Richard Davey
|
e0295e8521
|
Make use of GetCalcMatrix and remove texture related stuff
|
2020-11-02 22:40:12 +00:00 |
|
Richard Davey
|
881019e55d
|
No longer requires temp matrices
|
2020-11-02 22:39:42 +00:00 |
|
Richard Davey
|
47ec3d33c7
|
Remove texture setters
|
2020-11-02 16:20:22 +00:00 |
|
Richard Davey
|
bf7e7f352a
|
Container can how set a pipeline that overrides all children
|
2020-10-29 17:22:16 +00:00 |
|
Richard Davey
|
ce69c22e86
|
Added new private forcePipeline property and pipeline methods
|
2020-10-29 17:22:04 +00:00 |
|
Richard Davey
|
60c834e2c8
|
Use the new Graphics Pipeline
|
2020-10-28 17:39:06 +00:00 |
|
Richard Davey
|
4ba2b0eb7b
|
All swapped to using renderer matrices to make pipelines smaller
|
2020-10-28 16:52:59 +00:00 |
|
Richard Davey
|
4b3cc7145e
|
Testing new pipelineData object.
|
2020-10-27 18:06:53 +00:00 |
|
Richard Davey
|
ba9b837739
|
You can now pass a pipeline instance to the GameObject.setPipeline method, as well as a string.
|
2020-10-27 14:05:37 +00:00 |
|
Richard Davey
|
d670edd708
|
No need to reference via game
|
2020-10-27 13:55:27 +00:00 |
|
Richard Davey
|
371425a5d2
|
Use new pipeline resize method
|
2020-10-26 14:04:55 +00:00 |
|
Richard Davey
|
af01b23696
|
JSDocs fix
|
2020-10-26 14:03:35 +00:00 |
|
Kshitiz Srivastava
|
4941ca3b64
|
Added loadMediaStream method
|
2020-10-25 01:24:55 +05:30 |
|
Richard Davey
|
6ed84e2f34
|
Added Mesh.ignoreDirtyCache flag.
|
2020-10-21 10:15:12 +01:00 |
|
Rex
|
34635c582e
|
Don't add white space when measure last word
|
2020-10-20 14:52:20 +08:00 |
|
Richard Davey
|
8bb1151aca
|
Fixed RenderTexture.fill rgb order. Fix #5364
|
2020-10-20 00:50:49 +01:00 |
|
Richard Davey
|
48d9eb6321
|
The GameObjects.Graphics.fillGradientStyle method can now accept a different alpha value for each of the fill colors. The default is still 1. If you only provide a single alpha, it'll be used for all colors. Fix #5044
|
2020-10-16 18:08:31 +01:00 |
|
Richard Davey
|
85a284d095
|
Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608
|
2020-10-16 17:52:59 +01:00 |
|
Richard Davey
|
1aaecbe703
|
Particles.EmitterOp.setMethods will now reset both onEmit and onUpdate to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663
|
2020-10-16 17:32:22 +01:00 |
|
Richard Davey
|
ae6112297a
|
Default tint value should now be 0xffffff. Fix #5358
|
2020-10-15 12:19:17 +01:00 |
|
Richard Davey
|
0f87981f47
|
Improved docs
|
2020-10-15 11:07:22 +01:00 |
|
Richard Davey
|
f17743dadf
|
Changed updateProjectionMatrix to setPerspective and added setOrtho counterpart
|
2020-10-14 16:32:29 +01:00 |
|
Richard Davey
|
cc167e158f
|
Much better effect from the light shader
|
2020-10-14 11:57:58 +01:00 |
|
Richard Davey
|
b1a5ce7f55
|
Testing new batched lights
|
2020-10-13 18:17:30 +01:00 |
|
Richard Davey
|
61c0e1c499
|
Moved Text out of 'static' folder, as it doesn't need to be in there
|
2020-10-13 11:04:46 +01:00 |
|
Richard Davey
|
8708255948
|
Removed Layer3D Game Object and old MeshPipeline
|
2020-10-13 10:56:21 +01:00 |
|
Richard Davey
|
9d23735a23
|
Lint fix
|
2020-10-13 10:51:17 +01:00 |
|
Richard Davey
|
19f581327e
|
Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
|
2020-10-13 10:50:42 +01:00 |
|
Richard Davey
|
caa69b673d
|
Better debug rendering
|
2020-10-09 14:57:07 +01:00 |
|
Richard Davey
|
65e4a7734a
|
Updated docs
|
2020-10-09 12:07:37 +01:00 |
|
Richard Davey
|
abdd62dd57
|
Will no longer render Faces it cannot see in the Camera
|
2020-10-09 11:54:37 +01:00 |
|
Richard Davey
|
88feadb577
|
Fixed JSDocs, added totalRendered property.
