSprite(this.game, x, y, width, height, key, frame));
|
||||
|
||||
},
|
||||
|
||||
|
|
|
@ -57,7 +57,16 @@ Phaser.Image = function (game, x, y, key, frame) {
|
|||
*/
|
||||
this.key = key;
|
||||
|
||||
/**
|
||||
* @property {number} _frame - Internal cache var.
|
||||
* @private
|
||||
*/
|
||||
this._frame = 0;
|
||||
|
||||
/**
|
||||
* @property {string} _frameName - Internal cache var.
|
||||
* @private
|
||||
*/
|
||||
this._frameName = '';
|
||||
|
||||
PIXI.Sprite.call(this, PIXI.TextureCache['__default']);
|
||||
|
|
|
@ -10,27 +10,33 @@
|
|||
*
|
||||
* @class Phaser.TileSprite
|
||||
* @constructor
|
||||
* @param {Phaser.Game} game - Current game instance.
|
||||
* @param {number} [x=0] - X position of the new tileSprite.
|
||||
* @param {number} [y=0] - Y position of the new tileSprite.
|
||||
* @param {number} [width=256] - the width of the tilesprite.
|
||||
* @param {number} [height=256] - the height of the tilesprite.
|
||||
* @param {string|Phaser.RenderTexture|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
|
||||
* @param {Phaser.Game} game - A reference to the currently running game.
|
||||
* @param {number} x - The x coordinate (in world space) to position the TileSprite at.
|
||||
* @param {number} y - The y coordinate (in world space) to position the TileSprite at.
|
||||
* @param {number} width - The width of the TileSprite.
|
||||
* @param {number} height - The height of the TileSprite.
|
||||
* @param {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
|
||||
* @param {string|number} frame - If this TileSprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
|
||||
*/
|
||||
Phaser.TileSprite = function (game, x, y, width, height, key) {
|
||||
Phaser.TileSprite = function (game, x, y, width, height, key, frame) {
|
||||
|
||||
x = x || 0;
|
||||
y = y || 0;
|
||||
width = width || 256;
|
||||
height = height || 256;
|
||||
key = key || null;
|
||||
frame = frame || null;
|
||||
|
||||
/**
|
||||
* @property {PIXI.Texture} texture - The texture that the sprite renders with.
|
||||
* @property {Phaser.Game} game - A reference to the currently running Game.
|
||||
*/
|
||||
this.texture = PIXI.TextureCache[key];
|
||||
this.game = game;
|
||||
|
||||
PIXI.TilingSprite.call(this, this.texture, width, height);
|
||||
/**
|
||||
* @property {string} name - The user defined name given to this Sprite.
|
||||
* @default
|
||||
*/
|
||||
this.name = '';
|
||||
|
||||
/**
|
||||
* @property {number} type - The const type of this object.
|
||||
|
@ -38,10 +44,306 @@ Phaser.TileSprite = function (game, x, y, width, height, key) {
|
|||
*/
|
||||
this.type = Phaser.TILESPRITE;
|
||||
|
||||
this.position.x = x;
|
||||
this.position.y = y;
|
||||
/**
|
||||
* @property {Phaser.Events} events - The Events you can subscribe to that are dispatched when certain things happen on this Sprite or its components.
|
||||
*/
|
||||
this.events = new Phaser.Events(this);
|
||||
|
||||
/**
|
||||
* @property {Phaser.AnimationManager} animations - This manages animations of the sprite. You can modify animations through it (see Phaser.AnimationManager)
|
||||
*/
|
||||
this.animations = new Phaser.AnimationManager(this);
|
||||
|
||||
/**
|
||||
* @property {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
|
||||
*/
|
||||
this.key = key;
|
||||
|
||||
/**
|
||||
* @property {number} _frame - Internal cache var.
|
||||
* @private
|
||||
*/
|
||||
this._frame = 0;
|
||||
|
||||
/**
|
||||
* @property {string} _frameName - Internal cache var.
|
||||
* @private
|
||||
*/
|
||||
this._frameName = '';
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} _scroll - Internal cache var.
|
||||
* @private
|
||||
*/
|
||||
this._scroll = new Phaser.Point();
|
||||
|
||||
PIXI.TilingSprite.call(this, PIXI.TextureCache['__default'], width, height);
|
||||
|
||||
this.loadTexture(key, frame);
|
||||
|
||||
this.position.set(x, y);
|
||||
|
||||
/**
|
||||
* @property {Phaser.Point} world - The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.
