Commit graph

10341 commits

Author SHA1 Message Date
Richard Davey
dd1757a288 Shaders will now automatically get all active uniforms and populate the uniforms object 2020-12-02 11:11:08 +00:00
Richard Davey
e29626ab2c Testing Light Layer 2020-12-01 17:24:30 +00:00
Richard Davey
cbf15747c7 Set default size to 1 2020-12-01 17:24:16 +00:00
Richard Davey
079dbcc72f Back to Normal Map only pipeline 2020-12-01 17:24:04 +00:00
Richard Davey
ce6a81c97d Updated JSDocs 2020-12-01 17:23:53 +00:00
Richard Davey
c1bf08de70 New Point Light class 2020-12-01 17:23:42 +00:00
Richard Davey
ea6a7d0f05 Install Point Light Pipeline (build flag?) 2020-12-01 17:23:33 +00:00
Richard Davey
05e046eb0e Added Point Light Pipeline to the const 2020-12-01 17:23:18 +00:00
Richard Davey
496564e9d0 Create PointLightPipeline.js 2020-12-01 17:23:03 +00:00
Richard Davey
c8a8f59d69 New Point Light shader 2020-12-01 17:22:57 +00:00
Richard Davey
239e44b264 Improved docs 2020-11-30 16:13:03 +00:00
Richard Davey
57e6246c52 Added limit parameter 2020-11-30 16:12:55 +00:00
Richard Davey
652a5e62ae Ignore private functions 2020-11-30 14:23:50 +00:00
Richard Davey
23ad56862f Enable use of 'active' 2020-11-30 14:21:00 +00:00
Richard Davey
35829bcf0d Added removePostPipeline. Fix #5419 2020-11-30 10:07:41 +00:00
Richard Davey
e020898134 Update LightPipeline.js 2020-11-30 09:46:28 +00:00
Richard Davey
15b47e6a54 Testing new Light Layer 2020-11-30 09:46:28 +00:00
Richard Davey
18de5273a6
Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
2020-11-30 09:21:11 +00:00
Rex
cdfee008ec Typo 2020-11-29 20:29:38 +08:00
Rex
e7fd7d6804 Remove flipX argument 2020-11-29 18:00:12 +08:00
Rex
ed7a53cfa9 Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
2020-11-29 17:43:36 +08:00
Richard Davey
41a0c192a4 Fix #5413 2020-11-28 15:42:23 +00:00
Richard Davey
6dd40df318 Update LayerCreator.js 2020-11-27 15:14:10 +00:00
Richard Davey
3ec63c6dec Only remove from displayList if set. Fix #5413 2020-11-27 15:14:04 +00:00
Richard Davey
f528265fad Preparing for Beta 12 2020-11-27 12:49:10 +00:00
Richard Davey
a846883e03 Removed Layer3D and added Layer 2020-11-27 12:45:44 +00:00
Richard Davey
238b496bbc Moved to own repo 2020-11-27 12:28:39 +00:00
Richard Davey
e96cbde8d6 Added new displayList property and Layer documentation 2020-11-27 11:13:59 +00:00
Richard Davey
aa06070644 Added the new Layer Game Object 2020-11-26 16:21:21 +00:00
Richard Davey
fdae90089c Use the new depthList property 2020-11-26 16:21:09 +00:00
Richard Davey
e5f9066072 GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene. 2020-11-26 16:20:54 +00:00
Richard Davey
a2f0a815d6 Reset textures before draw 2020-11-26 14:20:01 +00:00
Richard Davey
3149bb5dfa JSDoc fix 2020-11-26 14:19:29 +00:00
Richard Davey
2e91763abc Fixes lots of default parameters 2020-11-26 12:55:40 +00:00
Richard Davey
451656c54f Use getXRound and getYRound 2020-11-26 11:39:08 +00:00
Richard Davey
c8cdf9fde2 Fixed Render Texture crop 2020-11-26 11:28:25 +00:00
Richard Davey
abf90070ba Update TextureManager.js 2020-11-26 11:24:32 +00:00
Richard Davey
3a90ecc889 Update AnimationManager.js 2020-11-26 10:59:54 +00:00
Richard Davey
62c03f6dad AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json). 2020-11-26 10:59:49 +00:00
Richard Davey
b5f2e0a83b Updated documentation. Fix #5406 2020-11-26 10:19:09 +00:00
Richard Davey
a0a32f45e5 Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409 2020-11-26 10:14:13 +00:00
Richard Davey
681797ec9d Fixed Canvas Renderer. Fix #5408 2020-11-26 10:04:51 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
339b4fd3df Added setTime method 2020-11-25 22:44:06 +00:00
Richard Davey
d0da33689b Added bindTexture method 2020-11-24 16:01:25 +00:00
Richard Davey
9cc16720b8 Added bindRenderTarget method. 2020-11-24 15:34:25 +00:00
Richard Davey
09c49ac288 Fixed emitter mask pipeline 2020-11-24 14:52:57 +00:00
Richard Davey
aec06f1873 Added ColorSpectrum function 2020-11-24 11:00:04 +00:00
Richard Davey
b97536fc31 Don't need to create a Point at all. #5407 2020-11-24 09:12:24 +00:00
Wiserim
a5212463bd Fix: TriangleToLine() not checking start / end point of line properly. 2020-11-23 22:21:25 +01:00