Commit graph

12125 commits

Author SHA1 Message Date
Alex West
2df3d5979d Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound 2023-02-02 13:22:30 +00:00
Richard Davey
e699fef68b Typo 2023-02-01 18:27:32 +00:00
Richard Davey
35163ec483 TileSprite will now error if you try and use a Dynamic Texture. Fix #6368 2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad Added Matter Walls type 2023-02-01 18:08:40 +00:00
Richard Davey
a679b3e835 Update SpatialSoundConfig.js 2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3 Don't stop if not playing animation. Fix #6381 2023-02-01 17:22:46 +00:00
Alex West
2eb916238b Reduce processing on spatial audio for some browsers 2023-02-01 15:06:12 +00:00
Richard Davey
717f09e244 Tidying up the spatial audio functions to make them more game friendly 2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59 Corrected the source properties and swapped to use GetFastValue #6355 2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281 Changed default cone outer angle to 0 2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9 Fix jsdocs and eslint #6355 2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43 Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355 2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8 Update SpatialSoundConfig.js 2023-01-31 15:48:08 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421 Added PlaneCreator and all typedefs 2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec Finished Plane documentation 2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458 Fix #6377 2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde Improve particles types 2023-01-30 21:58:34 +03:00
samme
2ed4836dd2 Add Phaser.Time.Clock#startTime 2023-01-30 06:57:40 -08:00
Alex West
114d267ffa whitespace 2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369 Bug fix: reset position of listener when applying config. 2023-01-30 14:17:40 +00:00
Richard Davey
86d557b84b Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373 2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-27 18:05:03 +00:00
Richard Davey
4608044577 Added animation and ability to adjust frame verts 2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8 Add missing tile property 2023-01-27 17:46:41 +00:00
Richard Davey
5619f4ddde Update PhysicsConfig.js 2023-01-27 17:46:22 +00:00
Richard Davey
674bcbe6f8 Moved uvScroll, uvScale and rotate setters to Mesh 2023-01-27 17:46:17 +00:00
Richard Davey
dae80ee845 Update MatterWorldConfig.js 2023-01-27 17:45:32 +00:00
Alex West
fc737e60b7 Removed z value change. 2023-01-26 16:23:25 +00:00
Alex West
9ff5dc5e77 Set defaults to web audio's standards. 2023-01-26 16:22:53 +00:00
Alex West
cce08adf5c bug fix: chained audio nodes incorrectly.
bug fix: null exception raised when context.createPanner isn't defined.
2023-01-26 13:18:57 +00:00
Alex West
34b50d9f5d Forgot the brackets... 2023-01-26 11:57:41 +00:00
Bambosh
7cbf56c3ae Fixed SpriteSheetFromAtlas out of range sourceIndex 2023-01-26 16:28:15 +11:00
Richard Davey
de2e7847df Added rotation methods and setters 2023-01-25 23:30:58 +00:00
Richard Davey
57c41cba72 Use Frame if the Mesh has one and not defined 2023-01-25 23:30:47 +00:00
Richard Davey
49ad4348d9 Added Mesh.hasFaceAt 2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b Tidied up the internals, added frame parameter, preDestroy 2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706 createCheckerboard handles colors properly 2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a z calculation now done correctly 2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60 Added Mesh.fov property 2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf Added Plane Game Object (WIP) 2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61 Updated jsdocs 2023-01-24 13:44:31 +00:00
Richard Davey
a5abae8f0a Added setColor, scrollUV and scaleUV methods 2023-01-24 13:44:20 +00:00
Richard Davey
eb0731d3be Added translated uv coords + scrollUV and scaleUV methods 2023-01-24 13:43:52 +00:00
Richard Davey
5d75d771f8 Wrap shouldn't adjust a value already in the range 2023-01-24 13:43:15 +00:00
Alex West
b015d2b27a createPanner() instead of initializing PannerNode 2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21 Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound 2023-01-24 09:33:04 +00:00
Alex West
33a3388892 Requested changes from PR 2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound 2023-01-24 09:13:33 +00:00
Richard Davey
6f678e0825 If mipmapFilter is not set on the config (now the default) it won't create them at all. 2023-01-23 20:59:02 +00:00
Richard Davey
49efda3d9b Default mipmapFilter is now an empty string. 2023-01-23 20:58:43 +00:00
Richard Davey
89459642e2 New constants and use of Float32Arrays
* `ColorMatrix._matrix` and `_data` are now Float32Arrays.
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
* `ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
* `ColorMatrix.NEGATIVE` is a new constant used by negative operations.
* `ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
* `ColorMatrix.SEPIA` is a new constant used by sepia operations.
* `ColorMatrix.LSD` is a new constant used by LSD operations.
* `ColorMatrix.BROWN` is a new constant used by brown operations.
* `ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
* `ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
* `ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
* `ColorMatrix.POLAROID` is a new constant used by polaroid operations.
