Alex West
f1b40a8475
audioDestination to listenerPosition
2023-02-02 14:52:28 +00:00
Alex West
2507bb0fa4
Blip in sound's spatial source on play and pause.
2023-02-02 13:55:08 +00:00
Alex West
2df3d5979d
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-02-02 13:22:30 +00:00
Richard Davey
e699fef68b
Typo
2023-02-01 18:27:32 +00:00
Richard Davey
35163ec483
TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad
Added Matter Walls type
2023-02-01 18:08:40 +00:00
Richard Davey
a679b3e835
Update SpatialSoundConfig.js
2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3
Don't stop if not playing animation. Fix #6381
2023-02-01 17:22:46 +00:00
Alex West
2eb916238b
Reduce processing on spatial audio for some browsers
2023-02-01 15:06:12 +00:00
Richard Davey
717f09e244
Tidying up the spatial audio functions to make them more game friendly
2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59
Corrected the source properties and swapped to use GetFastValue #6355
2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281
Changed default cone outer angle to 0
2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9
Fix jsdocs and eslint #6355
2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43
Added missing property declarations for spatialNode
and spatialSource
and added missing nulll
of the source in destroy #6355
2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8
Update SpatialSoundConfig.js
2023-01-31 15:48:08 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
...
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421
Added PlaneCreator and all typedefs
2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec
Finished Plane documentation
2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
...
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458
Fix #6377
2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde
Improve particles types
2023-01-30 21:58:34 +03:00
samme
2ed4836dd2
Add Phaser.Time.Clock#startTime
2023-01-30 06:57:40 -08:00
Alex West
114d267ffa
whitespace
2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369
Bug fix: reset position of listener when applying config.
2023-01-30 14:17:40 +00:00
Richard Davey
86d557b84b
Game.isPaused
is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-01-27 18:05:03 +00:00
Richard Davey
4608044577
Added animation and ability to adjust frame verts
2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8
Add missing tile property
2023-01-27 17:46:41 +00:00
Richard Davey
5619f4ddde
Update PhysicsConfig.js
2023-01-27 17:46:22 +00:00
Richard Davey
674bcbe6f8
Moved uvScroll, uvScale and rotate setters to Mesh
2023-01-27 17:46:17 +00:00
Richard Davey
dae80ee845
Update MatterWorldConfig.js
2023-01-27 17:45:32 +00:00
Alex West
fc737e60b7
Removed z value change.
2023-01-26 16:23:25 +00:00
Alex West
9ff5dc5e77
Set defaults to web audio's standards.
2023-01-26 16:22:53 +00:00
Alex West
cce08adf5c
bug fix: chained audio nodes incorrectly.
...
bug fix: null exception raised when context.createPanner isn't defined.
2023-01-26 13:18:57 +00:00
Alex West
34b50d9f5d
Forgot the brackets...
2023-01-26 11:57:41 +00:00
Bambosh
7cbf56c3ae
Fixed SpriteSheetFromAtlas out of range sourceIndex
2023-01-26 16:28:15 +11:00
Richard Davey
de2e7847df
Added rotation methods and setters
2023-01-25 23:30:58 +00:00
Richard Davey
57c41cba72
Use Frame if the Mesh has one and not defined
2023-01-25 23:30:47 +00:00
Richard Davey
49ad4348d9
Added Mesh.hasFaceAt
2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b
Tidied up the internals, added frame parameter, preDestroy
2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706
createCheckerboard handles colors properly
2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a
z calculation now done correctly
2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60
Added Mesh.fov property
2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf
Added Plane Game Object (WIP)
2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61
Updated jsdocs
2023-01-24 13:44:31 +00:00
Richard Davey
a5abae8f0a
Added setColor, scrollUV and scaleUV methods
2023-01-24 13:44:20 +00:00
Richard Davey
eb0731d3be
Added translated uv coords + scrollUV and scaleUV methods
2023-01-24 13:43:52 +00:00
Richard Davey
5d75d771f8
Wrap shouldn't adjust a value already in the range
2023-01-24 13:43:15 +00:00
Alex West
b015d2b27a
createPanner() instead of initializing PannerNode
2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-01-24 09:33:04 +00:00
Alex West
33a3388892
Requested changes from PR
2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound
2023-01-24 09:13:33 +00:00
Richard Davey
6f678e0825
If mipmapFilter is not set on the config (now the default) it won't create them at all.
2023-01-23 20:59:02 +00:00
Richard Davey
49efda3d9b
Default mipmapFilter is now an empty string.