|
||||
*/
|
||||
this.world = new Phaser.Point(x, y);
|
||||
|
||||
};
|
||||
|
||||
Phaser.TileSprite.prototype = Object.create(PIXI.TilingSprite.prototype);
|
||||
Phaser.TileSprite.prototype.constructor = Phaser.TileSprite;
|
||||
|
||||
/**
|
||||
* Automatically called by World.preUpdate.
|
||||
*
|
||||
* @method Phaser.TileSprite#preUpdate
|
||||
* @memberof Phaser.TileSprite
|
||||
*/
|
||||
Phaser.TileSprite.prototype.preUpdate = function() {
|
||||
|
||||
this.world.setTo(this.game.camera.x + this.worldTransform[2], this.game.camera.y + this.worldTransform[5]);
|
||||
|
||||
this.animations.update();
|
||||
|
||||
if (this._scroll.x !== 0)
|
||||
{
|
||||
this.tilePosition.x += Math.floor(this._scroll.x * this.game.time.physicsElapsed);
|
||||
}
|
||||
|
||||
if (this._scroll.y !== 0)
|
||||
{
|
||||
this.tilePosition.y += Math.floor(this._scroll.y * this.game.time.physicsElapsed);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal function called by the World postUpdate cycle.
|
||||
*
|
||||
* @method Phaser.TileSprite#postUpdate
|
||||
* @memberof Phaser.TileSprite
|
||||
*/
|
||||
Phaser.TileSprite.prototype.postUpdate = function() {
|
||||
|
||||
if (this.fixedToCamera)
|
||||
{
|
||||
this.position.x = this.game.camera.view.x + this.x;
|
||||
this.position.y = this.game.camera.view.y + this.y;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().
|
||||
* The scroll speed is specified in pixels per second.
|
||||
* A negative x value will scroll to the left. A positive x value will scroll to the right.
|
||||
* A negative y value will scroll up. A positive y value will scroll down.
|
||||
*
|
||||
* @method Phaser.TileSprite#autoScroll
|
||||
* @memberof Phaser.TileSprite
|
||||
*/
|
||||
Phaser.TileSprite.prototype.autoScroll = function(x, y) {
|
||||
|
||||
this._scroll.set(x, y);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops an automatically scrolling TileSprite.
|
||||
*
|
||||
* @method Phaser.TileSprite#stopScroll
|
||||
* @memberof Phaser.TileSprite
|
||||
*/
|
||||
Phaser.TileSprite.prototype.stopScroll = function() {
|
||||
|
||||
this._scroll.set(0, 0);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the Texture the TileSprite is using entirely. The old texture is removed and the new one is referenced or fetched from the Cache.
|
||||
* This causes a WebGL texture update, so use sparingly or in low-intensity portions of your game.
|
||||
*
|
||||
* @method Phaser.TileSprite#loadTexture
|
||||
* @memberof Phaser.TileSprite
|
||||
* @param {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
|
||||
* @param {string|number} frame - If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
|
||||
*/
|
||||
Phaser.TileSprite.prototype.loadTexture = function (key, frame) {
|
||||
|
||||
frame = frame || 0;
|
||||
|
||||
if (key instanceof Phaser.RenderTexture)
|
||||
{
|
||||
this.key = key.key;
|
||||
this.setTexture(key);
|
||||
return;
|
||||
}
|
||||
else if (key instanceof Phaser.BitmapData)
|
||||
{
|
||||
this.key = key.key;
|
||||
this.setTexture(key.texture);
|
||||
return;
|
||||
}
|
||||
else if (key instanceof PIXI.Texture)
|
||||
{
|
||||
this.key = key;
|
||||
this.setTexture(key);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (key === null || typeof key === 'undefined')
|
||||
{
|
||||
this.key = '__default';
|
||||
this.setTexture(PIXI.TextureCache[this.key]);
|
||||
return;
|
||||
}
|
||||
else if (typeof key === 'string' && !this.game.cache.checkImageKey(key))
|
||||
{
|
||||
this.key = '__missing';
|
||||
this.setTexture(PIXI.TextureCache[this.key]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.game.cache.isSpriteSheet(key))
|
||||
{
|
||||
this.key = key;
|
||||
|
||||
// var frameData = this.game.cache.getFrameData(key);
|
||||
this.animations.loadFrameData(this.game.cache.getFrameData(key));
|
||||
|
||||
if (typeof frame === 'string')
|
||||
{
|
||||
this.frameName = frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.frame = frame;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.key = key;
|
||||
this.setTexture(PIXI.TextureCache[key]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the TileSprite. This removes it from its parent group, destroys the event and animation handlers if present
|
||||
* and nulls its reference to game, freeing it up for garbage collection.
