Richard Davey
|
e19c307252
|
The UpdateList will now clear out its internal _list , _pendingRemoval and _pendingInsertion lists on shutdown. Before, it would only clear _list .
|
2018-09-13 09:29:33 +01:00 |
|
Richard Davey
|
0a166f944f
|
Game Objects no longer listen to Scene shutdown . Fix #4028
|
2018-09-13 09:28:33 +01:00 |
|
Richard Davey
|
429427c876
|
Merge pull request #4030 from Mattykins/master
Changed setFloatXv methods to accept a Float32Array rather than insta…
|
2018-09-13 08:42:41 +01:00 |
|
Richard Davey
|
5fe6dbbe0c
|
Added more jsdocs
|
2018-09-13 08:09:44 +01:00 |
|
Matthew Roelle
|
700509275d
|
Changed setFloatXv methods to accept a Float32Array rather than instantiate its own
|
2018-09-12 20:25:15 -07:00 |
|
Richard Davey
|
1ac48afd5f
|
Added Grid Shape type with WebGL renderer
|
2018-09-13 01:02:59 +01:00 |
|
Richard Davey
|
00518eca39
|
Fixed geom references
|
2018-09-12 16:58:32 +01:00 |
|
Richard Davey
|
1aa7287062
|
eslint fix
|
2018-09-12 16:32:50 +01:00 |
|
Richard Davey
|
0a152949cb
|
Added setLineSpacing method and docs.
|
2018-09-12 16:29:38 +01:00 |
|
Richard Davey
|
a418995c15
|
Fixed jsdoc versions and updated them for #4019
|
2018-09-12 15:34:48 +01:00 |
|
Richard Davey
|
aa4c1ce51d
|
Merge pull request #4019 from Mattykins/master
Add support for setting float array uniforms in the WebGLPipeline / WebGLRenderer
|
2018-09-12 15:16:26 +01:00 |
|
Richard Davey
|
6d7ca32e6d
|
Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time
|
2018-09-12 15:06:13 +01:00 |
|
Richard Davey
|
0436f1ff6d
|
If you flagged a Tween as paused in its config, never started it, and then called Tween.stop it wouldn't ever be removed from the _pending array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
|
2018-09-12 14:54:08 +01:00 |
|
Richard Davey
|
b1771a17dd
|
Updated InputPlugin event specificity flow and added stopPropagation support
|
2018-09-12 12:38:08 +01:00 |
|
Richard Davey
|
14881bbe24
|
Renamed data to geom to avoid DataManager clash. Added preDestroy .
|
2018-09-12 12:37:18 +01:00 |
|
Richard Davey
|
4ba3b37608
|
Added Pointer.getDistance method
|
2018-09-12 01:03:56 +01:00 |
|
Richard Davey
|
e01013d418
|
Formatting
|
2018-09-12 01:03:41 +01:00 |
|
Richard Davey
|
490ca9c4b6
|
Added setSize method
|
2018-09-12 01:03:36 +01:00 |
|
Richard Davey
|
640d90cb09
|
Added jsdocs
|
2018-09-11 15:34:03 +01:00 |
|
Richard Davey
|
a68469dc5b
|
Added jsdocs
|
2018-09-11 15:21:22 +01:00 |
|
Richard Davey
|
252ebe74fb
|
TS defs error
|
2018-09-11 13:51:09 +01:00 |
|
Richard Davey
|
2c4b38a794
|
Missing path join
|
2018-09-11 13:51:03 +01:00 |
|
Richard Davey
|
41d09fe646
|
Typo
|
2018-09-11 13:50:55 +01:00 |
|
Richard Davey
|
855e6babeb
|
Lines use strokeColor only
|
2018-09-11 13:50:43 +01:00 |
|
Richard Davey
|
2816f29bd1
|
Fixed pathData
|
2018-09-11 13:50:18 +01:00 |
|
Richard Davey
|
83fa5261e6
|
Added missing Shape canvas render functions
|
2018-09-11 13:50:01 +01:00 |
|
Richard Davey
|
9aeba9e73e
|
Fixed jsdoc
|
2018-09-10 23:30:42 +01:00 |
|
Richard Davey
|
30d51e5179
|
Moved closePath to Shape
|
2018-09-10 23:30:36 +01:00 |
|
Richard Davey
|
4b1c0eb697
|
Added Canvas rendering functions
|
2018-09-10 23:30:19 +01:00 |
|
Richard Davey
|
dfa40b866f
|
Moved the common fill and stroke functions out
Also started finishing jsdocs
|
2018-09-10 22:47:39 +01:00 |
|
Richard Davey
|
8ab3240656
|
Added jsdocs
|
2018-09-10 20:44:19 +01:00 |
|
Richard Davey
|
c873679d97
|
Added hsv values, setFromHSV, udpateHSV, darken, lighten, brighten, saturate and desature methods.
