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Update RopeWebGLRenderer.js
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@ -56,10 +56,6 @@ var RopeWebGLRenderer = function (renderer, src, interpolationPercentage, camera
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camMatrix.multiply(spriteMatrix, calcMatrix);
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}
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var frame = src.frame;
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// var texture = frame.glTexture;
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var vertices = src.vertices;
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var uvs = src.uv;
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var colors = src.colors;
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