Felipe Alfonso
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d595ad74a1
|
Fixed emitting angle
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2017-09-21 19:26:00 -03:00 |
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Felipe Alfonso
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f76ac47696
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Particle emitter with clear properties
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2017-09-21 18:36:19 -03:00 |
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Felipe Alfonso
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43dd0a6adc
|
Easing transtions for particles
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2017-09-21 14:08:27 -03:00 |
|
Richard Davey
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bbfb8e4f12
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Overhauled generateTexture. Can now update existing texture or draw direct to a canvas.
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2017-09-21 00:15:52 +01:00 |
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Richard Davey
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8b2f75a254
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WEBGL build flag still needs canvas renderer for generateTexture
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2017-09-21 00:15:20 +01:00 |
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Felipe Alfonso
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4d63cf7be0
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Added more particle emitter properties and linear interpolation for particle's life
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2017-09-19 21:21:55 -03:00 |
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Richard Davey
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32786ac2db
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Added x, y, z getters and setters and removed some test code.
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2017-09-19 15:49:24 +01:00 |
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Richard Davey
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d6fe678966
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Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
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2017-09-19 00:00:24 +01:00 |
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Richard Davey
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8f0fb7029e
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Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
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2017-09-18 14:44:45 +01:00 |
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Richard Davey
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b6ae9bf511
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Moved projection scale to local property
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2017-09-18 02:11:52 +01:00 |
|
Richard Davey
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555b0e2586
|
Added ability to scale axis independantly
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2017-09-18 02:01:40 +01:00 |
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Richard Davey
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14e6f9f067
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Added Sprite3D Game Object and ability for Camera3D to manage them
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2017-09-18 01:58:26 +01:00 |
|
Richard Davey
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8363177369
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Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
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2017-09-18 00:27:37 +01:00 |
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Richard Davey
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4dbe015270
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Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
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2017-09-18 00:26:20 +01:00 |
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Richard Davey
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5e583ccce4
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Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
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2017-09-18 00:21:41 +01:00 |
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Felipe Alfonso
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6ccb6541d9
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Particle Renderer + Basic Particle Movement
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2017-09-17 17:13:40 -03:00 |
|
Igor Petushkov
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762d80f162
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Fix 'scene is not defined' in GroupCreator
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2017-09-17 19:30:41 +03:00 |
|
Igor Petushkov
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07386a29ac
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Fix [.Offscreen-For-WebGL-XXXXXXXX] render error
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2017-09-17 18:53:31 +03:00 |
|
Felipe Alfonso
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58c997025e
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ParticleEmitter base
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2017-09-15 11:03:45 -03:00 |
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Richard Davey
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83d985b4b2
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Testing out a 3D Camera
|
2017-09-15 04:04:51 +01:00 |
|
Richard Davey
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fb81fa514b
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Renamed z property to depth to allow for future 3D cameras
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2017-09-14 03:12:00 +01:00 |
|
Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
|
2017-09-14 02:27:29 +01:00 |
|
Richard Davey
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651a6b3fac
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Game Objects module includes factories now
|
2017-09-14 01:53:47 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
|
2017-09-14 01:32:10 +01:00 |
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Richard Davey
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bc7ef9485c
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Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
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2017-09-14 00:12:57 +01:00 |
|
Felipe Alfonso
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dc45945d99
|
WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
|
2017-09-13 17:54:32 -03:00 |
|
Felipe Alfonso
|
de507de120
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Light Layer restore state on gl context lost
|
2017-09-13 16:43:34 -03:00 |
|
Igor Petushkov
|
773855afd8
|
Reduce anims.load duplication
|
2017-09-13 19:10:21 +03:00 |
|
Richard Davey
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10b08539a8
|
Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
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2017-09-13 16:19:46 +01:00 |
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Richard Davey
|
2c9a53d3d4
|
WebGL specific GameObjects are now only included if the WEBGL build flag is set.
|
2017-09-13 16:06:05 +01:00 |
|
Igor Petushkov
|
377cb9faeb
|
Fix Sprite animation with BuildGameObject
|
2017-09-13 17:34:03 +03:00 |
|
Richard Davey
|
ae13ac702e
|
The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
|
2017-09-13 15:28:17 +01:00 |
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Richard Davey
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01df434a72
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Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
|
2017-09-13 14:17:38 +01:00 |
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Richard Davey
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3b268569f1
|
More comments work.
|
2017-09-13 02:02:49 +01:00 |
|
Richard Davey
|
84c0f5006a
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Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-09-13 00:58:41 +01:00 |
|
Richard Davey
|
6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
|
2017-09-13 00:58:25 +01:00 |
|
Richard Davey
|
ebce6346ab
|
Lets get this comments show on the road
|
2017-09-12 17:08:43 +01:00 |
|
Igor Petushkov
|
b035fd6266
|
restart and _paused
|
2017-09-12 17:58:08 +03:00 |
|
Richard Davey
|
f8eecb31a9
|
Testing jsdocs
|
2017-09-12 00:28:53 +01:00 |
|
Richard Davey
|
e3334e5904
|
Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
|
2017-09-08 17:16:54 +01:00 |
|
Richard Davey
|
d8e08406ea
|
GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
|
2017-09-08 01:59:53 +01:00 |
|
Richard Davey
|
038f4fd0cb
|
Removed parent property as no longer needed and fixed GameObject.destroy
|
2017-09-01 19:47:26 +01:00 |
|
Richard Davey
|
8bd0affba7
|
Fixed setFlipY.
|
2017-08-31 16:14:58 +01:00 |
|
Richard Davey
|
a4b357050d
|
You can pass in the config object as the children argument to a Group
|
2017-08-30 23:56:18 +01:00 |
|
Felipe Alfonso
|
de35793fda
|
Dynamic Tilemap Canvas Renderer
|
2017-08-24 23:46:33 -03:00 |
|
Felipe Alfonso
|
25630f2af5
|
Static Tilemap Culling added
|
2017-08-23 19:27:51 -03:00 |
|
Felipe Alfonso
|
7e957d5cb6
|
bruteforce tilemap canvas rendering
|
2017-08-22 20:26:17 -03:00 |
|
Felipe Alfonso
|
5d52bd956b
|
Fix for StaticTilemap after defining vertex attributes
|
2017-08-18 13:17:48 -03:00 |
|
Richard Davey
|
665b295c3b
|
Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
|
2017-08-18 01:42:14 +01:00 |
|
Richard Davey
|
b336e03c77
|
Restored original Origin class
|
2017-08-17 06:26:25 +01:00 |
|