|
2018-09-10 11:29:28 +01:00 |
|
Richard Davey
|
fccd58b097
|
The HSVToRGB function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one.
|
2018-09-10 11:22:04 +01:00 |
|
Richard Davey
|
664d5efc7b
|
The RGBToHSV function can now take an optional out argument, which is either a HSVColorObject or a Color object, and the results will be set into that object instead of creating a new one.
|
2018-09-10 11:21:36 +01:00 |
|
Matthew Roelle
|
7465717d92
|
Fixed doccomment for float array uniforms
|
2018-09-09 18:19:09 -07:00 |
|
Matthew Roelle
|
aeeefb3cf6
|
Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline
|
2018-09-09 18:05:29 -07:00 |
|
Richard Davey
|
4ac490eac8
|
Added draw method
|
2018-09-08 01:19:25 +01:00 |
|
Richard Davey
|
9ec4b3433f
|
Updated CanvasTexture class
Fixed jsdoc names.
Added getPixels, imageData, array buffer and other pixel reading properties.
|
2018-09-07 19:29:58 +01:00 |
|
Richard Davey
|
ecbee17c53
|
Fixed property name
|
2018-09-07 17:19:40 +01:00 |
|
Richard Davey
|
1f4c0b5809
|
Added Curve Shape object
|
2018-09-07 17:19:33 +01:00 |
|
Richard Davey
|
ef558fea3c
|
Type definition fixes
|
2018-09-07 17:19:19 +01:00 |
|
Richard Davey
|
8bc4d06831
|
Added IsoTriangle and project setting
|
2018-09-07 14:23:25 +01:00 |
|
Richard Davey
|
266f993f62
|
Added Line Shape
|
2018-09-07 12:43:49 +01:00 |
|
Richard Davey
|
c5fa4efa57
|
Added face toggle support
|
2018-09-07 12:10:19 +01:00 |
|
Richard Davey
|
0d183143a7
|
Removed tint component
|
2018-09-07 12:10:08 +01:00 |
|
Richard Davey
|
b04d82d17f
|
Added getters and setters for properties
|
2018-09-07 12:09:57 +01:00 |
|
Richard Davey
|
687ec04802
|
Added Star shape
|
2018-09-06 22:40:56 +01:00 |
|
Richard Davey
|
04b5e917e0
|
Bail if not filled
|
2018-09-06 17:18:05 +01:00 |
|
Richard Davey
|
270864d974
|
Added setFillStyle override
|
2018-09-06 17:16:56 +01:00 |
|
Richard Davey
|
d25ad0cf68
|
Added IsoBox shape
|
2018-09-06 16:52:00 +01:00 |
|
Richard Davey
|
fb5bf5d9c1
|
Added stroke rendering to all shapes
|
2018-09-06 15:49:42 +01:00 |
|
Richard Davey
|
a508cd2195
|
Added support for stroke rendering path data
|
2018-09-06 15:09:15 +01:00 |
|
Richard Davey
|
2f5f5542fd
|
Added more global properties
|
2018-09-06 15:08:51 +01:00 |
|
Richard Davey
|
0918bc15c2
|
Support for stroke rendering added
|
2018-09-06 15:08:41 +01:00 |
|
Richard Davey
|
aac783064f
|
Added per Shape factories
|
2018-09-06 15:08:15 +01:00 |
|
Richard Davey
|
5e126b80fa
|
