Richard Davey
7562683cfb
Lots of tiny fixes and updates
2020-11-19 16:40:31 +00:00
Richard Davey
775134ed3b
Added viewport and flush helpers
2020-11-19 16:40:19 +00:00
Richard Davey
6f6fbadfdd
Don't adjust viewport unless needed
2020-11-19 16:40:07 +00:00
Richard Davey
216f74bb58
Use Single Pipeline and force texture refresh
2020-11-19 11:43:55 +00:00
Richard Davey
d848a5e2ba
Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
2020-11-19 11:38:09 +00:00
Richard Davey
7ad580dd29
Using new Render Target
2020-11-19 11:37:49 +00:00
Richard Davey
82ca007d1a
Added cropWidth
and cropHeight
parameters to batchTextureFrame
method
2020-11-19 11:37:38 +00:00
Richard Davey
782cb94e56
Updated Render Target constructor
2020-11-19 11:37:14 +00:00
Richard Davey
a03393a4de
Added auto resize, clear and default parameters
2020-11-19 11:36:58 +00:00
Richard Davey
916bfa78b2
Missing flush
2020-11-18 10:26:44 +00:00
Hexus
ef022cd3df
Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
2020-11-18 00:49:19 +00:00
Richard Davey
c4c849cff4
Reset Textures
2020-11-17 19:58:35 +00:00
Richard Davey
4903241ac9
No longer use setPost
.
2020-11-17 17:30:25 +00:00
Richard Davey
0ea9f24cd0
Update SceneFile.js
2020-11-17 17:15:40 +00:00
Richard Davey
8f688cd9a5
Update SceneFileConfig.js
2020-11-17 17:15:36 +00:00
Richard Davey
11e4fe6e14
Update PipelineManager.js
2020-11-17 17:15:32 +00:00
Richard Davey
e36a086e5d
Updated data types
2020-11-17 16:50:36 +00:00
Richard Davey
00c7b1d79e
Destroy on reset!
2020-11-17 16:34:52 +00:00
Richard Davey
96be7f6e6d
Destroy Render Targets too
2020-11-17 16:19:48 +00:00
Richard Davey
782a841eeb
Added getPostPipeline method
2020-11-17 16:19:40 +00:00
Richard Davey
0658820b79
Clear post pipelines
2020-11-17 16:19:30 +00:00
Richard Davey
26a1d0185a
Update RenderTexture.js
2020-11-17 16:19:18 +00:00
Richard Davey
842b984b46
Update CanvasRenderer.js
2020-11-17 16:19:14 +00:00
Richard Davey
60c7d8a2e9
New classes property, new event handling system and removed un-used methods
2020-11-17 14:10:06 +00:00
Richard Davey
2c88b8935b
Auto-boot and set isPostFX
2020-11-17 14:09:47 +00:00
Richard Davey
599213d211
New isPostFX property, listen to events and don't create projection matrix unless needed
2020-11-17 14:09:27 +00:00
Richard Davey
629eefb7d5
Now extends event emitter, new events and new isBooted property
2020-11-17 14:09:02 +00:00
Richard Davey
477cde3548
New WebGL Renderer events
2020-11-17 14:08:23 +00:00
Richard Davey
080677f28c
Set on creation, not in the component
2020-11-17 14:08:09 +00:00
Richard Davey
9cf67722ec
Don't forget to reset the viewport
2020-11-16 17:52:11 +00:00
Richard Davey
2008d3b880
Added popFBO parameters and setViewport parameter
2020-11-16 17:43:04 +00:00
Richard Davey
f5f20db048
Don't batch if no pipeline
2020-11-16 17:08:50 +00:00
Richard Davey
dbe57303ed
Defs update
2020-11-16 15:46:40 +00:00
Richard Davey
8c996b4697
Added setPost, isCurrentPost, removed setCameraPipeline
2020-11-16 15:46:34 +00:00
Richard Davey
c12b4cff3f
Swizzle RGB
2020-11-16 15:45:45 +00:00
Richard Davey
52acf60125
Multiply now optional for lots of combination effects
2020-11-16 11:32:34 +00:00
Richard Davey
9cfa8f5039
Added option to clear bind target
2020-11-15 17:49:29 +00:00
Richard Davey
5062c97784
Added copyToGame method to finalise fbo to renderer
2020-11-15 17:32:37 +00:00
Richard Davey
ce0b9d94c5
Added option to clear frame before copy
2020-11-15 12:53:33 +00:00
Richard Davey
b82ae856b6
Update Single.vert
2020-11-14 17:58:09 +00:00
Richard Davey
314a0bbf4e
Added ability to bind and draw to a target.