2023-01-23 20:58:43 +00:00
Richard Davey
89459642e2
New constants and use of Float32Arrays
...
* `ColorMatrix._matrix` and `_data` are now Float32Arrays.
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
* `ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
* `ColorMatrix.NEGATIVE` is a new constant used by negative operations.
* `ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
* `ColorMatrix.SEPIA` is a new constant used by sepia operations.
* `ColorMatrix.LSD` is a new constant used by LSD operations.
* `ColorMatrix.BROWN` is a new constant used by brown operations.
* `ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
* `ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
* `ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
* `ColorMatrix.POLAROID` is a new constant used by polaroid operations.
* `ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
2023-01-23 17:21:11 +00:00
Richard Davey
61278d0812
Optionally pass ColorMatrix to ciopySprite method
2023-01-23 17:16:43 +00:00
Richard Davey
29ac551457
Merge pull request #6358 from samme/feature/warn-for-no-audio-type
...
Warn if no audio URLs are matched
2023-01-23 15:03:20 +00:00
Richard Davey
40e2181c83
Merge pull request #6360 from samme/fix/body-process-blocked-none
...
Set blocked.none in processX(), processY()
2023-01-23 15:02:50 +00:00
samme
ca2cef5281
Set blocked.none in processX(), processY()
2023-01-22 10:30:42 -08:00
Pavle Goloskokovic
0ab4981f86
docs reference updated method name setEmitterFrame
2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff
optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c
added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type
2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58
Phaser.Types.GameObjects.Text.TextStyle fontSize type fix
2023-01-20 21:14:31 +01:00
samme
24197dd09a
Warn if no audio URLs are matched
2023-01-20 11:46:04 -08:00
Alex West
98b4364f55
Whitespace fix
2023-01-20 09:58:20 +00:00
Alex West
663fda13c3
Merge branch 'photonstorm:master' into spatial-sound
2023-01-19 18:21:03 +00:00
Alex West
d124f19c33
Removed redundant comment
2023-01-19 18:09:50 +00:00
Alex West
8f60ada769
First pass at 2D spatial sound.
2023-01-19 18:09:16 +00:00
Richard Davey
68a734e3b6
Reset worldPosition on fire
2023-01-19 17:08:24 +00:00
Richard Davey
8815205900
No need to multiply the camMatrix for every particle. Once is enough.
2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8
setTexture on a 3-slice should change the height now. #6350
2023-01-19 15:15:42 +00:00
Richard Davey
9101bfe5cb
Added setSlices
method. Fix #6350
2023-01-19 15:12:51 +00:00
samme
cc8dcaaded
Fix Texture#has()
2023-01-18 17:29:14 -08:00
Richard Davey
333e766485
Use Clamp
2023-01-18 18:30:07 +00:00
Richard Davey
c906568544
Expose ParticleBounds
2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e
Removed unused code and tidied formatting
2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123
Moved method
2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f
The Particle DeathZone.willKill
method now takes a Particle
instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not.
2023-01-18 16:41:19 +00:00
Richard Davey
2faa1dd824
Merge pull request #6337 from samme/feature/canvastexture-update
...
Add optional update argument to CanvasTexture methods
2023-01-18 16:27:40 +00:00
Richard Davey
38cc6ab651
Merge pull request #6347 from pavle-goloskokovic/master
...
TilemapFilterCallback return value type fix
2023-01-18 16:25:16 +00:00
Richard Davey
9a4c3b0361
Merge pull request #6348 from samme/feature/create-animation-failures
...