|
||||
*
|
||||
* @method Phaser.TileSprite#destroy
|
||||
* @memberof Phaser.TileSprite
|
||||
*/
|
||||
Phaser.TileSprite.prototype.destroy = function() {
|
||||
|
||||
if (this.filters)
|
||||
{
|
||||
this.filters = null;
|
||||
}
|
||||
|
||||
if (this.parent)
|
||||
{
|
||||
this.parent.remove(this);
|
||||
}
|
||||
|
||||
this.animations.destroy();
|
||||
|
||||
this.events.destroy();
|
||||
|
||||
this.exists = false;
|
||||
this.visible = false;
|
||||
|
||||
this.game = null;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Play an animation based on the given key. The animation should previously have been added via sprite.animations.add()
|
||||
* If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.
|
||||
*
|
||||
* @method Phaser.TileSprite#play
|
||||
* @memberof Phaser.TileSprite
|
||||
* @param {string} name - The name of the animation to be played, e.g. "fire", "walk", "jump".
|
||||
* @param {number} [frameRate=null] - The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.
|
||||
* @param {boolean} [loop=false] - Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.
|
||||
* @param {boolean} [killOnComplete=false] - If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.
|
||||
* @return {Phaser.Animation} A reference to playing Animation instance.
|
||||
*/
|
||||
Phaser.TileSprite.prototype.play = function (name, frameRate, loop, killOnComplete) {
|
||||
|
||||
return this.animations.play(name, frameRate, loop, killOnComplete);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Indicates the rotation of the Sprite, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
|
||||
* Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90.
|
||||
* If you wish to work in radians instead of degrees use the property Sprite.rotation instead. Working in radians is also a little faster as it doesn't have to convert the angle.
|
||||
*
|
||||
* @name Phaser.TileSprite#angle
|
||||
* @property {number} angle - The angle of this Sprite in degrees.
|
||||
*/
|
||||
Object.defineProperty(Phaser.TileSprite.prototype, "angle", {
|
||||
|
||||
get: function() {
|
||||
|
||||
return Phaser.Math.wrapAngle(Phaser.Math.radToDeg(this.rotation));
|
||||
|
||||
},
|
||||
|
||||
set: function(value) {
|
||||
|
||||
this.rotation = Phaser.Math.degToRad(Phaser.Math.wrapAngle(value));
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* @name Phaser.TileSprite#frame
|
||||
* @property {number} frame - Gets or sets the current frame index and updates the Texture Cache for display.
|
||||
*/
|
||||
Object.defineProperty(Phaser.TileSprite.prototype, "frame", {
|
||||
|
||||
get: function () {
|
||||
return this.animations.frame;
|
||||
},
|
||||
|
||||
set: function (value) {
|
||||
|
||||
if (value !== this.animations.frame)
|
||||
{
|
||||
this.animations.frame = value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
/**
|
||||
* @name Phaser.TileSprite#frameName
|
||||
* @property {string} frameName - Gets or sets the current frame name and updates the Texture Cache for display.
|
||||
*/
|
||||
Object.defineProperty(Phaser.TileSprite.prototype, "frameName", {
|
||||
|
||||
get: function () {
|
||||
return this.animations.frameName;
|
||||
},
|
||||
|
||||
set: function (value) {
|
||||
|
||||
if (value !== this.animations.frameName)
|
||||
{
|
||||
this.animations.frameName = value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
|
|
@ -16,7 +16,7 @@ PIXI.WEBGL_RENDERER = 0;
|
|||
PIXI.CANVAS_RENDERER = 1;
|
||||
|
||||
// useful for testing against if your lib is using pixi.