Parent matrix and now optional and it won't draw a line cap unless the first point has been set
|
2018-09-06 15:07:36 +01:00 |
|
Richard Davey
|
19a50eaa98
|
Moving Shapes to their own folders to keep things tidy
|
2018-09-06 11:26:50 +01:00 |
|
Richard Davey
|
d3181b41c5
|
Added smooth method
|
2018-09-06 00:17:07 +01:00 |
|
Richard Davey
|
b54de56c85
|
Added Polygon.Smooth and exposed Polygon.Reverse
|
2018-09-06 00:16:56 +01:00 |
|
Richard Davey
|
7d4906bf73
|
Added smoothing function
|
2018-09-05 17:44:12 +01:00 |
|
Richard Davey
|
9820eb4e2d
|
Added Ellipse
|
2018-09-05 17:27:48 +01:00 |
|
Richard Davey
|
356e6f0753
|
Added Polygon support
|
2018-09-05 17:11:46 +01:00 |
|
Richard Davey
|
40a53f75b7
|
Added Arc rendering and fixed version numbers
|
2018-09-05 16:50:33 +01:00 |
|
Richard Davey
|
9f9043d881
|
Added the new Shape base class and the Arc, Rectangle and Triangle primitives
|
2018-09-05 16:20:25 +01:00 |
|
Richard Davey
|
dedc939fdd
|
initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
|
2018-09-05 11:19:02 +01:00 |
|
Richard Davey
|
dff9bdef9f
|
The Graphics Canvas Renderer will now automatically call beginPath on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames.
|
2018-09-04 23:33:38 +01:00 |
|
Richard Davey
|
203fb989c6
|
Merge pull request #4012 from jf908/master
Allow matter js bodies to render their debug graphics individually
|
2018-09-04 22:44:12 +01:00 |
|
Richard Davey
|
424a1e328e
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-04 22:43:28 +01:00 |
|
Richard Davey
|
5b98386677
|
Calling Text.setStyle would make the Text vanish if you didn't provide a resolution property in the style configuration object. Calling setStyle now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
|
2018-09-04 22:43:25 +01:00 |
|
Alexey Molchan
|
2aba731f4a
|
fixed incorrect properties assignment in setTileScale method
|
2018-09-04 22:19:42 +03:00 |
|
jf908
|
4f5b43e0ed
|
Allow matter js bodies to render their debug graphics individually
|
2018-09-04 18:45:54 +01:00 |
|
Richard Davey
|
03aeaefe21
|
Preparing for 3.13 development
|
2018-09-04 16:01:42 +01:00 |
|
Richard Davey
|
cb1c6f614d
|
Preparing for 3.12 release
|
2018-09-04 15:42:10 +01:00 |
|
Richard Davey
|
2df27a4db8
|
Resolution adjust
|
2018-09-04 15:13:48 +01:00 |
|
Richard Davey
|
ecf952ef77
|
Removed component code
|
2018-09-04 15:13:32 +01:00 |
|
Richard Davey
|
89967af66b
|
Fixed Camera input resolution
|
2018-09-04 14:04:48 +01:00 |
|
Richard Davey
|
a103b0e6a6
|
Fixed FB Plugin paths to avoid build errors if plugin is enabled.
