Richard Davey
9aa1e0c2a9
Merge pull request #6216 from JernejHabjan/visible-children-performance
...
Improve visible children performance
2022-09-29 14:54:16 +01:00
Richard Davey
b2d47b11c1
Merge pull request #6214 from rexrainbow/getviewport-with-camera
...
Get viewport under a camera
2022-09-29 14:40:08 +01:00
Richard Davey
347413afb1
Merge pull request #6227 from EmilSV/tween-fixes
...
Tween fixes
2022-09-29 14:36:26 +01:00
Richard Davey
70da8df4a1
Merge pull request #6228 from EmilSV/tween-seek-fix
...
Tween seek use less then instead of less or equal
2022-09-29 14:35:50 +01:00
Richard Davey
3528354a4b
Added handy 'stamp' method
2022-09-28 22:43:29 +01:00
Richard Davey
064a1e0f4f
Added resetStamp
2022-09-28 22:43:20 +01:00
Richard Davey
0d951029b6
No need for 'this.frame'
2022-09-28 20:57:50 +01:00
Richard Davey
a60660a474
Create on READY
2022-09-28 20:57:42 +01:00
Richard Davey
e3503ef8b4
All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source
parameter: addSpriteSheet
, addAtlas
, addAtlasJSONArray
, addAtlasJSONHash
, addAtlasXML
and addAtlasUnity
. This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures.
2022-09-28 20:34:34 +01:00
Richard Davey
8bfe54287a
Updated documentation
2022-09-28 19:53:59 +01:00
Richard Davey
676f0db838
Added Stamp
2022-09-28 19:53:49 +01:00
Richard Davey
0e57db40d4
Improved docs
2022-09-28 19:09:35 +01:00
Richard Davey
f9ecb2461b
Update DynamicTexture.js
2022-09-28 17:51:09 +01:00
Richard Davey
d64878736f
Testing out the new DynamicTexture
2022-09-27 23:39:23 +01:00
Richard Davey
d3de5ef1e4
SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list.
2022-09-27 23:39:04 +01:00
Richard Davey
3dff7f07d2
Tween needs to persist
2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f
Create NineSlice.js
2022-09-27 18:42:50 +01:00
Richard Davey
62f3315b1c
Trying DynamicTexture (to replace RenderTexture)
2022-09-27 18:42:46 +01:00
Richard Davey
b13232c211
Moved nineslice out, use multi pipeline and make snapshot functions smaller
2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603
Allow negative offsets
2022-09-27 13:29:34 +01:00
Richard Davey
e15f2414d6
Update TextureManager.js
2022-09-26 23:18:12 +01:00
Richard Davey
90ad29e958
Renamed frameFill to repeat and made it a lot more flexible.
...
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
9ca7513b14
Use Tween.callbackScope fix #6229
2022-09-26 21:42:24 +01:00
Richard Davey
291f3049e6
RenderTexture.isDrawing
is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331
Fixed repeating methods
2022-09-26 18:06:28 +01:00
Richard Davey
af66164302
Testing 9-slice
2022-09-26 18:00:15 +01:00
Richard Davey
1283ca8198
The TextureManager.get
methof can now accept a Frame
instance as its parameter, which will return the frames parent Texture.
2022-09-26 17:18:04 +01:00
Richard Davey
ff4d7084d9
Update IsPlainObject.js
2022-09-26 17:15:45 +01:00
Richard Davey
3d0d2b4d94
The GameObject#setFrame
method can now accept a Frame
instance as its parameter, which will also automatically update the Texture the Game Object is using.
2022-09-26 17:15:34 +01:00
Richard Davey
25ab9f329d
TextureManager.parseFrame
is a new method that will return a Texture Frame instance from the given argument, which can be a string, array, object or Texture instance.
2022-09-26 15:28:41 +01:00
Richard Davey
5320402a07
The endFrame
and startFrame
properties of the SpriteSheet
parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given startFrame
so that is frame zero and end at endFrame
, regardless how many other frames are in the sheet.
2022-09-24 21:35:58 +01:00
Emil Schnedler Vad
340f9d29a1
made seek use less then instead of less or equal
2022-09-23 22:00:30 +02:00
Emil Schnedler Vad
f07042cbc4
BaseTween and TweenChain available from Phaser.Tweens
2022-09-23 20:53:51 +02:00
Emil Schnedler Vad
169faa6b96
made tweenManager# chain use TweenChainBuilderConfig
2022-09-23 13:07:16 +02:00
Richard Davey
ab04cb6c05
Lots of LightPipeline improvements
...