* `ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
2023-01-23 17:21:11 +00:00
Richard Davey
61278d0812 Optionally pass ColorMatrix to ciopySprite method 2023-01-23 17:16:43 +00:00
Richard Davey
29ac551457
Merge pull request #6358 from samme/feature/warn-for-no-audio-type
Warn if no audio URLs are matched
2023-01-23 15:03:20 +00:00
Richard Davey
40e2181c83
Merge pull request #6360 from samme/fix/body-process-blocked-none
Set blocked.none in processX(), processY()
2023-01-23 15:02:50 +00:00
samme
ca2cef5281 Set blocked.none in processX(), processY() 2023-01-22 10:30:42 -08:00
Pavle Goloskokovic
0ab4981f86 docs reference updated method name setEmitterFrame 2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff optional config param for Phaser.GameObjects.GameObjectCreator#graphics method 2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type 2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58 Phaser.Types.GameObjects.Text.TextStyle fontSize type fix 2023-01-20 21:14:31 +01:00
samme
24197dd09a Warn if no audio URLs are matched 2023-01-20 11:46:04 -08:00
Alex West
98b4364f55 Whitespace fix 2023-01-20 09:58:20 +00:00
Alex West
663fda13c3
Merge branch 'photonstorm:master' into spatial-sound 2023-01-19 18:21:03 +00:00
Alex West
d124f19c33 Removed redundant comment 2023-01-19 18:09:50 +00:00
Alex West
8f60ada769 First pass at 2D spatial sound. 2023-01-19 18:09:16 +00:00
Richard Davey
68a734e3b6 Reset worldPosition on fire 2023-01-19 17:08:24 +00:00
Richard Davey
8815205900 No need to multiply the camMatrix for every particle. Once is enough. 2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8 setTexture on a 3-slice should change the height now. #6350 2023-01-19 15:15:42 +00:00
Richard Davey
9101bfe5cb Added setSlices method. Fix #6350 2023-01-19 15:12:51 +00:00
samme
cc8dcaaded Fix Texture#has() 2023-01-18 17:29:14 -08:00
Richard Davey
333e766485 Use Clamp 2023-01-18 18:30:07 +00:00
Richard Davey
c906568544 Expose ParticleBounds 2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e Removed unused code and tidied formatting 2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123 Moved method 2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not. 2023-01-18 16:41:19 +00:00
Richard Davey
2faa1dd824
Merge pull request #6337 from samme/feature/canvastexture-update
Add optional update argument to CanvasTexture methods
2023-01-18 16:27:40 +00:00
Richard Davey
38cc6ab651
Merge pull request #6347 from pavle-goloskokovic/master
TilemapFilterCallback return value type fix
2023-01-18 16:25:16 +00:00
Richard Davey
9a4c3b0361
Merge pull request #6348 from samme/feature/create-animation-failures
Improve the missing frame/texture handling when creating animations
2023-01-18 16:24:31 +00:00
Richard Davey
9549c90b9f Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it 2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae Fixed links 2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc Updated docs 2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80 Fixed the update function and added docs 2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c Add the new worldPosition Vector2 and update it 2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe Don't create the temp parentMatrix if all we're doing is making a local matrix 2023-01-17 22:59:55 +00:00
Richard Davey
f7f70ac63b Update ParticleEmitter.js 2023-01-17 20:39:12 +00:00
samme
06671cb810 Improve the missing texture/frame logic 2023-01-17 11:41:22 -08:00
samme
83ebb2d0e9 Fix the missing frame warning, refactor 2023-01-17 11:29:54 -08:00
Richard Davey
815acd71cf Testing moving Emitter bounds to a ParticleProcessor 2023-01-17 18:42:06 +00:00
Pavle Goloskokovic
815e1460d6 TilemapFilterCallback return value type fix 2023-01-17 15:19:36 +01:00
Richard Davey
27a6c60392 Tidied up jsdocs 2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8 Added ParticleEmitter.hold emitter op 2023-01-17 12:17:07 +00:00
Richard Davey
389b2889ee Typed return object 2023-01-17 11:53:36 +00:00
Richard Davey
fe13c0f6e9 Prep for Beta 19 2023-01-16 17:36:23 +00:00
Richard Davey
7576666eb6 Fixed path 2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9 Fixed jsdocs and removed functions not needed 2023-01-16 16:03:47 +00:00
Richard Davey
acbcaf1c69 Update Transform.js 2023-01-16 16:03:31 +00:00
Richard Davey
bd38c951c9 Update Browser.js 2023-01-16 15:42:22 +00:00
Richard Davey
fc08015f92
Merge pull request #6342 from samme/docs/misc-9
Docs
2023-01-15 21:04:07 +00:00
samme
abf5df32c6 Docs: Phaser.GameObjects.GameObject#addToUpdateList
Correct description
2023-01-14 12:46:47 -08:00
Richard Davey
9841602bbe Renamed matrix, removed old one and added death zone handling on spawn 2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50 fire returns a boolean. Re-ordered ops and added death zone check on spawn. 2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2 willKill takes coordinates now, not a Particle 2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4 Added counter getters and fixed while loop 2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0 Update ParticleEmitterConfig.js 2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7 Update ParticleEmitterConfig.js 2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4 Re-order ops then props. Added colorEase. 2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0 Added setEase 2023-01-11 18:30:23 +00:00
