Updated docs

This commit is contained in:
Richard Davey 2020-07-23 17:35:40 +01:00
parent b6b570fb91
commit 86f35ef9cf

View file

@ -15,8 +15,11 @@ var LIGHT_COUNT = 10;
/**
* @classdesc
* ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights.
* This pipeline extends TextureTintPipeline so it implements all it's rendering functions
* and batching system.
*
* It works by using a custom shader, combined with Light Game Objects, that provides an ambient
* illumination effect in your games.
*
* This pipeline extends TextureTintPipeline so it implements all of its rendering functions and batching system.
*
* @class ForwardDiffuseLightPipeline
* @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline