Josh Soref
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ca65399c13
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spelling: updatefail
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2019-10-29 02:40:08 -04:00 |
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Josh Soref
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e35c06eff5
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spelling: overridden
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2019-10-29 02:27:43 -04:00 |
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Josh Soref
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868c822e02
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spelling: multiplied
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2019-10-29 02:26:13 -04:00 |
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Josh Soref
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8e1b094ade
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spelling: allowing
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2019-10-29 01:42:43 -04:00 |
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Richard Davey
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0ba697ee4a
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JSDoc updates
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2019-11-18 16:02:34 +00:00 |
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Richard Davey
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44f93cde30
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The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
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2019-10-17 13:25:32 +01:00 |
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Richard Davey
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02975813c7
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JSDocs fix
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2019-10-11 18:32:05 +01:00 |
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Richard Davey
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55516a0686
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Update copy-to-examples.js
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2019-10-11 18:17:34 +01:00 |
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Richard Davey
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9b6b7228b5
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New Spine Plugin dist files
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2019-10-11 18:17:27 +01:00 |
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Richard Davey
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834a582158
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New Spine 3.9 latest runtimes
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2019-10-11 18:15:22 +01:00 |
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Richard Davey
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008ae69f58
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Added Spine Runtime build configs
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2019-10-11 16:01:13 +01:00 |
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Richard Davey
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b03ae6a9ad
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Typo fix
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2019-09-30 14:24:52 +01:00 |
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Richard Davey
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4a5a81e0f2
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MultiFile key fix.
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2019-09-30 14:12:17 +01:00 |
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Richard Davey
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d67a71efc8
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New Spine Plugin dist build
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2019-09-27 16:18:00 +01:00 |
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Richard Davey
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62ffdeca3d
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Now using setSkin for 3.8 runtimes.
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2019-09-27 16:11:48 +01:00 |
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Richard Davey
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b82d809ec6
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Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
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2019-09-27 16:11:15 +01:00 |
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Richard Davey
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f9785d58e8
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Fixed issue with factory functions
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2019-09-27 16:04:15 +01:00 |
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Richard Davey
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5d75a4a7da
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The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
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2019-09-27 13:48:17 +01:00 |
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Richard Davey
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f2a0594c40
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New Debug Plugin build
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2019-09-27 13:44:38 +01:00 |
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Richard Davey
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4462c98b89
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Removed commented-out code
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2019-09-27 13:44:12 +01:00 |
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Richard Davey
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850d46bde3
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Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
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2019-09-27 13:43:56 +01:00 |
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Richard Davey
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467e18598a
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Upgraded to Spine 3.8 runtimes
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2019-09-27 11:29:58 +01:00 |
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Richard Davey
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c59aa16bb4
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Leaderboard extends Event Emitter, which was missing in the TypeScript defs. Fix #4703
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2019-09-26 13:45:01 +01:00 |
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Richard Davey
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9485eef5c7
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Leaderboard.getConnectedScores incorrectly specified two parameters, neither of which were used. Fix #4702
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2019-09-26 13:42:59 +01:00 |
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Richard Davey
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c6e7213fe4
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The documentation for the chooseContext method has been fixed. Fix #4425
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2019-09-26 13:36:36 +01:00 |
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Richard Davey
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82401fc74f
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Calling gameStarted in a game that doesn't load any assets would cause the error {code: "INVALID_OPERATION", message: "Can not perform this operation before game start."} . The plugin will now has a new internal method gameStartedHandler and will redirect the flow accordingly based on asset loading. Fix #4550
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2019-09-26 13:20:59 +01:00 |
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Richard Davey
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163ab4fc19
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Calling showAd or showVideoAd will now check to see if the ad has already been displayed, and skip it when iterating the ads array, allowing you to display an ad with the same Placement ID without preloading it again. Fix #4728
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2019-09-26 13:11:28 +01:00 |
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Richard Davey
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d0c40b647f
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SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
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2019-09-04 14:25:56 +01:00 |
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Richard Davey
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9d32127659
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Removed incorrect member state
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2019-08-08 15:52:05 +01:00 |
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Richard Davey
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4d7e3fcf22
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Fixed jsdocs
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2019-08-08 15:51:56 +01:00 |
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Richard Davey
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331d5605ad
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All new versions of the Spine plugin built
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2019-08-08 13:32:26 +01:00 |
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Richard Davey
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57a2bb171e
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Updated Spine webpack configs and runtimes
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2019-08-08 13:31:52 +01:00 |
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Richard Davey
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b3615b77df
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Added more jsdocs
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2019-08-08 12:27:30 +01:00 |
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Richard Davey
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6c1d59ec2e
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Lots more jsdocs completed
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2019-08-08 01:46:58 +01:00 |
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Richard Davey
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172ebef093
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More docs added
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2019-08-07 18:24:09 +01:00 |
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Richard Davey
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f27606bdaa
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New plugin build
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2019-08-07 17:43:25 +01:00 |
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Richard Davey
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dc332f1e1e
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JSDocs added for whole Spine Plugin
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2019-08-07 17:43:19 +01:00 |
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Richard Davey
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c6e477cd85
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New Spine plugin build
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2019-08-07 15:24:52 +01:00 |
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Richard Davey
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03da666466
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Fixed Spine Canvas rendering
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2019-08-07 15:24:42 +01:00 |
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Richard Davey
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692e0b1d46
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Updated plugin
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2019-08-05 17:52:01 +01:00 |
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Richard Davey
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7b8f4c638b
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Added Events and better 'ignore if playing' handling
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2019-08-05 01:12:53 +01:00 |
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Richard Davey
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d43e755695
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Added scale override and event listeners
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2019-08-04 20:47:41 +01:00 |
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Richard Davey
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b209a9b416
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New plugin build
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2019-08-03 11:08:47 +01:00 |
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Richard Davey
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c94f603cc9
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Finally rotation handles all edge-cases, including negative x and y scales
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2019-08-03 11:08:40 +01:00 |
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Richard Davey
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cb49d8909b
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New plugin build
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2019-08-02 17:29:05 +01:00 |
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Richard Davey
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ffb87d594d
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Handle negative scales
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2019-08-02 17:28:58 +01:00 |
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Richard Davey
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9a7b8bfc88
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New plugin build
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2019-08-02 01:51:52 +01:00 |
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Richard Davey
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969a574a75
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Testing rotation fix (again)
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2019-08-02 01:51:44 +01:00 |
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Richard Davey
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d2d03d0312
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Fixed plugin ref
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2019-08-02 01:51:32 +01:00 |
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Richard Davey
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83ef7402a1
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Return this
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2019-08-02 01:51:21 +01:00 |
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Richard Davey
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31b25043b9
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New 3.7 runtimes
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2019-08-02 01:50:26 +01:00 |
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Richard Davey
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ecee32b0b2
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New plugin build
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2019-08-01 17:45:31 +01:00 |
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Richard Davey
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c8d61d9549
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Lots of new updates include alpha and tint support, bone angles, render overrides and more
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2019-08-01 17:45:25 +01:00 |
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Richard Davey
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76eb71345d
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If it won't render but the batch is open, flush it
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2019-08-01 17:45:10 +01:00 |
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Richard Davey
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27e9e66299
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Delete SpineGameObjectFactory.js
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2019-08-01 17:44:55 +01:00 |
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Richard Davey
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4ed1cf04fc
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Added 'make' support and refactored 'add' support
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2019-08-01 17:44:41 +01:00 |
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Richard Davey
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91c58c5ef6
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New plugin build
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2019-07-31 17:33:49 +01:00 |
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Richard Davey
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7b96356cfc
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Fixed setSkin method and added other helper methods
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2019-07-31 17:33:43 +01:00 |
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Richard Davey
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00661c4d5d
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window library target so works via es6 import
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2019-07-31 15:51:14 +01:00 |
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Richard Davey
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b96df660e4
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Copy to backers folder
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2019-07-31 15:50:59 +01:00 |
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Richard Davey
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4bdbaec33a
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New plugin build
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2019-07-30 23:49:42 +01:00 |
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Richard Davey
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47eca23e26
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Added refresh method and updated bones properly
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2019-07-30 23:49:34 +01:00 |
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Richard Davey
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ec0773ab93
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Removed Input class
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2019-07-30 23:49:21 +01:00 |
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Richard Davey
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e23383040d
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Added worldToLocal method for webgl context
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2019-07-29 23:16:40 +01:00 |
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Richard Davey
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f2a19c933c
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New plugin build
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2019-07-29 17:45:52 +01:00 |
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Richard Davey
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dedab594fd
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Added getBoneList
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2019-07-29 17:45:46 +01:00 |
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Richard Davey
