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Update CHANGELOG.md
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@ -119,6 +119,7 @@ If you used any of them in your code, please update to the new function names be
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* `Config.batchSize` has been increased from 2000 to 4096.
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* Removed the Deferred Diffuse fragment and vertex shaders from the project, as they're not used.
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* `StaticTilemapLayer.upload` will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.
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* `StaticTilemapLayer` now includes the `ModelViewProjection` mixin, so it doesn't need to modify the pipeline during rendering.
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### Bug Fixes
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