2020-11-14 17:58:00 +00:00
Richard Davey
d87cf4e915
Always pop and reset!
2020-11-13 18:03:03 +00:00
Richard Davey
d07b2fc811
Lots more documentation added
2020-11-13 17:46:05 +00:00
Richard Davey
bbbb49f4b5
Handy references
2020-11-13 17:31:27 +00:00
Richard Davey
701ad1fa15
ColorMatrix alpha support and viewport setting
2020-11-13 17:31:17 +00:00
Richard Davey
7458031140
Updated shaders
2020-11-13 17:31:00 +00:00
Richard Davey
94836b1c88
Handle pre-mult alpha properly
2020-11-13 17:30:21 +00:00
Richard Davey
471e64d989
Swapped to 5x4 array and added in some new color effects
2020-11-13 17:30:06 +00:00
Richard Davey
691b680e36
Added JSDocs and fixed boot sequence
2020-11-13 15:54:49 +00:00
Richard Davey
cf275b44d6
Added all JSDocs
2020-11-13 15:54:36 +00:00
Richard Davey
6a97fe6889
Lots of handy methods added and fixed vertices
2020-11-13 14:20:26 +00:00
Richard Davey
2d3248025a
Lots of tidying up, added blend methods
2020-11-13 14:20:07 +00:00
Richard Davey
cfce8062e6
Call the new camera methods
2020-11-13 14:19:55 +00:00
Richard Davey
985b614c65
Return the freshly bound fbo
2020-11-13 14:19:42 +00:00
Richard Davey
dbdac4f102
Better method names
2020-11-13 14:19:30 +00:00
Richard Davey
d7a0bddfcb
Handled in batchQuad method
2020-11-13 14:19:12 +00:00
Richard Davey
bddfd707fc
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
2020-11-13 14:18:57 +00:00
Richard Davey
b019c6f889
Added onDraw
2020-11-12 18:10:07 +00:00
Richard Davey
53180cc748
Updated shaders
2020-11-12 18:09:54 +00:00
Richard Davey
724310f147
Removed draw method
2020-11-12 18:09:44 +00:00
Richard Davey
6dc07dad3e
Added ColorMatrix class and proper verts
2020-11-12 18:09:37 +00:00
Richard Davey
d50afad9e5
Testing new util methods
2020-11-12 18:09:21 +00:00
Richard Davey
9405ad3c16
Non-gc matrix reset
2020-11-12 13:04:22 +00:00
Richard Davey
ce7f921c59
Expose ColorMatrix
2020-11-12 12:56:46 +00:00
Richard Davey
118f8e1324
Phaser.Display.ColorMatrix
is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations.
2020-11-12 12:56:37 +00:00
samme
6219d27dbc
Add TimerEvent methods
...
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
2020-11-11 12:05:14 -08:00
Richard Davey
a6ba0539de
Update PostFXPipeline.js
2020-11-11 17:47:24 +00:00
Richard Davey
c60b4f580c
Fixed draw mode, shader binding and testing new draw
2020-11-11 17:47:20 +00:00
Richard Davey
8ef9f36370
Fixed missing property
2020-11-11 17:46:58 +00:00
Richard Davey
9235b7a695
Add Utility Pipeline and copyFrames method
2020-11-11 17:46:44 +00:00
Richard Davey
1ff6b0dce5
Expose Utility Pipeline
2020-11-11 17:46:28 +00:00
Richard Davey
b9cc4bfb5b
Create UtilityPipeline.js
2020-11-11 17:46:03 +00:00
Richard Davey
752fccbf16
Added w/h, comment out draw for now
2020-11-11 17:45:58 +00:00
Richard Davey
741f5f4e27
Added outFragCoord
2020-11-11 17:45:43 +00:00
Richard Davey
c07283ceab
Tidy up shader code
2020-11-11 09:39:33 +00:00
Richard Davey
d677b57ee4
Added new utility shaders
2020-11-11 09:35:02 +00:00
Richard Davey
8e7171ca79
Use fbo stack and free-up callback hooks
2020-11-10 17:26:56 +00:00
Richard Davey
6d56ee01af
Update BitmapMask.frag
2020-11-10 17:26:33 +00:00
Richard Davey
f085eb8536
The BitmapMask.prevFramebuffer
property has been removed as it's no longer required, due to the fbo stack in the renderer.
