Richard Davey
f83debe894
Added lots of documentation
2023-03-20 18:44:48 +00:00
Richard Davey
f83cf124aa
Added destroy method
2023-03-20 18:28:58 +00:00
Richard Davey
42610c4fa6
Finished documentation and added destroy method
2023-03-20 18:28:42 +00:00
Richard Davey
5805925cc6
Fixed PostFX on custom render objects
2023-03-20 17:27:18 +00:00
Richard Davey
392640fe93
Fixed Mesh Renderer to work with PostFX
2023-03-20 17:00:30 +00:00
Richard Davey
6282d89f17
Merge pull request #6421 from samme/fix/scene-shutdown-loader
...
Fix error stopping a scene without a loader
2023-03-20 15:21:31 +00:00
Richard Davey
5a486bec6d
Merge pull request #6423 from samme/docs/misc-10
...
Docs
2023-03-20 15:20:52 +00:00
Richard Davey
97387f36f2
Get textureUnit even if batch not flushed
2023-03-20 15:20:35 +00:00
Richard Davey
1750caca18
Update PreFXPipeline.js
2023-03-20 15:20:22 +00:00
Richard Davey
d6c743138e
Docs fix
2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c
Update FX.js
2023-03-20 15:20:06 +00:00
Richard Davey
4abab0ba5b
Beta 21
2023-03-20 15:20:01 +00:00
samme
26726eaf05
Fix error stopping a scene without a loader
2023-03-19 09:13:46 -07:00
samme
cea4eb3a19
Docs: BaseCamera#ignore() entries type
...
Can be a Layer
2023-03-19 09:04:11 -07:00
samme
1e527c4636
Docs: PackFile url argument type
...
Can be an object
2023-03-19 09:03:10 -07:00
Richard Davey
3e432dc0e2
Merge pull request #6414 from ZekeLu/generateFrameNumbers
...
correct the docs for generateFrameNumbers
2023-03-17 16:12:17 +00:00
Richard Davey
6370e16b5d
Fixed applyStencil and removed logs
2023-03-16 21:57:06 +00:00
Richard Davey
4fbd7eec82
Rename zero method and remove logs
2023-03-16 21:56:55 +00:00
Richard Davey
27553a029b
Call clearStencilMask
2023-03-16 21:56:46 +00:00
Richard Davey
b093ece620
Debugging stencil stack
2023-03-16 18:49:43 +00:00
Richard Davey
d316bacedb
Update PreFXPipeline.js
2023-03-16 18:23:35 +00:00
Richard Davey
4c19106c63
Debugging fx stacks
2023-03-16 18:23:30 +00:00
Richard Davey
feb25f8d71
Don't need this part any more
2023-03-16 18:23:01 +00:00
Richard Davey
b3b12ae62c
Testing pre/post mix
2023-03-14 22:03:38 +00:00
Richard Davey
8b2a701dbd
Tidying up and restore stencil
2023-03-14 19:46:55 +00:00
Richard Davey
560dc8a783
Restore the stencil before draw
2023-03-14 19:46:41 +00:00
Richard Davey
67592a0888
Store the level, fixed the stencil func for framebuffers and made level public
2023-03-14 19:46:18 +00:00
Richard Davey
38438954b8
Removed logs
2023-03-14 19:45:52 +00:00
Richard Davey
5b12080cef
Added methods zeroStencilMask and restoreStencilMask
2023-03-14 19:45:44 +00:00
Richard Davey
d28863c986
Removed the logs and now zero the stencil upon bind
2023-03-14 19:42:09 +00:00
Richard Davey
f82bf52cad
Why clear alpha?
2023-03-09 18:34:01 +00:00
Richard Davey
9971c9f940
Fixed component
2023-03-09 18:33:54 +00:00
Richard Davey
2230a08e7e
Fixed issue with cycle: true
on frame and animation particle emitter configs
2023-03-09 18:12:19 +00:00
Richard Davey
c8acb16fa7
Added { willReadFrequently }
to every canvas context, no matter where it comes from
2023-03-09 17:30:04 +00:00
Zeke Lu
382b233c3d
correct the docs for generateFrameNumbers
...
1. the function used in the example should be this.anims.generateFrameNumbers
instead of this.anims.generateFrameNames.
2. the end frame in the example should be 11 instead of 12
(see 6761ec92f5
).
3. mark the "config" parameter as optional (the one for generateFrameNames is
already marked as optional).
2023-03-05 13:02:32 +08:00
Richard Davey
f3028118d3
Debugging
2023-03-03 18:54:02 +00:00
Richard Davey
684a2ab35a
setFramebuffer accepts texture and clear param
2023-03-03 18:53:36 +00:00
Richard Davey
b32286d198
Update PostFXPipeline.js
2023-03-03 18:53:36 +00:00
Richard Davey
4ce142c25b
Working through fbo debugging
2023-03-03 13:41:57 +00:00
Richard Davey
4914e3ca36
DynamicTexture RenderTarget will autoResize. Fix #6411
2023-03-03 13:09:25 +00:00
Richard Davey
d51a8fb888
Improved jsdocs
2023-03-02 21:59:35 +00:00
Richard Davey
fab1acd022
Debug logs
2023-03-02 18:46:23 +00:00
Richard Davey
4877efbe36
Added hasDepthBuffer property
2023-03-02 18:46:16 +00:00
Richard Davey
d1f2fb8dfc
Reset current fbo instead of null
2023-03-02 18:46:04 +00:00
Richard Davey
8b493834dc
Log can take any parameters
2023-03-02 18:45:42 +00:00
Richard Davey
4ae57fa593
Update jsdocs
2023-03-02 18:17:08 +00:00
Richard Davey
eaf6fa7f45
Added log method, depth buffer and missing parameter default
2023-03-02 18:16:59 +00:00
Richard Davey
4b1d3430b7
Update const.js
2023-03-01 15:19:37 +00:00
Richard Davey
aa3e1d17ce
Updated documentation
2023-02-27 16:26:04 +00:00
Richard Davey
c4ab06d19f
Calling setPostPipeline
on a Game Object will now pass the pipelineData
configuration object (if provided) to the pipeline instance being created.
2023-02-27 15:12:52 +00:00