|
2018-09-04 12:35:23 +01:00 |
|
Richard Davey
|
a6e650f26f
|
Merge pull request #4006 from samme/docs/arcade-image-body
Correct types for ArcadeImage#body, ArcadeSprite#body
|
2018-09-04 12:23:26 +01:00 |
|
Richard Davey
|
7c55e65543
|
Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987
|
2018-09-04 12:16:24 +01:00 |
|
Richard Davey
|
3d989e136f
|
Arcade Physics World collideSpriteVsTilemapLayer now syncs the collision results back to the body, allowing you to call collide from within an update loop once again. Fix #3999
|
2018-09-04 12:12:51 +01:00 |
|
Richard Davey
|
b19449f518
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-09-03 13:12:41 +01:00 |
|
Richard Davey
|
78ffd41704
|
More specific includes
|
2018-09-03 13:12:37 +01:00 |
|
samme
|
c0e141513c
|
Correct types for ArcadeImage#body, ArcadeSprite#body
|
2018-09-02 14:45:39 -07:00 |
|
Richard Davey
|
cc90c6756b
|
Merge pull request #4001 from khaleb85/master
Fixed animation playReverse with yoyo flag
|
2018-09-01 17:45:31 +01:00 |
|
Shukizu
|
96c7a4830c
|
fixed playReverse with repeat bigger than 1 #3837
|
2018-09-01 12:40:26 -03:00 |
|
Shukizu
|
a1bb80997e
|
fixed play in yoyo mode, bug found by @Ben-Millions #3837
|
2018-09-01 10:48:23 -03:00 |
|
Richard Davey
|
2c4f0d0d68
|
Added missing jsdocs for #3996
|
2018-09-01 10:19:38 +01:00 |
|
Richard Davey
|
ec412b2d89
|
Merge pull request #3996 from iamchristopher/feature-polygon-get-points
Adds Polygon.Perimeter and Polygon.GetPoints
|
2018-09-01 10:17:50 +01:00 |
|
Richard Davey
|
00a31d2d88
|
Updated docs. Close #3997
|
2018-09-01 10:14:22 +01:00 |
|
iamchristopher
|
0a96bf356b
|
Added Polygon.GetPoints
|
2018-08-31 20:30:36 -04:00 |
|
iamchristopher
|
a1335d3cc0
|
Added Polygon.Perimeter
|
2018-08-31 20:21:34 -04:00 |
|
Richard Davey
|
0a4fc5b026
|
Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
|
2018-08-31 18:45:50 +01:00 |
|
Richard Davey
|
55003641d2
|
Clamp scissor
|
2018-08-31 18:19:31 +01:00 |
|
Richard Davey
|
b317dc3d30
|
Set autoResize to true for now. Fix #3928
|
2018-08-31 18:19:25 +01:00 |
|
Richard Davey
|
0b95ed0478
|
Fixed scissors when using a small cam with render texture
|
2018-08-31 16:25:04 +01:00 |
|
Richard Davey
|
79b4f07530
|
Fixed mask flush and sped-up the render loop slightly (removed 1 duplicate conditional)
|
2018-08-31 14:40:12 +01:00 |
|
Richard Davey
|
5270b463d0
|
Removed visible check as it's no longer needed
|
2018-08-31 14:39:38 +01:00 |
|
Richard Davey
|
4794909e44
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-31 13:27:28 +01:00 |
|
Richard Davey
|
ecae9d0503
|
The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992
|
2018-08-31 13:27:24 +01:00 |
|
Dhruv Yadav
|
0fd6d9d7dc
|
Fixed a trailing spaces issue from the addKey(string) whitespace update
|
2018-08-30 21:58:54 +05:30 |
|
Dhruv Yadav
|
75319233f2
|
Styling updates for addKey(string) whitespace fix
|
2018-08-30 21:53:19 +05:30 |
|
Dhruv Yadav
|
f29892b73f
|
Fixed addKeys(string) whitespace issue
|
2018-08-30 21:36:36 +05:30 |
|
Richard Davey
|
14d3f6b35c
|
Calling Arcade Physics collide during an update method wouldn't inject the results back into the Body parent, causing the bodies to carry on moving. Using Colliders worked, but manually checking did not. Now, both methods work. Fix #3777
|
2018-08-29 16:35:13 +01:00 |
|
Richard Davey
|
e4a7977bb9
|
The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix.
|
2018-08-29 16:11:59 +01:00 |
|
Richard Davey
|
91f7e27ae8
|
Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
|
2018-08-29 16:10:48 +01:00 |
|
Richard Davey
|
0c4de357cf
|
The Input Manager has gained a new private property _tempMatrix2 . This is used internally in the hitTest checks to avoid constant matrix creation.
