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actions
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
animations
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Improved docs
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2020-10-06 09:59:16 +01:00 |
cache
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
cameras
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Removed everything to do with Camera's rendering to textures or managing their own framebuffers.
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2020-11-06 15:35:56 +00:00 |
core
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
create
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
curves
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
data
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
device
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Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
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2020-11-09 17:15:43 +00:00 |
display
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No need to reference via game
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2020-10-27 13:55:27 +00:00 |
dom
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
events
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Revert "clean up"
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2020-04-10 20:55:31 +02:00 |
gameobjects
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Merge pull request #5386 from PhaserEditor2D/patch-1
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2020-11-09 17:03:56 +00:00 |
geom
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Added Face.alpha getter and setter
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2020-10-21 10:14:56 +01:00 |
input
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MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
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2020-10-07 10:14:02 +01:00 |
layer3d
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Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
loader
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OBJFile can now optionally load a material file along with the model data
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2020-10-08 10:44:49 +01:00 |
math
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Finished all docs and added some missing methods and made use of setValues
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2020-10-07 17:42:19 +01:00 |
physics
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Merge pull request #5391 from samme/fix/overlapR
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2020-11-09 17:10:18 +00:00 |
plugins
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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Moved setTexture2D to pipeline class
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2020-11-10 11:58:53 +00:00 |
scale
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
scene
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
sound
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
structs
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Improved docs
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2020-10-27 13:55:09 +00:00 |
textures
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No need to reset during destroy
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2020-10-27 11:38:34 +00:00 |
tilemaps
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Allow TilemapLayers to set post pipelines
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2020-11-06 17:22:32 +00:00 |
time
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
tweens
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
utils
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Docs update
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2020-10-27 18:05:47 +00:00 |
const.js
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Preparing for Beta 11
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2020-11-09 16:29:57 +00:00 |
phaser-arcade-physics.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser-core.js
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
phaser.js
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Include Layer3D if feature enabled
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2020-09-30 15:09:57 +01:00 |