* The Light Pipeline no longer creates up to `maxLights` copies of the Light shader on boot. Previously it would then pick which shader to use, based on the number of visible lights in the Scene. Now, the number of lights is passed to the shader and branches accordingly. This means rather than compiling _n_ shaders on boot, it now only ever needs to create one.
* You can now have no lights in a Scene, but the Scene will still be impacted by the ambient light. Previously, you always needed at least 1 light to trigger ambient light (thanks jstnldrs)
* The `Light.frag` shader now uses a new `uLightCount` uniform to know when to stop iterating through the max lights.
* The `LightPipeline.LIGHT_COUNT` constant has been removed as it's not used internally.
* The `LightPipeline` previous created a global level temporary vec2 for calculations. This is now part of the class as the new `tempVec2` property.
2022-09-23 00:42:04 +01:00
Richard Davey
a135271f19
Use new uLightCount uniform
2022-09-23 00:41:47 +01:00
Richard Davey
b789742636
Update Utils.js
2022-09-22 14:55:29 +01:00
Richard Davey
9d43583a63
This shader is just better. More crappy iOS testing needed though.
2022-09-21 23:13:04 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6
Fixed jsdocs
...
Fix #6195
2022-09-21 21:10:52 +01:00
Richard Davey
71703ff19c
GameConfig.stableSort
is a new optional property that will control if the internal depth sorting routine uses our own StableSort function, or the built-in browser Array.sort one. Only modern browsers have a _stable_ Array.sort implementation, which Phaser requires. Older ones need to use our function instead. Set to 1 to use the legacy version, 0 to use the ES2019 version or -1 to have Phaser try and detect which is best for the browser
...
Ref #6217
2022-09-21 17:52:57 +01:00
Richard Davey
cf397b7c13
Added missing safariVersion and new es2019 test
2022-09-21 17:35:47 +01:00
Richard Davey
7c9d6a180b
Testing native stable sort
2022-09-21 16:34:08 +01:00
Richard Davey
17415902ab
The Texture.destroy
method will only destroy sources, dataSources and frames if they exist, protecting against previously destroyed instances.
2022-09-21 14:06:58 +01:00
Richard Davey
4dcf3b1622
Getting ready for Beta 11
2022-09-20 23:23:26 +01:00
Richard Davey
6fe41a4845
Fix path
2022-09-20 22:24:27 +01:00
Richard Davey
06b1adca14
Lint fix
2022-09-20 22:23:09 +01:00
Richard Davey
6c70869ea4
Lots of jsdoc / TS fixes
2022-09-20 22:17:21 +01:00
Richard Davey
c5610630a1
Lots of jsdoc fixes and Tween State updates
2022-09-20 18:44:44 +01:00
Richard Davey
2834dba8d0
jsdoc fixes
2022-09-20 17:36:31 +01:00
Richard Davey
a4d7c6d680
Fixed destroy
2022-09-20 16:39:01 +01:00
Richard Davey
ded399e727
Call addFrame
2022-09-20 13:09:01 +01:00
Richard Davey
e42c814af8
Corrected jsdocs
2022-09-20 13:08:53 +01:00
Richard Davey
009ad199bf
Updated to use the new BaseTweenData to avoid duplicate props and methods
2022-09-20 12:40:28 +01:00
Richard Davey
e2389927ea
Create BaseTweenData.js
2022-09-20 12:40:15 +01:00
Richard Davey
6e0566ced4
Fixed target getting bug
2022-09-19 23:24:23 +01:00
Richard Davey
c6338aab5f
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-09-19 22:52:44 +01:00
Richard Davey
09b7901380
Supports making TweenFrameData
2022-09-19 22:52:39 +01:00
Richard Davey
9b70d1c998
Added addFrameData
method
2022-09-19 22:52:26 +01:00
Richard Davey
ff8d86c516
Force yoyo for repeat (or it all looks wrong)
2022-09-19 22:52:15 +01:00
samme
cfb92c6957
Give TilemapLayer origin (0, 0)
2022-09-19 08:33:33 -07:00
Richard Davey
ef5f40c1b8
Support TweenFrameData
2022-09-16 18:53:47 +01:00
Richard Davey
4e40a6941a
Create TweenFrameData.js
2022-09-16 18:53:35 +01:00
Richard Davey
f7583926cc
t1 and t2 don't need to be properties
2022-09-16 18:53:30 +01:00
Richard Davey
d42122d05b
Added completeAfterLoop method
2022-09-16 17:50:18 +01:00
Richard Davey
618891bcda
The TextureManager.addSpriteSheet
method will now allow you to pass in a Phaser Texture as the 2nd parameter. This allows you to add sprite sheet data to textures that came from external sources, such as SVG files or canvas elements.
