Richard Davey
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cbaed39204
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Update CHANGELOG.md
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2020-07-30 22:38:17 +01:00 |
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Richard Davey
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a39bcfe69a
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Always return chars
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2020-07-30 22:38:06 +01:00 |
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Richard Davey
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a678f723c6
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Always calculate includeChars
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2020-07-30 22:37:34 +01:00 |
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Richard Davey
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1579069c50
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Pixel accurate character data
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2020-07-30 18:24:04 +01:00 |
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Richard Davey
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eef67b6c11
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Update BitmapTextWebGLRenderer.js
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2020-07-30 18:23:50 +01:00 |
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Richard Davey
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77feb773fd
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Fixed descriptions
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2020-07-30 18:23:45 +01:00 |
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Richard Davey
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625fb14354
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Update .editorconfig
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2020-07-30 18:23:37 +01:00 |
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Richard Davey
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bf4c475e85
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Floor drawFillRect values
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2020-07-30 18:10:23 +01:00 |
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Richard Davey
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b108cd03f0
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Fix call to GetBitmapTextSize
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2020-07-30 15:43:43 +01:00 |
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Richard Davey
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f5a863b6e5
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Update CHANGELOG.md
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2020-07-30 15:24:53 +01:00 |
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Richard Davey
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408a545aac
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BitmapTextWord , BitmapTextCharacter and BitmapTextLines are three new type defs that are now part of the BitmapTextSize config object, as returned by getTextBounds . This improves the TypeScript defs and JS Docs for this object.
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2020-07-30 15:24:49 +01:00 |
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Richard Davey
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286be7df49
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The GetBitmapTextSize and BitmapText.getTextBounds functions have a new boolean parameter includeChars . When set to true it will include a characters array in the returned bounds object that contains the scaled position coordinates of each character in the BitmapText, which you could use for tasks such as determining which character of the object was clicked.
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2020-07-30 15:14:25 +01:00 |
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Richard Davey
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57fc54a42b
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Update CHANGELOG.md
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2020-07-30 14:47:33 +01:00 |
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Richard Davey
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cc3d3f7da3
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The GetBitmapTextSize function used Math.round on the values, if the round parameter was true , which didn't create integers. It now uses Math.ceil instead to give integer results.
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2020-07-30 14:47:31 +01:00 |
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Richard Davey
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841389628e
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The BitmapText.getTextBounds method was being called every frame, even if the bounds didn't change, potentially costing a lot of CPU depending on the text length and quantity of them. It now only updates the bounds if they change.
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2020-07-30 14:46:32 +01:00 |
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Richard Davey
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ffc180c14d
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Update CHANGELOG.md
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2020-07-30 12:58:38 +01:00 |
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Richard Davey
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ce9c750175
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Geom.Polygon.Translate is a new function that allows you to translate all the points of a polygon by the given values.
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2020-07-30 12:58:35 +01:00 |
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samme
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f653a51cc0
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Docs: generic return for add.existing()
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2020-07-29 12:19:09 -07:00 |
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Richard Davey
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4c6458b500
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Update CHANGELOG.md
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2020-07-29 18:12:43 +01:00 |
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Richard Davey
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ee92d1dac9
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Geom.Intersects.GetLineToPolygon is a new function that checks for the closest point of intersection between a line segment and an array of polygons.
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2020-07-29 18:12:40 +01:00 |
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Richard Davey
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771509d6c2
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Phaser.Types.Math.Vector4Like is a new data type representing as Vector 4 like object.
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2020-07-29 17:42:12 +01:00 |
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Richard Davey
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23c00d148d
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Phaser.Types.Math.Vector3Like is a new data type representing as Vector 3 like object.
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2020-07-29 17:41:59 +01:00 |
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Richard Davey
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acab9294f3
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Update CHANGELOG.md
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2020-07-29 17:16:00 +01:00 |
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Richard Davey
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517183fd2e
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Geom.Intersects.GetLineToLine is a new function that will return a Vector3 containing the point of intersection between 2 line segments, with the z property holding the distance value.