|
2020-10-09 11:54:19 +01:00 |
|
Richard Davey
|
bf8cd60aab
|
Added ability to rotate data on import
|
2020-10-08 15:53:13 +01:00 |
|
Richard Davey
|
af0a4dbd37
|
Updated Mesh to include new functions and docs
|
2020-10-08 13:24:23 +01:00 |
|
Richard Davey
|
e3f7048e22
|
Removed moved defs
|
2020-10-08 13:23:44 +01:00 |
|
Richard Davey
|
2e988801ce
|
Made obj material parsing external
|
2020-10-08 10:45:03 +01:00 |
|
Richard Davey
|
324fa6a3b2
|
Removed MeshCamera, updated Mesh to focus on ortho projections
|
2020-10-07 22:27:04 +01:00 |
|
Richard Davey
|
8f67ffca5f
|
Starting to add materials
|
2020-10-07 18:06:33 +01:00 |
|
Richard Davey
|
90824e1485
|
Removed normalMatrix
|
2020-10-07 18:06:22 +01:00 |
|
Richard Davey
|
dda4431366
|
Merged the Layer3D Game Object and pipeline back in for now
|
2020-10-07 17:44:36 +01:00 |
|
Richard Davey
|
75fd64ace7
|
Modified cam layout
|
2020-10-07 13:16:24 +01:00 |
|
Richard Davey
|
f6a0a8d96b
|
Transform based on z value
|
2020-10-07 13:16:10 +01:00 |
|
Richard Davey
|
55d7b36217
|
Pass in the z value
|
2020-10-07 13:16:01 +01:00 |
|
Richard Davey
|
8ff78ef08a
|
Fixed addVerts face addition
|
2020-10-07 12:45:31 +01:00 |
|
Richard Davey
|
caf545d042
|
Added position, rotation and scale vectors, caching and removed old methods
|
2020-10-07 12:04:46 +01:00 |
|
Richard Davey
|
7a0b056fef
|
Trying out MeshCamera
|
2020-10-06 18:05:14 +01:00 |
|
Richard Davey
|
4b7c344497
|
Added parseOBJMaterial method and set default texture to __WHITE
|
2020-10-06 16:00:22 +01:00 |
|
Richard Davey
|
dff414fe82
|
Added Grid Config typedefs
|
2020-10-06 13:47:49 +01:00 |
|
Richard Davey
|
1f1edd3742
|
addGrid now takes config object and works with texture frames, with or without repeating
|
2020-10-06 13:42:44 +01:00 |
|
Richard Davey
|
440c33deb8
|
Use config object
|
2020-10-06 11:11:28 +01:00 |
|
Richard Davey
|
7287a760ae
|
Added ParseOBJ type defs
|
2020-10-06 10:38:21 +01:00 |
|
Richard Davey
|
816c45937d
|
Removed the Quad Game Object. Mesh can do it better now.
|
2020-10-06 10:16:46 +01:00 |
|
Richard Davey
|
a0020b2ad4
|
Fixed paths and addGrid
|
2020-10-05 17:40:42 +01:00 |
|
Richard Davey
|
b774df9426
|
More documentation
|
2020-10-05 17:25:24 +01:00 |
|
Richard Davey
|
57974c120a
|
Updated docs
|
2020-10-05 17:12:18 +01:00 |
|
Richard Davey
|
7aaf77a2c6
|
Merged the Mesh Game Object back in
|
2020-10-05 16:52:01 +01:00 |
|
Richard Davey
|
8091f09c10
|
Don't set OutlineStyle if undefined
|
2020-10-05 13:53:11 +01:00 |
|
Richard Davey
|
2b99623cdc
|
Group now extends EventEmitter , allowing you to emit custom events from within a Group.
|
2020-10-03 10:05:38 +01:00 |
|
Richard Davey
|
3baecb19d4
|
Moved old mesh pipeline and code into own folder
|
2020-10-01 17:56:49 +01:00 |
|
Richard Davey
|
1907bda5ee
|
Update GameObjectFactory.js
|
2020-09-30 16:30:12 +01:00 |
|
Richard Davey
|
8823f7f0e4
|
Removed Layer3D and Quad Game Objects
|
2020-09-30 11:03:19 +01:00 |
|
Richard Davey
|
0e72b3d3a0
|
Container doesn't need to be on the updateList, so remove the handler.
