Docs: generic return for add.existing()

This commit is contained in:
samme 2020-07-29 12:19:09 -07:00
parent 000beb2bd0
commit f653a51cc0
2 changed files with 4 additions and 0 deletions

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@ -112,6 +112,8 @@ var GameObjectFactory = new Class({
* @method Phaser.GameObjects.GameObjectFactory#existing
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [child,$return]
*
* @param {(Phaser.GameObjects.GameObject|Phaser.GameObjects.Group)} child - The child to be added to this Scene.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was added.

View file

@ -101,6 +101,8 @@ var Factory = new Class({
* @method Phaser.Physics.Arcade.Factory#existing
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - A Game Object.
* @param {boolean} [isStatic=false] - Create a Static body (true) or Dynamic body (false).
*