Improve the missing frame/texture handling when creating animations
2023-01-18 16:24:31 +00:00
Richard Davey
9549c90b9f
Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it
2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae
Fixed links
2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc
Updated docs
2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80
Fixed the update function and added docs
2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c
Add the new worldPosition
Vector2 and update it
2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe
Don't create the temp parentMatrix
if all we're doing is making a local matrix
2023-01-17 22:59:55 +00:00
Richard Davey
f7f70ac63b
Update ParticleEmitter.js
2023-01-17 20:39:12 +00:00
samme
06671cb810
Improve the missing texture/frame logic
2023-01-17 11:41:22 -08:00
samme
83ebb2d0e9
Fix the missing frame warning, refactor
2023-01-17 11:29:54 -08:00
Richard Davey
815acd71cf
Testing moving Emitter bounds to a ParticleProcessor
2023-01-17 18:42:06 +00:00
Pavle Goloskokovic
815e1460d6
TilemapFilterCallback return value type fix
2023-01-17 15:19:36 +01:00
Richard Davey
27a6c60392
Tidied up jsdocs
2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8
Added ParticleEmitter.hold emitter op
2023-01-17 12:17:07 +00:00
Richard Davey
389b2889ee
Typed return object
2023-01-17 11:53:36 +00:00
Richard Davey
fe13c0f6e9
Prep for Beta 19
2023-01-16 17:36:23 +00:00
Richard Davey
7576666eb6
Fixed path
2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9
Fixed jsdocs and removed functions not needed
2023-01-16 16:03:47 +00:00
Richard Davey
acbcaf1c69
Update Transform.js
2023-01-16 16:03:31 +00:00
Richard Davey
bd38c951c9
Update Browser.js
2023-01-16 15:42:22 +00:00
Richard Davey
fc08015f92
Merge pull request #6342 from samme/docs/misc-9
...
Docs
2023-01-15 21:04:07 +00:00
samme
abf5df32c6
Docs: Phaser.GameObjects.GameObject#addToUpdateList
...
Correct description
2023-01-14 12:46:47 -08:00
Richard Davey
9841602bbe
Renamed matrix, removed old one and added death zone handling on spawn
2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50
fire returns a boolean. Re-ordered ops and added death zone check on spawn.
2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2
willKill takes coordinates now, not a Particle
2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4
Added counter getters and fixed while loop
2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0
Update ParticleEmitterConfig.js
2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7
Update ParticleEmitterConfig.js
2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4
Re-order ops then props. Added colorEase.
2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0
Added setEase
2023-01-11 18:30:23 +00:00
samme
5c5829867c
Docs: Enable#enableBody() and Enable#disableBody()
...
- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
0ad530e790
Exposed EmitterColorOp
2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b
Updated documentation
2023-01-11 17:35:36 +00:00
Richard Davey
8dccc85208
Updated docs
2023-01-11 17:35:17 +00:00
samme
9db1aa2349
Docs: make Graphics defaults read only
2023-01-11 09:31:00 -08:00
samme
90378c6e79
Docs: make originX and originY read only
2023-01-11 09:29:58 -08:00
Richard Davey
e77bd80587
Add new EmitterColorOp and support for it on WebGL
2023-01-11 00:34:35 +00:00
Richard Davey
f770be1cca
Fixed return type
2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74
Allow to set texture via config. Order ops alphabetically.
2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064
Fixed EmitterCreator
2023-01-10 22:49:15 +00:00
Richard Davey
7308d1e6f8
Update SpriteConfig.js
2023-01-10 22:49:07 +00:00
Richard Davey
3eaf5d5679
Fixed Factory jsdocs
2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989
Fixing jsdocs
2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd
Removed ParticleEmitterManager and merged changes into ParticleEmitter
2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b
Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over
2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b
Testing Emitter2 stand-alone
2023-01-09 18:12:19 +00:00
samme
190c3af510
Add optional update to CanvasTexture methods
2023-01-08 09:25:45 -08:00
Richard Davey
fffd2bcb04
Create ParticleEmitter2.js
2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae
Fixed set methods and a typo
2023-01-06 17:41:01 +00:00
Richard Davey
51d10677b1
The Game.registry
, which is a DataManager
instance that can be used as a global store of game wide data will now use its own Event Emitter, instead of the Game's Event Emitter. This means it's perfectly safe for you to now use the Registry to emit and listen for your own custom events without conflicting with events the Phaser Game instance emits.
2023-01-06 17:19:45 +00:00
Richard Davey
8abfcd2f6f
The GenerateVerts
function has a new optional parameter flipUV
which, if set, will flip the UV texture coordinates
2023-01-06 14:41:09 +00:00
Richard Davey
ff94396f05
Set default or the emitter config property won't work
2023-01-06 14:08:14 +00:00
Richard Davey
690f9444ec
Fixed Emitter.getBounds and use of viewBounds
2023-01-06 13:55:13 +00:00
Richard Davey
e4a4f30c27
Restored previous version
2023-01-06 13:54:52 +00:00
Richard Davey
3dbc513e9c
Debugging MergeRect
2023-01-05 18:46:23 +00:00
Richard Davey
7d80a7cce0
Added Emitter.getBounds and viewBounds culling
2023-01-05 17:58:20 +00:00
Richard Davey
9c3a30e79f
Swap to use math const
2023-01-05 17:57:41 +00:00
Richard Davey
f782576c18
Fixed jsdocs
2023-01-05 16:03:09 +00:00
Richard Davey
a30f6a1f92
Updated documentation
2023-01-05 15:35:59 +00:00
Richard Davey
f7195e6545
The GenerateVerts
function no longer errors if the verts and uvs arrays are not the same size and containsZ
is true
2023-01-05 14:57:52 +00:00
Richard Davey
4e642eb994
Added documentation and sort properties
2023-01-05 14:23:41 +00:00
Richard Davey
1bf231f549
Updated TypeDefs
2023-01-05 14:23:28 +00:00
Richard Davey
493289367e
Use sortCallback
2023-01-05 14:23:17 +00:00
Richard Davey
95f3440784
Added sortProperty and sortOrderAsc properties and code. Reworked depthSortCallback.
