new DisplayObject()
The base class for all objects that are rendered. Contains properties for position, scaling, rotation, masks and cache handling.
This is an abstract class and should not be used on its own, rather it should be extended.
It is used internally by the likes of PIXI.Sprite.
- Source - pixi/display/DisplayObject.js, line 7
Members
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alpha :Number
-
The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent. Please note that an object with an alpha value of 0 is skipped during the render pass.
The value of this property does not reflect any alpha values set further up the display list. To obtain that value please see the
worldAlpha
property.- Source - pixi/display/DisplayObject.js, line 63
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cacheAsBitmap :Boolean
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Sets if this DisplayObject should be cached as a bitmap.
When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.
Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not re-generate the cached bitmap automatically. To do that you need to call
DisplayObject.updateCache
.To remove a cached bitmap, set this property to
null
.- Source - pixi/display/DisplayObject.js, line 779
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filterArea :Rectangle
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The rectangular area used by filters when rendering a shader for this DisplayObject.
- Source - pixi/display/DisplayObject.js, line 204
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filters :Array
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Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter using
DisplayObject.filterArea
.To remove filters, set this property to
null
.Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a filter will reset this DisplayObjects blend mode to NORMAL.
- Source - pixi/display/DisplayObject.js, line 726
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hitArea :Rectangle|Circle|Ellipse|Polygon
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This is the defined area that will pick up mouse / touch events. It is null by default. Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
Type:
- Rectangle | Circle | Ellipse | Polygon
- Source - pixi/display/DisplayObject.js, line 89
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mask :PIXIGraphics
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Sets a mask for this DisplayObject. A mask is an instance of a Graphics object. When applied it limits the visible area of this DisplayObject to the shape of the mask. Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer. To remove a mask, set this property to
null
.- Source - pixi/display/DisplayObject.js, line 691
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<readonly> parent :PIXIDisplayObjectContainer
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The parent DisplayObjectContainer that this DisplayObject is a child of. All DisplayObjects must belong to a parent in order to be rendered. The root parent is the Stage object. This property is set automatically when the DisplayObject is added to, or removed from, a DisplayObjectContainer.
- Source - pixi/display/DisplayObject.js, line 107
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pivot :PIXIPoint
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The pivot point of this DisplayObject that it rotates around. The values are expressed in pixel values.
- Source - pixi/display/DisplayObject.js, line 43
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position :PIXIPoint
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The coordinates, in pixels, of this DisplayObject, relative to its parent container.
The value of this property does not reflect any positioning happening further up the display list. To obtain that value please see the
worldPosition
property.- Source - pixi/display/DisplayObject.js, line 20
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renderable :Boolean
-
Should this DisplayObject be rendered by the renderer? An object with a renderable value of
false
is skipped during the render pass.- Source - pixi/display/DisplayObject.js, line 98
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rotation :Number
-
The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on a right-handed orientation.
The value of this property does not reflect any rotation happening further up the display list. To obtain that value please see the
worldRotation
property.- Source - pixi/display/DisplayObject.js, line 51
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scale :PIXIPoint
-
The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.
The value of this property does not reflect any scaling happening further up the display list. To obtain that value please see the
worldScale
property.- Source - pixi/display/DisplayObject.js, line 31
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<readonly> stage :PIXIStage
-
The stage that this DisplayObject is connected to.
- Source - pixi/display/DisplayObject.js, line 119
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visible :Boolean
-
The visibility of this DisplayObject. A value of
false
makes the object invisible. A value oftrue
makes it visible. Please note that an object with a visible value offalse
is skipped during the render pass. Equally a DisplayObject with visible false will not render any of its children.The value of this property does not reflect any visible values set further up the display list. To obtain that value please see the
worldVisible
property.- Source - pixi/display/DisplayObject.js, line 75
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<readonly> worldAlpha :Number
-
The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent. This value is the calculated total, based on the alpha values of all parents of this DisplayObjects in the display list.
To obtain, and set, the local alpha value, see the
alpha
property.Note: This property is only updated at the end of the
updateTransform
call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Source - pixi/display/DisplayObject.js, line 128
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<readonly> worldPosition :PIXIPoint
-
The coordinates, in pixels, of this DisplayObject within the world.
This property contains the calculated total, based on the positions of all parents of this DisplayObject in the display list.
Note: This property is only updated at the end of the
updateTransform
call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Source - pixi/display/DisplayObject.js, line 159
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<readonly> worldRotation :Number
-
The rotation, in radians, of this DisplayObject.
This property contains the calculated total, based on the rotations of all parents of this DisplayObject in the display list.
Note: This property is only updated at the end of the
updateTransform
call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Source - pixi/display/DisplayObject.js, line 189
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<readonly> worldScale :PIXIPoint
-
The global scale of this DisplayObject.
This property contains the calculated total, based on the scales of all parents of this DisplayObject in the display list.
Note: This property is only updated at the end of the
updateTransform
call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Source - pixi/display/DisplayObject.js, line 174
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<readonly> worldTransform :PIXIMatrix
-
The current transform of this DisplayObject.
This property contains the calculated total, based on the transforms of all parents of this DisplayObject in the display list.
Note: This property is only updated at the end of the
updateTransform
call, once per render. Until that happens this property will contain values based on the previous frame. Be mindful of this if accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.- Source - pixi/display/DisplayObject.js, line 144
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worldVisible :Boolean
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Indicates if this DisplayObject is visible, based on it, and all of its parents,
visible
property values.- Source - pixi/display/DisplayObject.js, line 656
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x :Number
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The horizontal position of the DisplayObject, in pixels, relative to its parent. If you need the world position of the DisplayObject, use
DisplayObject.worldPosition
instead.- Source - pixi/display/DisplayObject.js, line 612
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y :Number
-
The vertical position of the DisplayObject, in pixels, relative to its parent. If you need the world position of the DisplayObject, use
DisplayObject.worldPosition
instead.- Source - pixi/display/DisplayObject.js, line 634