|
2018-08-29 16:08:04 +01:00 |
|
Richard Davey
|
3469ff2cfd
|
Arcade Physics World has gained two new private properties _tempMatrix and _tempMatrix2 . These are used by all bodies in the simulation that need a temporal matrix for calculations, rather than having their own instances.
|
2018-08-29 16:07:07 +01:00 |
|
Richard Davey
|
2c525845be
|
The Arcade Physics Body _tempMatrix property has been removed. It was only used if the Body's Game Object had a parent. The matrix has been moved to the World instance instead, shared by all bodies.
|
2018-08-29 16:06:13 +01:00 |
|
Richard Davey
|
5c091f4ff9
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-29 11:57:33 +01:00 |
|
Richard Davey
|
7041bd99ec
|
The InputManager.inputCandidate method, which determines if a Game Object can be interacted with by a given Pointer and Camera combination, now takes the full camera status into consideration. This means if a Camera is set to ignore a Game Object you can now longer interact with it, or if the Camera is ignoring a Container with an interactive Game Object inside it, you cannot interact with the Container children any more. Previously they would interact regardless of the Camera state. Fix #3984
|
2018-08-29 11:57:30 +01:00 |
|
Richard Davey
|
2e421b4349
|
Merge pull request #3981 from hypertrifle/master
Updated @param notation that cause issues generating docs
|
2018-08-29 11:18:22 +01:00 |
|
spontoreau
|
e922f378f4
|
Add CursorKeys type to Phaser.Input.Keyboard namespace
|
2018-08-26 22:28:21 +02:00 |
|
hypertrifle
|
37da44f9c9
|
Updated @param notation that cause issues generating docs
there was a double pipe - now there isn't
|
2018-08-26 12:54:18 +01:00 |
|
Richard Davey
|
cb0eeb3d63
|
Added default blank frame for custom pipelines #3978
|
2018-08-24 23:58:27 +01:00 |
|
Richard Davey
|
5eaeb208f6
|
Preparing for beta4
|
2018-08-23 19:35:42 +01:00 |
|
Richard Davey
|
a585df3abf
|
DOM Elements moved behind experimental flag for now
|
2018-08-23 18:11:10 +01:00 |
|
Richard Davey
|
eaeab041ee
|
Added render to texture docs
|
2018-08-23 18:10:55 +01:00 |
|
Richard Davey
|
618754b411
|
Moved FB plugin to plugins folder
|
2018-08-23 18:10:46 +01:00 |
|
Richard Davey
|
7765496b19
|
Moved FB plugin behind build flag
|
2018-08-23 18:10:20 +01:00 |
|
Richard Davey
|
1d4b2ed01a
|
Removed un-needed methods and fixed TileSprite and Tilemap Lights. Fix #3949
|
2018-08-23 17:30:27 +01:00 |
|
Richard Davey
|
b25ff9e065
|
Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
|
2018-08-23 15:30:21 +01:00 |
|
Richard Davey
|
beb286297c
|
Camera3D Plugin moved out of the main src folder to optional plugin
|
2018-08-23 13:18:25 +01:00 |
|
Richard Davey
|
f24204ee03
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-23 12:31:59 +01:00 |
|
Richard Davey
|
5443f9cf5a
|
Fixed the way the arc overshoot works.
|
2018-08-23 12:31:55 +01:00 |
|
Richard Davey
|
51cc10bcb5
|
Merge pull request #3968 from samme/fix/arcade-world-disable
Fix Arcade.World#disable
|
2018-08-23 11:40:35 +01:00 |
|
Richard Davey
|
b7c74a0ddf
|
Merge pull request #3970 from samme/docs/addLight
Correct LightsManager#addLight docs
|
2018-08-23 11:39:53 +01:00 |
|
samme
|
fb23367c63
|
Fix Arcade.World#disable
It was passing the wrong argument to disableBody, so failing.
