Richard Davey
|
f6124e253b
|
New dist builds
|
2018-10-25 16:27:21 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
|
Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
|
6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
|
1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
|
Richard Davey
|
ff03c4389c
|
Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
|
Richard Davey
|
8d12286b01
|
New buid
|
2018-10-24 23:46:31 +01:00 |
|
Richard Davey
|
3c80553834
|
Spine GL now resets pipeline properly
|
2018-10-24 23:46:10 +01:00 |
|
Richard Davey
|
7e783cabbf
|
Spine now rendering in WebGL
|
2018-10-24 17:25:38 +01:00 |
|
Richard Davey
|
864913ceee
|
config update
|
2018-10-24 17:25:21 +01:00 |
|
Richard Davey
|
3f7b406643
|
Only flip for Canvas
|
2018-10-24 17:25:03 +01:00 |
|
Richard Davey
|
74cebf0a0e
|
dist tests
|
2018-10-24 17:24:48 +01:00 |
|
Richard Davey
|
769f40e117
|
Updated configs
|
2018-10-24 17:24:32 +01:00 |
|
Richard Davey
|
6092892beb
|
Splitting Spine plugin up into renderer bundles
|
2018-10-24 14:09:11 +01:00 |
|
Richard Davey
|
f5f1e8ef15
|
Added Spine Game Object and fully working canvas renderer
|
2018-10-24 12:41:56 +01:00 |
|
Richard Davey
|
15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
|
Richard Davey
|
7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
|
Richard Davey
|
7dfba74940
|
Spine plugin updates
|
2018-10-23 17:47:36 +01:00 |
|
Richard Davey
|
849403adb6
|
Added Spine plugin webpack build
|
2018-10-22 17:15:45 +01:00 |
|
Richard Davey
|
557955e057
|
Merging Scale Manager and Spine Plugin back into master
|
2018-10-18 14:59:27 +01:00 |
|
Richard Davey
|
61f74a2fc6
|
The loadPlayerPhoto function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete event to fire properly.
|
2018-10-17 15:15:46 +01:00 |
|
Richard Davey
|
5b6f9a3876
|
Adding Spine runtimes for testing potential plugin
|
2018-10-02 16:59:36 +01:00 |
|
Richard Davey
|
c704dc450a
|
Fixed jsdoc definitions
|
2018-09-25 11:36:36 +01:00 |
|
Richard Davey
|
3fb0f7c57b
|
Swapped to new event handler
|
2018-09-20 16:58:48 +01:00 |
|
Richard Davey
|
9495b92101
|
Added plugin readme
|
2018-09-20 16:58:31 +01:00 |
|
Richard Davey
|
cbb99ac536
|
Updated docs
|
2018-09-20 14:14:36 +01:00 |
|
Richard Davey
|
72ac4a1cda
|
Added new FB build configs
|
2018-09-20 14:13:59 +01:00 |
|
Richard Davey
|
2292500094
|
Finished FB docs
|
2018-09-20 11:49:39 +01:00 |
|
Richard Davey
|
5b5014744a
|
Starting Leaderboard docs
|
2018-09-19 17:09:08 +01:00 |
|
Richard Davey
|
1c3e9fb598
|
API documentation complete
|
2018-09-19 16:45:02 +01:00 |
|
Richard Davey
|
0646843d49
|
Updated log and docs
|
2018-09-19 14:13:55 +01:00 |
|
Richard Davey
|
61c3157e2b
|
Added jsdocs
|
2018-09-19 13:50:33 +01:00 |
|
Richard Davey
|
a103b0e6a6
|
Fixed FB Plugin paths to avoid build errors if plugin is enabled.
|
2018-09-04 12:35:23 +01:00 |
|
Richard Davey
|
618754b411
|
Moved FB plugin to plugins folder
|
2018-08-23 18:10:46 +01:00 |
|
Richard Davey
|
0e27dc33e4
|
When a Sprite3D object is added to a Camera via Camera.add it is now added to the Display and Update Lists. Fix #3945
|
2018-08-23 15:53:33 +01:00 |
|
Richard Davey
|
ca0322a511
|
Added link
|
2018-08-23 15:49:29 +01:00 |
|
Richard Davey
|
ba4816c99c
|
Typo plus example
|
2018-08-23 15:48:28 +01:00 |
|
Richard Davey
|
fc51f3a2db
|
Updated log and added plugin readme
|
2018-08-23 15:44:53 +01:00 |
|
Richard Davey
|
b25ff9e065
|
Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
|
2018-08-23 15:30:21 +01:00 |
|
Richard Davey
|
beb286297c
|
Camera3D Plugin moved out of the main src folder to optional plugin
|
2018-08-23 13:18:25 +01:00 |
|
photonstorm
|
1a313415e3
|
Tidying up.
|
2014-11-25 00:24:29 +00:00 |
|
photonstorm
|
5eb7ae2cb0
|
Plugins moved to their own new repo.
|
2014-05-08 01:57:21 +01:00 |
|
photonstorm
|
410bc389ed
|
Tidying up ready to move the plugins to their own repo.
|
2014-05-08 01:57:21 +01:00 |
|
Richard Davey
|
570e8acabb
|
Joystick updates.
|
2014-05-07 18:10:13 +01:00 |
|
Richard Davey
|
281e84ee9b
|
Start of the Virtual Joystick plugin.
Fixes to Point.angle.
|
2014-05-07 16:35:08 +01:00 |
|
photonstorm
|
21b47b3904
|
Added putTile support.
|
2014-05-07 02:57:31 +01:00 |
|
photonstorm
|
041bbd430c
|
Tilemap.getTile has a new nonNull parameter. If true it won't return null for empty tiles, but will return the actual Tile in that location.
|
2014-05-07 01:30:48 +01:00 |
|
photonstorm
|
91f8f96a76
|
TilemapWalker allows you to set a location marker into a tilemap. You can then move around with commands such as moveForward, turnLeft, etc.
New consts: Phaser.Tilemap.NORTH, SOUTH, EAST and WEST to use with the TileMapWalker Plugin.
|
2014-05-07 00:10:48 +01:00 |
|
photonstorm
|
27d62aa147
|
Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel.
|
2014-04-28 03:25:45 +01:00 |
|