2023-01-04 16:01:39 +00:00
Richard Davey
32d2f629cb
Added matrix docs and destroy them on shutdown
2023-01-03 22:13:41 +00:00
Richard Davey
9c7ca72145
Updated jsdocs
2023-01-03 22:10:57 +00:00
Richard Davey
ada620b522
The add and remove processes can set the manager property.
2023-01-03 21:45:29 +00:00
Richard Davey
d78df08412
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-01-03 21:31:25 +00:00
Richard Davey
73dd13d3a1
* ParticleEmitterManager.addParticleProcessor
is a new method that allows you to add a Particle Processor instance to the Emitter Manager. The old createGravityWell
method now uses this. * ParticleEmitterManager.removeParticleProcessor
is a new method that will remove a Particle Processor from an Emitter Manager. * ParticleEmitterManager.processors
is a new List property that contains all of the Particle Processors belonging to the Emitter Manager. * The ParticleEmitterManager.wells
property has been removed. You should now use the new processors
property instead, they are functionally identical.
2023-01-03 21:31:19 +00:00
Richard Davey
f1c300a3e9
Added t param to jsdocs
2023-01-03 21:28:00 +00:00
Richard Davey
a177b9ecd1
Updated jsdocs and moved lifeCurrent bail out
2023-01-03 21:27:50 +00:00
Richard Davey
bb4e446930
Revised GravityWell config
2023-01-03 21:09:15 +00:00
Richard Davey
425a5340e1
GravityWell now extends the ParticleProcessor
2023-01-03 21:09:05 +00:00
Richard Davey
1850d61011
Created the ParticleProcessor class
2023-01-03 21:08:55 +00:00
Richard Davey
ff3406ea0e
Fixed scale override
2023-01-03 21:08:43 +00:00
Richard Davey
50f67d51b7
Merge pull request #6336 from jerricko/updateToFix
...
Fix: Tween UpdateTo throws error
2023-01-03 20:48:14 +00:00
Richard Davey
965d7a525a
Fixed scale setter and added kill method
2023-01-03 18:35:32 +00:00
Richard Davey
91ffc0da74
Fixed scale config
2023-01-03 18:35:18 +00:00
Richard Davey
4ea68e9d12
Added overlap method and fixed iterator order
2023-01-03 17:44:30 +00:00
Richard Davey
87e15a4715
Added Particle.bounds and getBounds method
2023-01-03 17:44:11 +00:00
Jerrick Morsey
fb06bbe89d
Fix tween updateTo undefined error
2023-01-03 09:30:52 -07:00
Richard Davey
9e10ee09ce
Added getWorldTransformMatrix
2023-01-03 13:14:40 +00:00
Richard Davey
42b89ae484
Testing getBounds
2023-01-03 13:14:29 +00:00
Richard Davey
a7282a17ec
Update docs
2023-01-03 13:14:21 +00:00
Richard Davey
bc1bc3baba
Destroy the EmitterOps
2023-01-03 12:32:15 +00:00
Richard Davey
4977160222
Call setPosition instead of resetPosition
2023-01-03 12:30:48 +00:00
Richard Davey
afa81ae221
* EmitterOp._onEmit
is a new private reference to the emit callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyEmit
method, to ensure that the Emitter current
property remains current. * EmitterOp._onUpdate
is a new private reference to the update callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyUpdate
method, to ensure that the Emitter current
property remains current. * EmitterOp.destroy
is a new method that nulls all references. This is called automatically when a ParticleEmitter
is itself destroyed.
2023-01-03 12:30:34 +00:00
Richard Davey
ad93e05ec4
The Particle.resetPosition
method has been renamed to setPosition
and it now takes optional x/y parameters. If not given, it performs the same task as resetPosition
did in earlier versions.
