phaser/src
2018-09-01 10:19:38 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite. 2018-08-31 18:45:50 +01:00
boot Set autoResize to true for now. Fix #3928 2018-08-31 18:19:25 +01:00
cache Added HTML Cache 2018-07-19 13:19:24 +01:00
cameras Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
data Added previous value when changing value 2018-08-09 15:28:56 -04:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946. 2018-08-18 13:30:16 +02:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite. 2018-08-31 18:45:50 +01:00
geom Added missing jsdocs for #3996 2018-09-01 10:19:38 +01:00
input Fixed a trailing spaces issue from the addKey(string) whitespace update 2018-08-30 21:58:54 +05:30
loader lint fix 2018-08-22 16:14:40 +01:00
math Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
physics Updated docs. Close #3997 2018-09-01 10:14:22 +01:00
plugins Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Clamp scissor 2018-08-31 18:19:31 +01:00
scene Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs Correct Structs.Set#iterate docs 2018-08-22 13:06:50 -07:00
textures Account for trim in pixel perfect hit tests. Fix #3938 2018-08-22 17:11:20 +01:00
tilemaps lint fix 2018-08-21 18:13:53 +01:00
time Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
tweens Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
utils eslint fixes 2018-08-03 19:37:42 +01:00
const.js Preparing for beta4 2018-08-23 19:35:42 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00