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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
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2018-08-31 18:45:50 +01:00 |
boot
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Set autoResize to true for now. Fix #3928
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2018-08-31 18:19:25 +01:00 |
cache
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Added HTML Cache
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2018-07-19 13:19:24 +01:00 |
cameras
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Fixed scissors when using a small cam with render texture
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2018-08-31 16:25:04 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Added previous value when changing value
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2018-08-09 15:28:56 -04:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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Fixed an issue where module exports are not named correct for CanvasInterpolation and CanvasPool #3946.
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2018-08-18 13:30:16 +02:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
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2018-08-31 18:45:50 +01:00 |
geom
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Added missing jsdocs for #3996
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2018-09-01 10:19:38 +01:00 |
input
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Fixed a trailing spaces issue from the addKey(string) whitespace update
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2018-08-30 21:58:54 +05:30 |
loader
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lint fix
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2018-08-22 16:14:40 +01:00 |
math
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Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
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2018-08-29 16:10:48 +01:00 |
physics
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Updated docs. Close #3997
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2018-09-01 10:14:22 +01:00 |
plugins
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Clamp scissor
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2018-08-31 18:19:31 +01:00 |
scene
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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Correct Structs.Set#iterate docs
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2018-08-22 13:06:50 -07:00 |
textures
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Account for trim in pixel perfect hit tests. Fix #3938
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2018-08-22 17:11:20 +01:00 |
tilemaps
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lint fix
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2018-08-21 18:13:53 +01:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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eslint fixes
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2018-08-03 19:37:42 +01:00 |
const.js
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Preparing for beta4
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2018-08-23 19:35:42 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |