Richard Davey
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c1517d60ed
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eslint fixes
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2018-04-05 09:28:04 +01:00 |
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Richard Davey
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441ca3862c
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Swap for isArray check
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2018-04-05 09:23:52 +01:00 |
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Richard Davey
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054ceafae0
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Added jsdocs to Container and made add support arrays
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2018-04-05 09:23:29 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Richard Davey
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3009809fc4
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Merge pull request #3508 from photonstorm/containers
Merging in Containers branch
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2018-04-05 08:58:08 +01:00 |
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Richard Davey
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44f7993fb0
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Updated change log
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2018-04-05 08:52:50 +01:00 |
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Richard Davey
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9c0ab4ccaf
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-05 08:48:39 +01:00 |
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Richard Davey
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4466f28e44
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Updated log
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2018-04-05 08:48:35 +01:00 |
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Richard Davey
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312e0d385d
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Merge pull request #3506 from jmcriat/patch-1
fix drag/overlap interaction
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2018-04-05 08:48:24 +01:00 |
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Richard Davey
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bc8d2b65ad
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Merge pull request #3504 from ampled/master
jsdoc / tsdef: fix correct type reference on Scene#load
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2018-04-05 08:44:43 +01:00 |
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Eirik S Korsnes
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64bbf8b9c0
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jsdoc / tsdef : extend jsdoc for EventEmitter#emit to properly reflect its ability to have any amount of arguments
https://github.com/photonstorm/phaser3-docs/issues/17
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2018-04-05 02:02:27 +02:00 |
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José Maria
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100eafe1a4
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fix drag/overlap interaction
changes: when dragend resets draglist.
this fixes overoutevents from a gameobject not firing after being drag.
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2018-04-04 18:09:18 -03:00 |
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Eirik S Korsnes
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798356cb64
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jsdoc: fix correct type reference on Scene#load
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2018-04-04 20:19:21 +02:00 |
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Felipe Alfonso
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e02efcfeb3
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Merge branch 'master' into containers
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2018-04-04 14:06:24 -03:00 |
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Felipe Alfonso
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c232642a52
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
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Richard Davey
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9f9c7dea61
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Added setProgress
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2018-04-04 17:19:02 +01:00 |
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Richard Davey
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f98107bb88
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Updated change log
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2018-04-04 17:18:53 +01:00 |
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Felipe Alfonso
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eafb488e25
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Merge branch 'master' into containers
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2018-04-04 13:15:42 -03:00 |
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Felipe Alfonso
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96b8db4685
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
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Richard Davey
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9368c80922
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getFrameByProgress will return the Animation Frame that is closest to the given progress value.
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2018-04-04 17:14:43 +01:00 |
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Richard Davey
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9f85c0f61e
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new optional argument key which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it.
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2018-04-04 17:11:41 +01:00 |
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Felipe Alfonso
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7b275e2c62
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DrawImage works with parent matrix
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2018-04-04 12:31:45 -03:00 |
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Richard Davey
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fa2320238e
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More jsdocs fixes and staggerPlay fix
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2018-04-04 16:27:33 +01:00 |
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Felipe Alfonso
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5026566084
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Container Canvas Rendering function
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2018-04-04 12:22:10 -03:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Felipe Alfonso
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bea7ca36ad
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Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
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2018-04-04 12:07:41 -03:00 |
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Richard Davey
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552cfe3c5e
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Animation Component overhaul
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2018-04-04 14:44:09 +01:00 |
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Richard Davey
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c251eceaf6
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jsdoc fixes
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2018-04-04 14:43:53 +01:00 |
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Richard Davey
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51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
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Richard Davey
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96507beda1
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Added setLetterSpacing method and exported value in toJSON (#3480)
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2018-04-04 11:34:39 +01:00 |
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Richard Davey
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00929a0b05
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Merge pull request #3480 from wtravO/FR3472
Feature Request #3472
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2018-04-04 11:30:27 +01:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Richard Davey
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67c0bb8059
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Merge pull request #3502 from icbat/master
filling in docs for utils.object.clone, hasAll, and hasAny
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2018-04-04 11:25:46 +01:00 |
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Richard Davey
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dac030dd3e
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Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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2018-04-04 11:13:19 +01:00 |
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Richard Davey
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0c200054b6
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LineCurve.getResolution was missing the divisions argument and always returning 1, which made it fail when used as path of a Path. It now defaults to return 1 unless specified otherwise
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2018-04-04 10:29:12 +01:00 |
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Richard Davey
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3589013af2
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Not protected
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2018-04-03 23:56:27 +01:00 |
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Richard Davey
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3546aa08f1
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Updated log
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2018-04-03 23:56:18 +01:00 |
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Evan
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ab004d1626
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filling in docs for utils.object.clone, hasAll, and hasAny
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2018-04-03 12:42:27 -05:00 |
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Felipe Alfonso
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3158d688ad
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TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
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2018-04-03 14:21:24 -03:00 |
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Richard Davey
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e29de6a9b3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 17:30:26 +01:00 |
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Richard Davey
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0b51671cb0
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Updated change log
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2018-04-03 17:30:21 +01:00 |
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Richard Davey
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a2535d4597
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jsdoc fix
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2018-04-03 17:30:15 +01:00 |
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Felipe Alfonso
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e50c42e0b8
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Fixed issue with static tilemap layer not getting the real texture dimension
issue ref: https://github.com/photonstorm/phaser/issues/3407
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2018-04-03 13:24:14 -03:00 |
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Felipe Alfonso
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8092e574dd
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 13:23:13 -03:00 |
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Richard Davey
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11512e1db2
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Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490
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2018-04-03 16:33:13 +01:00 |
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Felipe Alfonso
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198180fec6
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Fixed issue https://github.com/photonstorm/phaser/issues/3475
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2018-04-03 12:03:02 -03:00 |
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Richard Davey
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5fb57e13ec
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-03 15:41:07 +01:00 |
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Richard Davey
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d838097763
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Game.destroy now checks to see if the renderer exists before calling destroy on it. Fix #3498
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2018-04-03 15:41:02 +01:00 |
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Richard Davey
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1049e76ca1
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Merge pull request #3499 from orblazer/patch-1
Remove generic on type
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2018-04-03 15:37:15 +01:00 |
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Richard Davey
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d80cccc7f0
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Updated change log
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2018-04-03 15:32:08 +01:00 |
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