2020-11-10 17:26:24 +00:00
Richard Davey
dfabaac634
Allow Rope to have post-pipeline
2020-11-10 16:27:12 +00:00
Richard Davey
cccf9bb163
Fixed Rope
2020-11-10 16:17:28 +00:00
Richard Davey
7ba1b132ab
Added rebind function, to reset the shader attributes.
2020-11-10 15:50:51 +00:00
Richard Davey
6e115e4e04
Call rebind function
2020-11-10 15:50:30 +00:00
Richard Davey
47009779fb
Hard-code the topology
2020-11-10 15:50:17 +00:00
Richard Davey
84f6849ad6
Fixed Bitmap Mask
2020-11-10 14:33:28 +00:00
Richard Davey
7a5165c87b
Limit batch size to 1
2020-11-10 12:35:01 +00:00
Richard Davey
eda0ca8a75
Use GLenum value and limit batch size to 256
2020-11-10 12:34:53 +00:00
Richard Davey
fad0d331d7
Change to batchSize property
2020-11-10 12:34:35 +00:00
Richard Davey
86d1009e7b
Use batchSize and fixed shouldFlush so we take advantage of bufferData
2020-11-10 12:34:25 +00:00
Richard Davey
40123f1a08
Updated docs
2020-11-10 12:01:25 +00:00
Richard Davey
e7319907c7
PostFX Pipeline only needs a single quad
2020-11-10 11:59:28 +00:00
Richard Davey
ca52436340
Removed Camera Pipeline
2020-11-10 11:59:12 +00:00
Richard Davey
94d2889783
Moved setTexture2D
to pipeline class
2020-11-10 11:58:53 +00:00
Richard Davey
4cefe70ff0
Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS
tests, stopping iPads from being flagged as desktop devices. Fix #5389
2020-11-09 17:15:43 +00:00
Richard Davey
d397551b3d
Merge pull request #5391 from samme/fix/overlapR
...
Set Arcade.Body#overlapR in separateCircle()
2020-11-09 17:10:18 +00:00
Richard Davey
ca8f201e8a
Merge pull request #5388 from samme/feature/scale-damping
...
Scale damping by the physics step delta
2020-11-09 17:07:30 +00:00
Richard Davey
6c69cf3627
Merge pull request #5387 from samme/docs/static-body
...
Docs: StaticBody#touching etc.
2020-11-09 17:06:57 +00:00
Richard Davey
bbb397c860
Merge pull request #5350 from samme/feature/worldstep-event-delta
...
Add delta argument to WORLD_STEP event
2020-11-09 17:05:37 +00:00
Richard Davey
f02325fff0
Merge pull request #5386 from PhaserEditor2D/patch-1
...
Updates geom, width and height of the Ellipse GO
2020-11-09 17:03:56 +00:00
Richard Davey
1b434d7a40
Preparing for Beta 11
2020-11-09 16:29:57 +00:00
Richard Davey
eee3feb667
Pass Game Object to batchQuad
2020-11-09 13:19:31 +00:00
Richard Davey
c5656fbd08
Make FLOAT the default type
2020-11-09 13:19:14 +00:00
Richard Davey
cb7a998ea0
Added onBatch support
2020-11-09 12:17:45 +00:00
Richard Davey
39b381d6cc
Clearer responsibility via method parameters
2020-11-09 11:50:41 +00:00
samme
956f880fa4
Set overlapR in separateCircle()
2020-11-08 09:19:53 -08:00
samme
4185e661d7
Docs: banish StaticBody touching properties
...
Fixes #5381
2020-11-07 10:04:28 -08:00
Phaser Editor 2D
60541e861b
Updates geom, width and height of the Ellipse GO
...
Updates the `width`, `height`, and geometric position of the Ellipse in the `setSize()` method.
This code shows the wrong positioning of the Ellipse: https://codepen.io/phasereditor2d/pen/jOrvexM
To fix it, uncomment lines `21`, `24`, and `25`.
2020-11-07 11:25:30 -05:00
Richard Davey
0d23aea281
Allow TilemapLayers to set post pipelines
2020-11-06 17:22:32 +00:00
Richard Davey
88809647a6
Expose outFragCoord
2020-11-06 17:22:17 +00:00
Richard Davey
abe97b18fd
Remove drawFillRect and no batchTexture post fx
2020-11-06 17:22:05 +00:00
Richard Davey
c29d7b18ed
Removed everything to do with Camera's rendering to textures or managing their own framebuffers.
