Richard Davey
91eb34c3e9
Update CHANGELOG-v3.85.2.md
2024-09-17 19:01:16 +01:00
Richard Davey
3a74008e30
TransformMatrix.setQuad
has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels
on the camera. Fix #6874
2024-09-17 19:01:10 +01:00
Richard Davey
4cfa44dce4
Update CHANGELOG-v3.85.2.md
2024-09-17 15:12:03 +01:00
Richard Davey
3057998965
TS defs issue fix #6904
2024-09-17 15:12:00 +01:00
Richard Davey
ad5b38b1cb
WebGLRenderer.setExtensions
is a new method that queries the GL context to get the list of supported extensions. Which it then sets into the class properties. This method is called internally as part of the init
and restore process.
...
When the WebGL context was restored it would incorrectly try to call `init.setupExtensions()` which didn't exist. It now calls the correct method, `WebGLRenderer.setExtensions`. Fix #6905
2024-09-17 15:08:20 +01:00
Richard Davey
e41b3be8ff
v3.85.2 version
2024-09-17 15:07:34 +01:00
Richard Davey
6d68565b51
v3.85.1
2024-09-05 18:44:25 +01:00
Richard Davey
556847750e
Updated Layer jsdocs, which resolves a TypeScript extends error.
2024-09-05 17:37:50 +01:00
Richard Davey
65f53d85e2
v3.85 dist build
2024-09-05 14:56:10 +01:00
Richard Davey
5940c2cd17
Update README.md
2024-09-05 13:47:02 +01:00
Richard Davey
19d46444b4
Update README.md
2024-09-05 13:45:28 +01:00
Richard Davey
81e9b56ad7
v3.85 Readme
2024-09-05 13:30:28 +01:00
Richard Davey
a45afc80c0
3.85 TS Defs
2024-09-05 11:30:15 +01:00
Richard Davey
8aa67ea165
Update package.json
2024-09-05 11:29:44 +01:00
Richard Davey
3f447fc5d6
Update CHANGELOG-v3.85.md
2024-09-05 11:29:37 +01:00
Richard Davey
b12f3bbaa0
Renamed methods to avoid Container conflicts
2024-09-05 11:29:29 +01:00
Richard Davey
4c2f2ed899
Added getDisplayList method
2024-09-05 11:29:18 +01:00
Richard Davey
7bd23db219
Fixed incorrect version numbers
2024-09-05 09:50:39 +01:00
Richard Davey
3c29f694ed
Removed unused var
2024-09-05 09:46:55 +01:00
Richard Davey
57df739a68
Removed unused imports
2024-09-05 09:45:56 +01:00
Richard Davey
f5b4691166
Fixed illegal use of destructuring.
2024-09-05 09:44:54 +01:00
Richard Davey
dfe3ec3aba
Fixed lint errors and lines redeclaration
2024-09-05 09:39:51 +01:00
Richard Davey
9568572c7d
Update CHANGELOG-v3.85.md
2024-09-05 09:37:43 +01:00
Richard Davey
45d2d6f939
Tidied up and renamed the new depth ordering functions
2024-09-05 09:37:37 +01:00
Richard Davey
dc714b10bd
lint fixes
2024-09-05 09:35:19 +01:00
Richard Davey
b8839e4e70
Merge pull request #6746 from lukas-dachtler/fix/matterJSTypes
...
fixed MatterJS type definitions
2024-09-03 14:44:05 +01:00
Richard Davey
df0d516c16
Update CHANGELOG-v3.85.md
2024-09-03 14:40:46 +01:00
Richard Davey
a88351c643
Update version number
2024-09-03 14:38:19 +01:00
Richard Davey
c1f645e5d2
Defs build
2024-09-03 14:37:28 +01:00
Richard Davey
531bc4475b
Parser build
2024-09-03 14:37:28 +01:00
Richard Davey
25f20485a2
Merge pull request #6819 from moufmouf/fix-dom-zoom-origin
...
Fixing DomElement position when camera zoom != 1
2024-09-03 14:36:59 +01:00
Richard Davey
8091292439
Fix #6854 #6737 (PipelineConfig TS)
2024-09-03 14:35:02 +01:00
Zeke Chan
780def8cf9
Fix #6860 BitmapText not wrapping lines in some cases
2024-09-03 15:52:10 +08:00
Richard Davey
d4ef67bae0
Update CHANGELOG-v3.85.md
2024-09-02 22:40:43 +01:00
Richard Davey
c308c430c3
The NineSlice
Game Object will now guard against an invalid texture by checking for the frame
and textureFrame
vars before trying to read values from them. Fix #6804
2024-09-02 22:40:41 +01:00
Richard Davey
3041dabe9e
Update CHANGELOG-v3.85.md
2024-09-02 22:34:34 +01:00
Richard Davey
fcd0f7180c
The Mesh
WebGLRenderer will now recalculate the vertexOffset
correctly if the batch flushes, fixing an issue where it would display missing triangles in a mesh after a batch flush. Fix #6814
2024-09-02 22:34:29 +01:00
Richard Davey
0c8f613087
Update CHANGELOG-v3.85.md
2024-09-02 22:02:59 +01:00
Richard Davey
98ea091edc
Video.getFirstFrame
is a new method that can be used to load the first frame of the Video into its texture without starting playback. This is useful if you want to display the first frame of a video behind a 'Play' button, without calling the 'play' method. Fix #6695
2024-09-02 22:02:55 +01:00
Richard Davey
85d64d77a4
Removed incorrect docs. Fix #6760
2024-09-02 21:20:41 +01:00
Richard Davey
5cc02afbd4
Update Config.js
2024-09-02 18:58:30 +01:00
Richard Davey
0febaddb10
Update CHANGELOG-v3.85.md
2024-09-02 18:27:13 +01:00
Richard Davey
ee426c9ae4
If you set a WebAudioSound
to loop and set SoundManager.pauseOnBlur = false
, then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702
2024-09-02 18:27:10 +01:00
Richard Davey
513e8b5429
Update RenderConfig.js
2024-09-02 16:10:24 +01:00
Richard Davey
1e07586acc
Fixed method names
2024-09-02 16:07:34 +01:00
Richard Davey
6170a21938
Remove use of PipelineConfig
2024-09-02 16:05:50 +01:00
zekechan
57db2cbe03
Update ScaleManager.js
2024-09-02 22:31:01 +08:00
zekechan
81434f0872
Update CHANGELOG-v3.85.md
2024-09-02 22:30:54 +08:00
zekechan
bb772f4c00
Update CHANGELOG-v3.85.md
2024-09-02 22:30:43 +08:00
Richard Davey
16efebae93
Update CHANGELOG-v3.85.md
2024-09-02 14:48:52 +01:00