|
||||
PIXI.VERSION = "v1.4.4";
|
||||
PIXI.VERSION = "v1.5.0";
|
||||
|
||||
// the various blend modes supported by pixi
|
||||
PIXI.blendModes = {
|
||||
|
|
|
@ -466,8 +466,8 @@ PIXI.Sprite.fromFrame = function(frameId)
|
|||
* @param imageId {String} The image url of the texture
|
||||
* @return {Sprite} A new Sprite using a texture from the texture cache matching the image id
|
||||
*/
|
||||
PIXI.Sprite.fromImage = function(imageId)
|
||||
PIXI.Sprite.fromImage = function(imageId, crossorigin, scaleMode)
|
||||
{
|
||||
var texture = PIXI.Texture.fromImage(imageId);
|
||||
var texture = PIXI.Texture.fromImage(imageId, crossorigin, scaleMode);
|
||||
return new PIXI.Sprite(texture);
|
||||
};
|
||||
|
|
|
@ -371,8 +371,16 @@ PIXI.TilingSprite.prototype.generateTilingTexture = function(forcePowerOfTwo)
|
|||
{
|
||||
if(isFrame)
|
||||
{
|
||||
targetWidth = frame.width;
|
||||
targetHeight = frame.height;
|
||||
if (texture.trim)
|
||||
{
|
||||
targetWidth = texture.trim.width;
|
||||
targetHeight = texture.trim.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetWidth = frame.width;
|
||||
targetHeight = frame.height;
|
||||
}
|
||||
|
||||
newTextureRequired = true;
|
||||
}
|
||||
|
|
|
@ -169,6 +169,8 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
|
|||
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -188,6 +190,8 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
|
|||
this.currentPath.points.push(x, y);
|
||||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -202,6 +206,8 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
|
|||
{
|
||||
this.currentPath.points.push(x, y);
|
||||
this.dirty = true;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -218,6 +224,8 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
|
|||
this.filling = true;
|
||||
this.fillColor = color || 0;
|
||||
this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -230,6 +238,8 @@ PIXI.Graphics.prototype.endFill = function()
|
|||
this.filling = false;
|
||||
this.fillColor = null;
|
||||
this.fillAlpha = 1;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -250,6 +260,8 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
|
|||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -271,6 +283,8 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
|
|||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -293,6 +307,8 @@ PIXI.Graphics.prototype.drawEllipse = function( x, y, width, height)
|
|||
|
||||
this.graphicsData.push(this.currentPath);
|
||||
this.dirty = true;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -310,6 +326,8 @@ PIXI.Graphics.prototype.clear = function()
|
|||
this.graphicsData = [];
|
||||
|
||||
this.bounds = null; //new PIXI.Rectangle();
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -273,7 +273,7 @@ PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
|||
// set the textures uvs temporarily
|
||||
// TODO create a separate texture so that we can tile part of a texture
|
||||
|
||||
if(!tilingSprite._uvs)tilingSprite._uvs = new Float32Array(8);
|
||||
if(!tilingSprite._uvs)tilingSprite._uvs = new PIXI.TextureUvs();
|
||||
|
||||
var uvs = tilingSprite._uvs;
|
||||
|
||||
|
@ -298,7 +298,6 @@ PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
|||
uvs.x3 = 0 - offsetX;
|
||||
uvs.y3 = (1 *scaleY) - offsetY;
|
||||
|
||||
|
||||
// get the tilingSprites current alpha
|
||||
var alpha = tilingSprite.worldAlpha;
|
||||
var tint = tilingSprite.tint;
|
||||
|
|
|
@ -11,11 +11,11 @@
|
|||
* @param width=800 {Number} the width of the renderers view
|
||||
* @param height=600 {Number} the height of the renderers view
|
||||
* @param [view] {Canvas} the canvas to use as a view, optional
|
||||
* @param [antialias=false] {Boolean} sets antialias (only applicable in webGL chrome at the moment)
|
||||
* @param [transparent=false] {Boolean} the transparency of the render view, default false
|
||||
* @param [antialias=false] {Boolean} sets antialias (only applicable in webGL chrome at the moment)
|
||||
*
|
||||
*/
|
||||
PIXI.autoDetectRenderer = function(width, height, view,antialias,transparent)
|
||||
PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
|
||||
{
|
||||
if(!width)width = 800;
|
||||
if(!height)height = 600;
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
* Adds event emitter functionality to a class
|
||||
*
|
||||
* @class EventTarget
|
||||
*
|
||||
* @example
|
||||
* function MyEmitter() {
|
||||
* PIXI.EventTarget.call(this); //mixes in event target stuff
|
||||
* }
|
||||
|
|
Loading…
Add table
Reference in a new issue