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4293a444e3
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Added getVector methods
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2019-07-29 17:45:37 +01:00 |
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Richard Davey
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5e6dc5e2a6
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New plugin build
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2019-07-29 13:46:40 +01:00 |
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Richard Davey
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bc915403b2
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Removed Spine events and added new methods
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2019-07-29 13:46:35 +01:00 |
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Richard Davey
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7126a52d45
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Docs update and move viewport changes to plugin
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2019-07-29 13:46:22 +01:00 |
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Richard Davey
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d030e358f0
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Listen for resize event
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2019-07-29 13:46:07 +01:00 |
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Richard Davey
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9adde867d4
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New plugin build
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2019-07-26 19:04:15 +01:00 |
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Richard Davey
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19e602ba8e
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Testing skeleton w/h instead of bounds for size
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2019-07-26 19:04:03 +01:00 |
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Richard Davey
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9ac86227ae
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New plugin build
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2019-07-26 14:26:32 +01:00 |
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Richard Davey
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d8f44dc116
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Fixed rotation conversion
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2019-07-26 14:26:21 +01:00 |
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Richard Davey
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64b3e834d3
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Testing rotation fix
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2019-07-25 17:57:20 +01:00 |
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Richard Davey
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ff809f8e6b
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New plugin build
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2019-07-25 15:27:27 +01:00 |
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Richard Davey
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feeefc9a57
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Exposed the debug methods
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2019-07-25 15:27:20 +01:00 |
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Richard Davey
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868c045f62
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Getting debugging working again
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2019-07-25 15:27:08 +01:00 |
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Richard Davey
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45947e771b
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New plugin build
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2019-07-25 13:27:05 +01:00 |
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Richard Davey
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3b46296c07
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Added Spine runtime setBlendMode monkey patch to avoid batch flushing
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2019-07-25 13:26:58 +01:00 |
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Richard Davey
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f36a0e5cac
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Removed Loader spiner
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2019-07-25 13:26:41 +01:00 |
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Richard Davey
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e5d2d17972
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Removed un-used code and added pma support
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2019-07-25 13:17:17 +01:00 |
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Richard Davey
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0cff60c242
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Now handles passing in pma to file loader
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2019-07-25 13:17:08 +01:00 |
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Richard Davey
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b44eb25a63
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Added pma flag
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2019-07-25 13:16:48 +01:00 |
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Richard Davey
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c6750a9dc5
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Using Scene renderer
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2019-07-25 13:16:37 +01:00 |
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Richard Davey
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6bc8e7c7c6
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Trying to get batching working with Scene Renderer
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2019-07-23 17:33:29 +01:00 |
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Richard Davey
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eda554bd1d
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Oh pixelStorei you tricky little beast!
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2019-07-23 17:33:08 +01:00 |
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Richard Davey
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0c87eef039
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Fixed non-keyed skeleton names
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2019-07-22 17:28:11 +01:00 |
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Richard Davey
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143986fddb
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New plugin build
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2019-07-22 13:18:21 +01:00 |
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Richard Davey
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0c9f5f26a3
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Always base w/h on scale of 1
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2019-07-22 13:18:13 +01:00 |
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Richard Davey
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d1bad8a1c1
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Set PMA to true
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2019-07-22 13:12:43 +01:00 |
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Richard Davey
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8cc91ce9b5
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Always set PMA
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2019-07-22 13:12:32 +01:00 |
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Richard Davey
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7658f0e0cb
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Fixed initial bounds + origin creation
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2019-07-22 13:12:18 +01:00 |
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Richard Davey
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fbb815ce60
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Set proper display sizes
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2019-07-22 10:36:51 +01:00 |
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Richard Davey
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de195fe820
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Now supports multiple atlases per Spine set
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2019-07-19 18:24:59 +01:00 |
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Richard Davey
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3e93f20529
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New Spine plugin build
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2019-07-17 16:59:58 +01:00 |
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Richard Davey
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9af50236e6
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Update SpineGameObject.js
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2019-07-17 16:59:47 +01:00 |
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Richard Davey
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7d1f8181a3
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createSkeleton now supports multiple objects in a single json export
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2019-07-17 16:14:11 +01:00 |
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Richard Davey
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96511901c4
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Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
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2019-07-17 15:10:18 +01:00 |
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