2022-09-15 22:30:59 +01:00
Richard Davey
0b14cc4898
Update BaseTween.js
2022-09-14 23:22:34 +01:00
Richard Davey
20e8c183c2
Fixed
2022-09-14 22:34:08 +01:00
Richard Davey
fc231a23b2
Fixed path
2022-09-14 14:16:44 +01:00
Richard Davey
de8614356d
All method and property jsdocs done
2022-09-13 23:34:19 +01:00
Richard Davey
b419f79b6a
Added remove method
2022-09-13 23:34:09 +01:00
Richard Davey
673a7251d4
Make the creation methods a lot more flexible
2022-09-13 22:54:18 +01:00
Richard Davey
94b3e19c75
Remove un-used method
2022-09-13 22:54:02 +01:00
Richard Davey
3429946b13
Update TweenChainBuilder.js
2022-09-13 22:53:51 +01:00
Richard Davey
c05d8d6c6c
All method and property docs done. Fixed init, restart and others.
2022-09-13 22:53:45 +01:00
Richard Davey
b8a3cf9232
Extends BaseTween and start delay and lots of other fixes
2022-09-13 18:47:12 +01:00
Richard Davey
a2b349d745
Extends BaseTween
2022-09-13 18:46:57 +01:00
Richard Davey
c6250fe62c
Update TweenBuilderConfig.js
2022-09-13 18:46:46 +01:00
Richard Davey
20ff1c99ec
add
can now take Tween instances and chain
uses the new TweenChainBuilder
2022-09-13 18:46:41 +01:00
Richard Davey
de53735e93
Added START_DELAY const
2022-09-13 18:45:20 +01:00
Richard Davey
2c5cdf7023
Removed non-BaseTween methods
2022-09-13 18:45:11 +01:00
Richard Davey
8705f2a606
If you pass in a tween, return it. Also use merged defaults and base type
2022-09-13 18:44:56 +01:00
Richard Davey
1a509fbd98
Create TweenChainBuilder.js
2022-09-13 18:44:36 +01:00
Richard Davey
6c2fc3fcba
Working on BaseTween again so Chain can share the features
2022-09-13 13:16:31 +01:00
Richard Davey
bdbadd1339
Update CreateGroupLayer.js
2022-09-12 20:17:11 +01:00
Richard Davey
96203aac19
Swap to use TweenChain
2022-09-12 18:50:01 +01:00
Richard Davey
bfce0c147b
Update Tween.js
2022-09-12 18:49:53 +01:00
Richard Davey
0f6977c03e
Update TweenChain.js
2022-09-12 18:49:49 +01:00
Jernej Habjan
f8030d5ed8
Lint fixes
2022-09-11 10:34:58 +02:00
samme
1a5320dc08
Rope and Video already on update list
2022-09-10 08:44:43 -07:00
Richard Davey
672fe0c97f
Create TweenChain.js
2022-09-08 22:57:50 +01:00
Richard Davey
4e866b6046
onComplete can handle the pending state
2022-09-08 22:57:47 +01:00
Richard Davey
bdce1b255f
Update index.js
2022-09-08 21:36:28 +01:00
Richard Davey
5a7949b391
Refactored updated to handle progress better
2022-09-08 18:54:19 +01:00
Jernej Habjan
272f61eda2
Improve visible children performance
2022-09-08 19:18:45 +02:00
Richard Davey
145832ed93
Destroying a WebAudioSound
in the same game step as destroying the Game itself would cause an error when trying to disconnect already disconnected Web Audio nodes. WebAudioSound
will now bail out of its destroy sequence if it's already pending removal.
2022-09-08 14:53:02 +01:00
Rex
05d4d87b2c
Get viewport under a camera
2022-09-08 09:52:18 +08:00
Richard Davey
3f89904040
Fixed a bug where setting repeat
and hold
would cause the Tween to include one final hold before marking itself as complete. It now completes as soon as the final repeat concludes, not after an addition hold.
2022-09-07 22:40:35 +01:00
Richard Davey
f3d798d4b4
Rename to avoid conflict with tween property of same name
2022-09-07 22:05:40 +01:00
Richard Davey
a2a492bb9f
Optimize the update flow with new countdown boolean
2022-09-07 18:49:28 +01:00