samme
f4c011496c
Fix PathFollower always at end of path
2020-01-16 14:44:26 -08:00
Richard Davey
4a6b2087f7
Fixed internal callback handlers
2020-01-15 12:45:59 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
e1a6214c9b
A DOMElement
will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b
DOMElement
has a new private method handleSceneEvent
which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy
method.
2020-01-15 11:15:09 +00:00
Richard Davey
90c8825ddb
A PathFollower
with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
2020-01-15 10:42:56 +00:00
Richard Davey
08c4ab0e4c
Added internalCreateCallback
and internalRemoveCallback
to a Group
2020-01-14 23:55:21 +00:00
Richard Davey
a81c2ea132
When playing an Animation, if you were to play another, then pause it, then play another the internal _paused
wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
2020-01-14 22:42:14 +00:00
Richard Davey
1928480913
Fixed JSDocs
2020-01-13 12:35:33 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
...
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
2d3a87a3a6
Updated existing
for TS defs. Fix #4941
2020-01-06 13:33:23 +00:00
Richard Davey
5e027f7031
Added JSDocs
2020-01-02 16:45:28 +00:00
Richard Davey
4892cc7feb
The Graphics
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
2019-12-28 17:37:13 +00:00
Richard Davey
6ffdacc959
The DOMElement
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
2019-12-28 17:37:04 +00:00
Richard Davey
e6464f6ad3
Merge branch 'master' of https://github.com/photonstorm/phaser
2019-12-28 17:29:11 +00:00
Richard Davey
f0e7a9bcf9
The Container
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916
2019-12-28 17:27:31 +00:00
Richard Davey
949d882788
The Shape
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects.
2019-12-28 17:27:15 +00:00
Richard Davey
695cb7e4e2
AlphaSingle
is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
2019-12-28 17:27:01 +00:00
Richard Davey
5130fccbf5
Merge pull request #4921 from samme/feature/emitter-remove
...
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-28 16:35:07 +00:00
Richard Davey
5adf6382ff
Merge pull request #4922 from samme/feature/emitter-setTint
...
Add ParticleEmitter#setTint()
2019-12-28 16:33:39 +00:00
J.C
936563df11
Crop component is missing from RenderTexture
class
2019-12-27 17:01:14 +08:00
samme
15506e0faf
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
2019-12-23 10:36:35 -08:00
samme
559c89eaf2
Add ParticleEmitter#setTint()
2019-12-23 09:25:35 -08:00
Richard Davey
66a25e2117
Setting lineSpacing
in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText
yourself. If set, it's now applied on instantiation. Fix #4901
2019-12-18 14:55:12 +00:00
Richard Davey
752999c92b
The Mesh
and Quad
Game Objects have had the GetBounds
component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
2019-12-18 14:43:23 +00:00
Richard Davey
205bbab268
Merge pull request #4886 from rexrainbow/text-wrap
...
Don't add white space at last word of a line
2019-12-18 14:31:11 +00:00
Richard Davey
e5ab24ec8c
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
...
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
2019-12-18 14:29:25 +00:00
Richard Davey
427d88ed79
Merge pull request #4913 from javigaralva/fix-doc-static-functions
...
Fix doc static functions
2019-12-18 14:28:51 +00:00
Javier García Álvarez
9d418eae73
Fixed jsdoc types to get TS definition intellisense.
2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834
Add optional params to ParseFromAtlas doc
2019-12-18 12:22:30 +01:00
Javier García Álvarez
dbaf6f1f75
Fixed jsdocs @name to @method
2019-12-18 11:48:30 +01:00
Javier García Álvarez
718db273c2
Added doc for GameObjectFactory.register
and GameObjectFactory.remove
2019-12-18 11:32:29 +01:00
Javier García Álvarez
7576c824af
Fixed semicolon in updateList doc
2019-12-18 10:38:44 +01:00
Chris Andrew
15ac5e736a
#4903 Clarified z position documentation by linking to depth GO component.
2019-12-09 16:57:05 +00:00
Hua
3c4cf8834e
Don't add white space at last word of a line
2019-11-27 13:09:07 +08:00
Richard Davey
7650c5535f
BitmapText with a maxWidth
set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881
2019-11-26 14:31:27 +00:00
Richard Davey
4a33c7b5c8
Don't reset text
2019-11-22 16:43:13 +00:00
Richard Davey
a7b3cd585d
Tidying up
2019-11-22 16:42:53 +00:00
Richard Davey
0d46c7107a
Fixed issue with carriage-returns not reflowing text
2019-11-22 16:42:43 +00:00
Richard Davey
4435791cc1
Updated to use current null approach
2019-11-22 13:54:07 +00:00
Richard Davey
28982fb7fc
Fixed word wrapping
2019-11-22 13:48:10 +00:00
Richard Davey
b297950875
Added wordWrapCharCode
2019-11-22 13:48:01 +00:00
Richard Davey
5b1401153c
Working through BitmapText wrapping
2019-11-21 17:11:43 +00:00
Richard Davey
ce2dbb7095
Merge pull request #4873 from samme/feature/group-type
...
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
2019-11-20 21:54:10 +00:00
samme
8585541e15
Add type
for Group, PhysicsGroup, StaticPhysicsGroup
2019-11-20 11:53:38 -08:00
Richard Davey
3eafac9f4f
lint fixes
2019-11-19 13:02:05 +00:00
Richard Davey
c37058ef4b
When calling TileSprite.setTexture
or setFrame
, if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth
and potHeight
values would be incorrect.
2019-11-19 11:49:54 +00:00
Richard Davey
b95a6a45bd
Fixed some JSDocs resulting from #4850
2019-11-19 11:23:19 +00:00
Richard Davey
4606f0b443
Merge pull request #4850 from rexrainbow/group-improvement
...
Add some action methods
2019-11-19 11:04:17 +00:00
Richard Davey
171ca39544
Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
...
Add SetScrollFactor into Action and Group's createFromConfig
2019-11-19 10:55:16 +00:00