samme
5c5829867c Docs: Enable#enableBody() and Enable#disableBody()
- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
0ad530e790 Exposed EmitterColorOp 2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b Updated documentation 2023-01-11 17:35:36 +00:00
Richard Davey
8dccc85208 Updated docs 2023-01-11 17:35:17 +00:00
samme
9db1aa2349 Docs: make Graphics defaults read only 2023-01-11 09:31:00 -08:00
samme
90378c6e79 Docs: make originX and originY read only 2023-01-11 09:29:58 -08:00
Richard Davey
e77bd80587 Add new EmitterColorOp and support for it on WebGL 2023-01-11 00:34:35 +00:00
Richard Davey
f770be1cca Fixed return type 2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74 Allow to set texture via config. Order ops alphabetically. 2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064 Fixed EmitterCreator 2023-01-10 22:49:15 +00:00
Richard Davey
7308d1e6f8 Update SpriteConfig.js 2023-01-10 22:49:07 +00:00
Richard Davey
3eaf5d5679 Fixed Factory jsdocs 2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989 Fixing jsdocs 2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd Removed ParticleEmitterManager and merged changes into ParticleEmitter 2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over 2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b Testing Emitter2 stand-alone 2023-01-09 18:12:19 +00:00
samme
190c3af510 Add optional update to CanvasTexture methods 2023-01-08 09:25:45 -08:00
Richard Davey
fffd2bcb04 Create ParticleEmitter2.js 2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae Fixed set methods and a typo 2023-01-06 17:41:01 +00:00
Richard Davey
51d10677b1 The Game.registry, which is a DataManager instance that can be used as a global store of game wide data will now use its own Event Emitter, instead of the Game's Event Emitter. This means it's perfectly safe for you to now use the Registry to emit and listen for your own custom events without conflicting with events the Phaser Game instance emits. 2023-01-06 17:19:45 +00:00
Richard Davey
8abfcd2f6f The GenerateVerts function has a new optional parameter flipUV which, if set, will flip the UV texture coordinates 2023-01-06 14:41:09 +00:00
Richard Davey
ff94396f05 Set default or the emitter config property won't work 2023-01-06 14:08:14 +00:00
Richard Davey
690f9444ec Fixed Emitter.getBounds and use of viewBounds 2023-01-06 13:55:13 +00:00
Richard Davey
e4a4f30c27 Restored previous version 2023-01-06 13:54:52 +00:00
Richard Davey
3dbc513e9c Debugging MergeRect 2023-01-05 18:46:23 +00:00
Richard Davey
7d80a7cce0 Added Emitter.getBounds and viewBounds culling 2023-01-05 17:58:20 +00:00
Richard Davey
9c3a30e79f Swap to use math const 2023-01-05 17:57:41 +00:00
Richard Davey
f782576c18 Fixed jsdocs 2023-01-05 16:03:09 +00:00
Richard Davey
a30f6a1f92 Updated documentation 2023-01-05 15:35:59 +00:00
Richard Davey
f7195e6545 The GenerateVerts function no longer errors if the verts and uvs arrays are not the same size and containsZ is true 2023-01-05 14:57:52 +00:00
Richard Davey
4e642eb994 Added documentation and sort properties 2023-01-05 14:23:41 +00:00
Richard Davey
1bf231f549 Updated TypeDefs 2023-01-05 14:23:28 +00:00
Richard Davey
493289367e Use sortCallback 2023-01-05 14:23:17 +00:00
Richard Davey
95f3440784 Added sortProperty and sortOrderAsc properties and code. Reworked depthSortCallback. 2023-01-04 16:01:39 +00:00
Richard Davey
32d2f629cb Added matrix docs and destroy them on shutdown 2023-01-03 22:13:41 +00:00
Richard Davey
9c7ca72145 Updated jsdocs 2023-01-03 22:10:57 +00:00
Richard Davey
ada620b522 The add and remove processes can set the manager property. 2023-01-03 21:45:29 +00:00
Richard Davey
d78df08412 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-03 21:31:25 +00:00
Richard Davey
73dd13d3a1 * ParticleEmitterManager.addParticleProcessor is a new method that allows you to add a Particle Processor instance to the Emitter Manager. The old createGravityWell method now uses this. * ParticleEmitterManager.removeParticleProcessor is a new method that will remove a Particle Processor from an Emitter Manager. * ParticleEmitterManager.processors is a new List property that contains all of the Particle Processors belonging to the Emitter Manager. * The ParticleEmitterManager.wells property has been removed. You should now use the new processors property instead, they are functionally identical. 2023-01-03 21:31:19 +00:00
Richard Davey
f1c300a3e9 Added t param to jsdocs 2023-01-03 21:28:00 +00:00
Richard Davey
a177b9ecd1 Updated jsdocs and moved lifeCurrent bail out 2023-01-03 21:27:50 +00:00
Richard Davey
bb4e446930 Revised GravityWell config 2023-01-03 21:09:15 +00:00