...
Now uses pipeline component instead.
2020-11-06 15:35:56 +00:00
Richard Davey
92eca8d3d2
Use the new Camera post pipeline feature
2020-11-06 15:35:29 +00:00
Richard Davey
06c90137c8
Empty parameter means reset pipeline
2020-11-06 15:35:18 +00:00
Richard Davey
167f50f28f
Added new PostFX Pipeline to extend from
2020-11-06 15:35:05 +00:00
Richard Davey
4c7d81731b
Added minFilter support
2020-11-06 12:25:03 +00:00
Richard Davey
3dbbc9caee
Update RenderTargetConfig.js
2020-11-06 12:24:52 +00:00
Richard Davey
a62577ee77
Added minFilter support and better docs
2020-11-06 12:24:46 +00:00
Richard Davey
554e9214e0
Smaller error
2020-11-06 11:46:06 +00:00
Richard Davey
11b92b83e7
Supports new RenderTarget instances
2020-11-06 11:42:52 +00:00
Richard Davey
f914a073f3
New RenderTarget class to handle multiple targets per pipeline
2020-11-06 11:42:39 +00:00
Richard Davey
6e90d8ed59
Corrected docs and resetTextures
2020-11-06 11:42:25 +00:00
Richard Davey
18f32331fb
Expose Render Target and WebGLShader
2020-11-06 10:59:57 +00:00
Richard Davey
a06edadba2
Update WebGLPipelineConfig.js
2020-11-06 10:59:47 +00:00
Richard Davey
a8b02cfb28
Create RenderTargetConfig.js
2020-11-06 10:59:41 +00:00
Richard Davey
ff23ca57cb
Use new fbo stack
2020-11-06 10:19:34 +00:00
Richard Davey
02bde43772
Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
2020-11-06 10:19:26 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
19f3ae5a81
Testing RT mini refactor
2020-11-05 18:06:33 +00:00
Richard Davey
2b92e95735
Testing new RT draw
2020-11-05 18:06:23 +00:00
Richard Davey
701b899511
Update MultiPipeline.js
2020-11-05 18:05:58 +00:00
Richard Davey
18d2de8f1c
Update SinglePipeline.js
2020-11-05 18:05:49 +00:00
Richard Davey
1a3a7d1151
Update WebGLPipeline.js
2020-11-05 18:05:19 +00:00
Richard Davey
fc84b19d3d
Update MeshWebGLRenderer.js
2020-11-05 13:03:36 +00:00
Richard Davey
c65e516e94
Fixed shaders
2020-11-05 12:58:00 +00:00
Richard Davey
883402da8a
Added forceZero method and used it
2020-11-05 10:50:40 +00:00
Richard Davey
e29fc62a98
Handle pre and post pipelines
2020-11-05 10:19:15 +00:00
Richard Davey
fb47d2f9e8
Added Pipeline component
2020-11-05 10:18:53 +00:00
Richard Davey
3696f73674
Guard against missing shaders.
2020-11-05 10:08:41 +00:00
Richard Davey
60e6eff81c
Don't .replace
non-strings.
2020-11-05 10:08:21 +00:00
Richard Davey
e9efc5e8f2
Invokes pre and post batch functions.
2020-11-04 18:02:22 +00:00
Richard Davey
4287181b2b
Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support.
2020-11-04 18:02:11 +00:00
Richard Davey
f94e7b4f75
Set dimensions before resizing. Validate gl objects before deleting them.
2020-11-04 18:01:39 +00:00
Richard Davey
d6496c86cf
Added JSDocs
2020-11-04 18:01:20 +00:00
Richard Davey
305106bebe
Correct sampler ID
2020-11-04 18:01:11 +00:00
Richard Davey
34f3ae9755
Removed stack and lock support
2020-11-04 18:01:01 +00:00
Richard Davey
a00e169400
Added all the handlers needed for the post pipeline feature
2020-11-04 18:00:50 +00:00
Richard Davey
4747d204ca
Added unbind method and handling for post-fx
2020-11-03 18:05:10 +00:00
Richard Davey
e72a3b27e4
Call new unbind method
2020-11-03 18:04:57 +00:00
Richard Davey
26421bde82
Removed Graphics.setTexture
and related commands as no longer supported
2020-11-03 11:47:42 +00:00
Richard Davey
ebe5ba1a0a
New attributes, removed un-used properties, fixed JSDocs
2020-11-03 11:32:05 +00:00