|
2020-09-30 09:20:16 +01:00 |
|
Richard Davey
|
24de03ca96
|
Added missing ADDED_TO_SCENE handlers
|
2020-09-29 20:14:30 +01:00 |
|
Richard Davey
|
12c8ddfd05
|
Use getXRound
|
2020-09-29 18:05:39 +01:00 |
|
Richard Davey
|
9619995527
|
Add to UpdateList if not on Display List
|
2020-09-29 18:05:29 +01:00 |
|
Richard Davey
|
8119ce7da1
|
Fixed use of old camera private properties
|
2020-09-29 16:44:11 +01:00 |
|
Richard Davey
|
83542ff51d
|
Merge pull request #5330 from somnolik/fix-render-texture-group
Fix drawing Group to RenderTexture
|
2020-09-29 12:22:07 +01:00 |
|
Richard Davey
|
f9803774dd
|
The Line Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596
|
2020-09-28 17:00:15 +01:00 |
|
Stefan Karner
|
f4b2b34535
|
Fix drawing Group to RenderTexture
Group children (generic GameObjects) expect a 'camera' argument
in their 'willRender' function
|
2020-09-26 10:25:22 +02:00 |
|
Richard Davey
|
e004fa47fc
|
Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same. . It now renders as expected. Fix #4675
|
2020-09-23 18:10:12 +01:00 |
|
Richard Davey
|
c6f533b872
|
Fixed legacy interpolation parameters
|
2020-09-23 17:55:29 +01:00 |
|
Richard Davey
|
212e7aa301
|
The Shape class now includes the ComputedSize component properties and methods directly in the class, rather than applying as a mixin. setSize is now flagged as being private , because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811
|
2020-09-23 12:46:55 +01:00 |
|
Richard Davey
|
f16e1c09f3
|
Lint fix
|
2020-09-23 12:39:21 +01:00 |
|
Richard Davey
|
e7926674b8
|
The Graphics WebGL Renderer will now default to pathOpen = true . This fixes issues under WebGL where, for example, adding an arc and calling strokePath , without first calling beginPath will no longer cause rendering artefacts when WebGL tries to close the path with a single tri.
|
2020-09-23 12:34:20 +01:00 |
|
Richard Davey
|
559127a53f
|
Graphics.strokeRoundedRect now issues moveTo commands as part of the drawing sequence, preventing issues under WebGL where on older Android devices it would project additional vertices into the display. Fix #3955
|
2020-09-23 12:34:06 +01:00 |
|
Richard Davey
|
b86d982c00
|
The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131
|
2020-09-23 12:06:29 +01:00 |
|
Richard Davey
|
a459ec090f
|
Fixed lint issue
|
2020-09-23 11:50:07 +01:00 |
|
Richard Davey
|
fb849ae0dc
|
The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691
|
2020-09-23 11:50:00 +01:00 |
|
Richard Davey
|
d5de353890
|
You can now use setMaxWidth on DynamicBitmapText , which wasn't previously possible. Fix #4997
|
2020-09-22 16:52:36 +01:00 |
|
Richard Davey
|
6bf36083a8
|
Added setMaxWidth docs. Fix #4997
|
2020-09-22 16:48:38 +01:00 |
|
Richard Davey
|
5a6dec237c
|
Fixed RetroFont Parser. Fix #5310
|
2020-09-22 16:47:05 +01:00 |
|
Richard Davey
|
4fd46f4d1f
|
Fixed DynamicBitmapText WebGL Renderer. Fix #5303
|
2020-09-22 16:38:17 +01:00 |
|
Richard Davey
|
b317f89404
|
Renderer updates the camera
|
2020-09-22 15:25:09 +01:00 |
|
Richard Davey
|
674966280e
|
Merge pull request #5320 from vforsh/master
Add reserve property to particle emitter config
|
2020-09-22 15:24:16 +01:00 |
|
Richard Davey
|
6ff21af807
|
Added start of controls
|
2020-09-22 12:48:32 +01:00 |
|
Richard Davey
|
6cf95f3548
|
Updated missing docs
|
2020-09-22 12:48:15 +01:00 |
|
Richard Davey
|
06b3a01d87
|
Added layer property
|
2020-09-22 12:48:03 +01:00 |
|
Richard Davey
|
183e68580f
|
Fixed dirty flag reset
|
2020-09-22 11:45:49 +01:00 |
|
Richard Davey
|
9ec300d618
|
Updated JSDocs
|
2020-09-22 11:12:40 +01:00 |
|
Richard Davey
|
820ea7799c
|
Completed JSDocs
|
2020-09-22 11:12:32 +01:00 |
|
Richard Davey
|
248d2352b6
|
Update the camera if dirty
|
2020-09-22 10:59:36 +01:00 |
|
Richard Davey
|
d08a6c657c
|
Added all documentation and dirty flag handling
|
2020-09-22 10:59:28 +01:00 |
|
Richard Davey
|
4945fc95e1
|
Not yet fixed, but no longer crashes build
|
2020-09-21 18:25:02 +01:00 |
|
Richard Davey
|
333945a89e
|
Remove Mesh Game Object and add Layer3D
|
2020-09-21 18:24:38 +01:00 |
|
Richard Davey
|
33734309f1
|
Clean the mesh after rendering
|
2020-09-21 15:57:21 +01:00 |
|
Richard Davey
|
989e3e6e07
|
Swapped to use RGB objects
|
2020-09-21 15:57:11 +01:00 |
|
Richard Davey
|
82c8ada236
|
Added fog, dirty refresh and preUpdate handler
|
2020-09-21 15:56:58 +01:00 |
|
Richard Davey
|
27eafe3661
|
New Face and Vertex typedefs
|
2020-09-21 15:56:21 +01:00 |
|
Vladislav Forsh
|
4d7301a4be
|
Improve types for particle emitter deathZone and emitZone
|
2020-09-21 12:38:29 +03:00 |
|
Vladislav Forsh
|
530c7a3d92
|
Add reserve property to particle emitter config
|
2020-09-21 12:06:49 +03:00 |
|