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2020-07-29 17:15:57 +01:00 |
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mk360
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a7371b9a85
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[types] allow Text#setPadding to receive an object
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2020-07-24 18:48:17 +03:00 |
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Richard Davey
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41c76d88b1
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Beta tag
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2020-07-24 15:34:00 +01:00 |
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Richard Davey
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11bb1f20c1
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Update CHANGELOG.md
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2020-07-23 18:06:20 +01:00 |
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Richard Davey
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fb1306e8f2
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The MatterAttractors plugin, which enables attractors between bodies, has been fixed. The original plugin only worked if the body with the attractor was _first_ in the world bodies list. It can now attract any body, no matter where in the world list it is. Fix #5160
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2020-07-23 18:06:17 +01:00 |
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samme
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7685067310
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Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
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2020-07-23 09:48:53 -07:00 |
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Richard Davey
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0999824015
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Update CHANGELOG.md
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2020-07-23 17:35:47 +01:00 |
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Richard Davey
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86f35ef9cf
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Updated docs
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2020-07-23 17:35:47 +01:00 |
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Richard Davey
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b6b570fb91
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Merge pull request #5233 from samme/patch-3
Docs: protect ScaleManager#onFullScreenChange
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2020-07-23 17:10:14 +01:00 |
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Richard Davey
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b51a40c1a1
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Update RenderTexture.js
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2020-07-23 17:01:37 +01:00 |
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Richard Davey
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bb3b67c16f
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Update RenderTextureWebGLRenderer.js
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2020-07-23 17:01:25 +01:00 |
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Richard Davey
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25e1d7daea
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Update CHANGELOG.md
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2020-07-23 16:24:47 +01:00 |
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Richard Davey
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c31a9ad4e5
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WebGLRenderer.unbindTextures is a new method that will activate and then null bind all WebGL textures.
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2020-07-23 16:24:44 +01:00 |
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Richard Davey
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556b5b05be
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Update TextureSource.js
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2020-07-23 16:23:14 +01:00 |
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Richard Davey
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9607ce89c7
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Update RenderTextureWebGLRenderer.js
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2020-07-23 16:22:46 +01:00 |
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Richard Davey
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9b278554d3
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RenderTexture.resize (which is called from setSize ) wouldn't correctly set the TextureSource.glTexture property, leading to bindTexture: attempt to use a deleted object errors under WebGL.
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2020-07-23 16:22:38 +01:00 |
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samme
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02f6c51ff5
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Docs: protect ScaleManager#onFullScreenChange
#5229
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2020-07-22 11:22:43 -07:00 |
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Richard Davey
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27426dd0b6
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Testing RenderTextures (currently broken, will fix next week)
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2020-07-17 18:08:39 +01:00 |
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Richard Davey
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0ff08a2994
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Update RopeWebGLRenderer.js
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2020-07-17 17:07:34 +01:00 |
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Richard Davey
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1eb3464f30
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Use multi-texturing
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2020-07-17 17:05:05 +01:00 |
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Richard Davey
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99aa8bc2a7
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Update CHANGELOG.md
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2020-07-17 17:04:54 +01:00 |
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Richard Davey
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8210700124
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Enable the pipelines again
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2020-07-17 17:04:49 +01:00 |
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Richard Davey
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491ca62373
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The TextureTintStripPipeline now extends TextureTintPipeline and just changes the topolgy, vastly reducing the filesize.
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2020-07-17 17:04:40 +01:00 |
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Richard Davey
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8d976d6ed5
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WebGLRenderer.textureFlush is a new property that keeps track of the total texture flushes per frame.
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2020-07-17 16:36:18 +01:00 |
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Richard Davey
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a310bd08c0
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Update CHANGELOG.md
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2020-07-17 15:49:07 +01:00 |
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Richard Davey
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f3ebada1e0
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Tidy up everything after rendering
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2020-07-17 15:49:03 +01:00 |
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Richard Davey
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9280a73bf9
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StaticTilemapLayer now includes the ModelViewProjection mixin, so it doesn't need to modify the pipeline during rendering.
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2020-07-17 15:48:53 +01:00 |
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