2023-01-03 12:23:35 +00:00
Richard Davey
799ee5a84d
No need for config in constructor
...
Current property tracks what's going on
Method is cached on creation and doesn't change
onChange method handles value update only without needing to invoke setMethod again
2023-01-02 23:42:49 +00:00
Richard Davey
dccc27b83c
Lots of updates, including ...
...
No need to pass config to EmitterOp constructor
Always call EmitterOp.loadConfig
No need to check if 'config' exists, as it always should
setEmitZone now swaps the active zone
Emit Zones can have -1 total (infinity)
Quantity emit called properly
Getters now use new 'current' property, so they all work properly
2023-01-02 23:41:09 +00:00
Richard Davey
5efed3989c
Updated docs
2023-01-02 23:38:06 +00:00
Richard Davey
717367a3f9
Added 'randomRangedIntEmit' and 'int' flag
2023-01-02 18:44:34 +00:00
Richard Davey
b10835d599
Update ParticleEmitter.js
2023-01-02 18:18:40 +00:00
Richard Davey
2ed12f208b
Added AlphaSingle and FX components and applied during rendering
2023-01-02 18:18:28 +00:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
716ca4e784
Added DEATH_ZONE event and removed 'emitter' from event names
2023-01-02 17:32:40 +00:00
Richard Davey
50182bfe13
Refactored counters a little. Added 'resetCounters', added emit zone totals and indexes.
2023-01-02 17:12:11 +00:00
Richard Davey
f848b1dbe6
Added emit zone total property
2023-01-02 16:51:56 +00:00
Richard Davey
77ec0b55b8
Call the new emit and death zone emitter methods.
2022-12-30 18:59:07 +00:00
Richard Davey
4bd740acb4
Allow arrays of emit and death zones. Add emit zone counter. Add methods to get emit and death zones.
2022-12-30 18:58:56 +00:00
Richard Davey
fc046b4d5b
Create DeathZoneObject.js
2022-12-30 18:58:30 +00:00
Richard Davey
9f34aa5e14
Create EmitZoneObject.js
2022-12-30 18:58:27 +00:00
Richard Davey
e737db215f
Adding support for multiple death and emission zones
2022-12-27 18:54:26 +00:00
Richard Davey
129033a306
Added optional Float32Array
2022-12-27 18:25:36 +00:00
Richard Davey
463b602608
Use getters
2022-12-27 16:56:05 +00:00
Richard Davey
d72568c8d1
Merge pull request #6332 from ArtemSiz/browser_detection
...
fix the bug when Edge and Opera browsers are not defined
2022-12-27 15:09:50 +00:00
Artem Syzonenko
4a0c786fb9
fix the bug when Edge and Opera browsers are not defined
2022-12-27 13:22:25 +02:00
Bambosh
8038341c96
Compare maxSpeed with updated velocity
2022-12-24 15:26:13 +11:00
Richard Davey
ec18bf6ac7
Fixed url and updated math
2022-12-23 18:54:16 +00:00
Richard Davey
807945bf60
Added STOP and COMPLETE events
2022-12-23 17:29:18 +00:00
Richard Davey
23d5ee7955
Fixed jsdocs
2022-12-23 17:28:56 +00:00
Richard Davey
cdd1044b03
Added stopAfter
property and logic. Added counters typed array. Fixed frequency calculation.
2022-12-22 18:51:40 +00:00
Richard Davey
1d8bcc5408
Added duration to Emitter.start method
2022-12-22 14:57:27 +00:00
Richard Davey
d3ed47b250
Added duration to config def
2022-12-22 14:57:16 +00:00
Richard Davey
264dcc1d8f
ParticleEmitter can now interpolate particles, emits 3 new events and has a new duration option
2022-12-22 14:38:33 +00:00
Richard Davey
f0a39d8bd0
Added new Particle Emitter events
2022-12-22 14:38:11 +00:00
Richard Davey
8d0f7ee0f3
Added ability to interpolate particle onUpdate
2022-12-22 12:20:14 +00:00
Richard Davey
5f8c4ddbac
Chainable
2022-12-22 11:21:30 +00:00
Richard Davey
21299a48ee
You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance
property, or by calling the new ParticleEmitter.fastForward
method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed.
2022-12-22 11:09:11 +00:00
Richard Davey
951964c19e
Update GetLineToLine.js
2022-12-22 00:54:10 +00:00