|
2018-08-22 13:23:58 -07:00 |
|
samme
|
408b2df350
|
Correct LightsManager#addLight docs
All arguments are optional
|
2018-08-22 13:07:41 -07:00 |
|
samme
|
b241315fa1
|
Correct Structs.Set#iterate docs
callbackScope argument is optional
|
2018-08-22 13:06:50 -07:00 |
|
Richard Davey
|
57758942d1
|
Account for trim in pixel perfect hit tests. Fix #3938
|
2018-08-22 17:11:20 +01:00 |
|
Richard Davey
|
144cfaff8f
|
Previously the Input Manager would create a Touch handler unless the Game Config had input.touch set to false (the default was true). If no such property is set, it no longer defaults to true and instead is set to whatever Device.input.touch returns. On non-touchscreen desktops this means it will now only create one single Pointer, rather than two.
|
2018-08-22 17:01:21 +01:00 |
|
Richard Davey
|
f3b35f0466
|
lint fix
|
2018-08-22 16:14:40 +01:00 |
|
Richard Davey
|
da64e41b2f
|
Fixed Matter require call freaking out webpack
|
2018-08-22 15:54:00 +01:00 |
|
Richard Davey
|
5bf8fba1de
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-08-22 15:43:13 +01:00 |
|
Richard Davey
|
dc868f8368
|
You can now resize SVG files during load, before they are rendered to textures.
Also added scale support and fixed some viewBox settings (#3941)
|
2018-08-22 15:43:09 +01:00 |
|
Richard Davey
|
e99dfef136
|
Docs fixes
|
2018-08-22 15:42:39 +01:00 |
|
TadejZupancic
|
1fa16f00df
|
RenderTexture: Texture is always destroyed (canvas)
Forgot to check the flag for canvas renderer.
|
2018-08-22 15:57:57 +02:00 |
|
Richard Davey
|
bd40360dbc
|
Merge pull request #3941 from ysraelJMM/master
Resizing of the SVG in the preload
|
2018-08-22 14:18:40 +01:00 |
|
Richard Davey
|
65fb366ecd
|
Matter updated to 0.14.2. Fix #3929
|
2018-08-22 14:01:35 +01:00 |
|
YsraelJMM
|
b8371eba7b
|
SVG rezise preload. svgConfig object
svgConfig,
contains the width and height. Change zise.
|
2018-08-21 20:01:38 -05:00 |
|
Richard Davey
|
0dccc3a510
|
Updated jsdocs. Fix #3849
|
2018-08-21 23:48:03 +01:00 |
|
Richard Davey
|
2dfe321d67
|
The getPixelAlpha and getPixel methods in the Texture Manager would allow x/y coordinates from outside the cut area of a frame. It now tests to ensure they're within the frame. Fix #3937
|
2018-08-21 23:25:08 +01:00 |
|
Richard Davey
|
198f353c9a
|
The default Container Blend Mode is now SKIP_TEST . This allows you to either set a blend mode for a Container, in which case all children use that blend mode. Or, you can set a blend mode on the children and the children will render using their own blend modes, as the Container doesn't have one set. The WebGL and Canvas Renderer functions have also been updated to support this change. Fix #3684
|
2018-08-21 22:07:35 +01:00 |
|
Richard Davey
|
01290afda9
|
A Game Object couldn't have a blend mode of SKIP_TEST set by using the getter or the setBlendMode method.
|
2018-08-21 21:54:38 +01:00 |
|
Richard Davey
|
502b66bcac
|
lint fix
|
2018-08-21 18:13:53 +01:00 |
|
Richard Davey
|
f8b3fcf539
|
Cull Tiles now needs a render order for the layer data.
|
2018-08-21 18:02:00 +01:00 |
|
Richard Davey
|
838cdfc418
|
Added renderOrder property, setRenderOrder method and updated upload to use the setting.
|
2018-08-21 18:01:47 +01:00 |
|
Richard Davey
|
cc5bf41b25
|
Added renderOrder property and setRenderOrder method.
|
2018-08-21 18:01:33 +01:00 |
|
Richard Davey
|
b0888d2762
|
Added renderOrder property, setRenderOrder and apply them during layer creation.
|
2018-08-21 17:59:28 +01:00 |
|
Richard Davey
|
a7847e9cb9
|
Added renderOrder property.
|
2018-08-21 17:55:40 +01:00 |
|