Members
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<constant> ANGLE_DOWN :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face down.
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<constant> ANGLE_LEFT :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face left.
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<constant> ANGLE_NORTH_EAST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face north east.
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<constant> ANGLE_NORTH_WEST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face north west.
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<constant> ANGLE_RIGHT :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face right.
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<constant> ANGLE_SOUTH_EAST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face south east.
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<constant> ANGLE_SOUTH_WEST :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face south west.
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<constant> ANGLE_UP :integer
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The Angle (in degrees) a Game Object needs to be set to in order to face up.
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<constant> AUTO :integer
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AUTO renderer - picks between WebGL or Canvas based on device.
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<constant> BITMAPDATA :integer
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Game Object type.
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<constant> BITMAPTEXT :integer
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Game Object type.
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<constant> blendModes
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Various blend modes supported by Pixi.
IMPORTANT: The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes.
- Source - Phaser.js, line 500
Properties:
Name Type Description blendModes.NORMAL
Number blendModes.ADD
Number blendModes.MULTIPLY
Number blendModes.SCREEN
Number blendModes.OVERLAY
Number blendModes.DARKEN
Number blendModes.LIGHTEN
Number blendModes.COLOR_DODGE
Number blendModes.COLOR_BURN
Number blendModes.HARD_LIGHT
Number blendModes.SOFT_LIGHT
Number blendModes.DIFFERENCE
Number blendModes.EXCLUSION
Number blendModes.HUE
Number blendModes.SATURATION
Number blendModes.COLOR
Number blendModes.LUMINOSITY
Number -
<constant> BOTTOM_CENTER :integer
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A constant representing a bottom-center alignment or position.
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<constant> BOTTOM_LEFT :integer
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A constant representing a bottom-left alignment or position.
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<constant> BOTTOM_RIGHT :integer
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A constant representing a bottom-right alignment or position.
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<constant> BUTTON :integer
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Game Object type.
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<constant> CANVAS :integer
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Canvas Renderer.
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<constant> CANVAS_FILTER :integer
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Game Object type.
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<constant> CENTER :integer
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A constant representing a center alignment or position.
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<constant> CIRCLE :integer
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Game Object type.
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<constant> CREATURE :integer
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Game Object type.
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<constant> DOWN :integer
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Direction constant.
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<constant> ELLIPSE :integer
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Game Object type.
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<constant> EMITTER :integer
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Game Object type.
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<constant> GAMES :array
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An array of Phaser game instances.
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<constant> GRAPHICS :integer
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Game Object type.
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<constant> GROUP :integer
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Game Object type.
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<constant> HEADLESS :integer
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Headless renderer (not visual output)
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<constant> HORIZONTAL :integer
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A horizontal orientation
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<constant> IMAGE :integer
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Game Object type.
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<constant> LANDSCAPE :integer
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A landscape orientation
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<constant> LEFT :integer
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Direction constant.
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<constant> LEFT_BOTTOM :integer
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A constant representing a left-bottom alignment or position.
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<constant> LEFT_CENTER :integer
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A constant representing a left-center alignment or position.
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<constant> LEFT_TOP :integer
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A constant representing a left-top alignment or position.
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<constant> LINE :integer
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Game Object type.
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<constant> MATRIX :integer
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Game Object type.
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<constant> NONE :integer
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Direction constant.
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<constant> PENDING_ATLAS :integer
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Game Object type.
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<constant> POINT :integer
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Game Object type.
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<constant> POINTER :integer
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Game Object type.
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<constant> POLYGON :integer
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Game Object type.
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<constant> PORTRAIT :integer
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A portrait orientation
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<constant> RECTANGLE :integer
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Game Object type.
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<constant> RENDERTEXTURE :integer
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Game Object type.
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<constant> RETROFONT :integer
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Game Object type.
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<constant> RIGHT :integer
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Direction constant.
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<constant> RIGHT_BOTTOM :integer
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A constant representing a right-bottom alignment or position.
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<constant> RIGHT_CENTER :integer
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A constant representing a right-center alignment or position.
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<constant> RIGHT_TOP :integer
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A constant representing a right-top alignment or position.
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<constant> ROPE :integer
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Game Object type.
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<constant> ROUNDEDRECTANGLE :integer
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Game Object type.
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<constant> scaleModes
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The scale modes that are supported by Pixi.
The DEFAULT scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.
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<constant> SPRITE :integer
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Game Object type.
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<constant> SPRITEBATCH :integer
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Game Object type.
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<constant> TEXT :integer
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Game Object type.
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<constant> TILEMAP :integer
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Game Object type.
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<constant> TILEMAPLAYER :integer
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Game Object type.
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<constant> TILESPRITE :integer
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Game Object type.
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<constant> TOP_CENTER :integer
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A constant representing a top-center alignment or position.
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<constant> TOP_LEFT :integer
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A constant representing a top-left alignment or position.
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<constant> TOP_RIGHT :integer
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A constant representing a top-right alignment or position.
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<constant> UP :integer
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Direction constant.
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<constant> VERSION :string
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The Phaser version number.
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<constant> VERTICAL :integer
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A vertical orientation
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<constant> VIDEO :integer
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Game Object type.
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<constant> WEBGL :integer
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WebGL Renderer.
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<constant> WEBGL_FILTER :integer
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Game Object type.
Methods
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displayList(displayObject)
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Call this function from the Dev Tools console.
It will scan the display list and output all of the Objects it finds, and their renderOrderIDs.
Note Requires a browser that supports console.group and console.groupEnd (such as Chrome)
Parameters:
Name Type Argument Description displayObject
Object <optional>
The displayObject level display object to start from. Defaults to the World.
- Source - utils/Debug.js, line 844
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intersectsRectangle(line, rect) → {boolean}
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Checks for intersection between the Line and a Rectangle shape, or a rectangle-like object, with public
x
,y
,right
andbottom
properties, such as a Sprite or Body.An intersection is considered valid if:
The line starts within, or ends within, the Rectangle. The line segment intersects one of the 4 rectangle edges.
The for the purposes of this function rectangles are considered 'solid'.
Parameters:
Name Type Description line
Phaser.Line The line to check for intersection with.
rect
Phaser.Rectangle | object The rectangle, or rectangle-like object, to check for intersection with.
Returns:
boolean -True if the line intersects with the rectangle edges, or starts or ends within the rectangle.
- Source - geom/Line.js, line 630
Type Definitions
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DisplayObject
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A display object is any object that can be rendered in the Phaser/pixi.js scene graph.
This includes Phaser.Group (groups are display objects!), Phaser.Sprite, Phaser.Button, Phaser.Text as well as PIXI.DisplayObject and all derived types.
- Source - core/Group.js, line 2900