Commit graph

12125 commits

Author SHA1 Message Date
Richard Davey
5125d91509 Create FXCircle.frag 2023-02-15 18:50:47 +00:00
Richard Davey
720417c3dd Added ColorMatrix 2023-02-15 18:50:44 +00:00
Richard Davey
2d58ee2453 Create CircleFXPipeline.js 2023-02-15 18:50:12 +00:00
Richard Davey
3fb415b926 Create ColorMatrixFXPipeline.js 2023-02-15 18:50:07 +00:00
Richard Davey
4d273254e5 Testing ColorMatrix FX 2023-02-15 13:47:56 +00:00
Richard Davey
399241b9c4 vertShader is the default :) 2023-02-15 01:20:53 +00:00
Richard Davey
1cf3aa428a Exposed all the FX pipelines for easier access 2023-02-15 01:15:25 +00:00
Richard Davey
e1391445fe If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline. 2023-02-15 01:15:01 +00:00
Richard Davey
b40cc9b584 Tweaked alpha 2023-02-15 00:50:31 +00:00
Richard Davey
a93a6c75c3 Added working BloomFX 2023-02-15 00:50:26 +00:00
Richard Davey
ca2c81fd79 Fix package name 2023-02-15 00:07:43 +00:00
Richard Davey
b615e67a3b Rename LinearGradient to Gradient and use better shader 2023-02-15 00:05:33 +00:00
Richard Davey
03104d0a8c Optimize size of shaders by removing comments and blank lines 2023-02-15 00:05:16 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec Working through Blur FX 2023-02-14 18:53:52 +00:00
Richard Davey
15f296824c Improved Vignette shader dramatically 2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
765afecbea The WebGLPipeline.setTime method has a new optional parameter shader, which allows you to control the shader on which the time value is set. 2023-02-14 13:11:29 +00:00
Richard Davey
28f088184f Expose GlowFXPipeline 2023-02-14 01:30:57 +00:00
Richard Davey
9f53a0460a Added GlowFX by default (testing) 2023-02-14 01:30:47 +00:00
Richard Davey
13e2e15914 New and improved fx handling 2023-02-14 01:30:37 +00:00
Richard Davey
4f5da3b3b8 Added jsdocs 2023-02-14 01:30:23 +00:00
Richard Davey
428f008337 Import namespace 2023-02-14 01:30:07 +00:00
Richard Davey
3f428c4295 jsdocs fix 2023-02-14 01:29:57 +00:00
Richard Davey
2589557f4d Don't resize if locked from resizing 2023-02-14 01:29:46 +00:00
Richard Davey
050f3d4708 Reset default strength 2023-02-14 01:29:21 +00:00
Richard Davey
34c3468961 Create GlowFXPipeline.js 2023-02-14 01:29:05 +00:00
Richard Davey
ed1f79e57e Added Vignette and BaseFX class 2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375 Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass. 2023-02-13 18:50:27 +00:00
samme
2a5a7d07f9 Fix "listener.positionX is undefined" error
Fixes #6385
2023-02-13 10:12:04 -08:00
Richard Davey
963ff647e6 Testing out a possible FX Pipeline 2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb Renaming SpriteFX to PreFX 2023-02-12 21:08:58 +00:00
Mizuno Kazumi
ad11d11dcc Fix renderFlags after changing scaleX/scaleY 2023-02-11 18:13:59 +03:00
Emil Schnedler Vad
70aedd9344 fixed order of function check 2023-02-10 14:03:24 +01:00
Richard Davey
ed205f586b Bloom FX 2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281 Corrected jsdocs 2023-02-09 16:30:03 +00:00
Emil Schnedler Vad
f21834c50b container#getBounds now also support getTextBounds for bounds calculations 2023-02-09 14:33:28 +01:00
Richard Davey
d8ea418ae6 Gave Camera post pipeline 2023-02-07 21:37:04 +00:00
Richard Davey
2f081ab360 Fixed various jsdocs 2023-02-07 01:24:10 +00:00
Richard Davey
ac1bcd61a6
Merge pull request #6383 from samme/fix/camera-alpha-single
Change BaseCamera to AlphaSingle
2023-02-06 14:35:26 +00:00
samme
7f345dfab5 Change BaseCamera to AlphaSingle 2023-02-03 10:32:58 -08:00
Richard Davey
a493f51192 Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline 2023-02-03 18:26:56 +00:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5 Swapped to use PostPipeline only 2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd Remove all Post Pipeline related functions 2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967 PostPipeline is a new Game Object component that deals specifically with Post Pipelines 2023-02-03 17:41:43 +00:00
Alex West
6f6f96959d Efficient spatial audio processing 2023-02-02 17:43:04 +00:00
Alex West
ee2bf925ae Missed reference 2023-02-02 14:53:22 +00:00
Alex West
f1b40a8475 audioDestination to listenerPosition 2023-02-02 14:52:28 +00:00
Alex West
2507bb0fa4 Blip in sound's spatial source on play and pause. 2023-02-02 13:55:08 +00:00
Alex West
2df3d5979d Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound 2023-02-02 13:22:30 +00:00
Richard Davey
e699fef68b Typo 2023-02-01 18:27:32 +00:00
Richard Davey
35163ec483 TileSprite will now error if you try and use a Dynamic Texture. Fix #6368 2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad Added Matter Walls type 2023-02-01 18:08:40 +00:00
Richard Davey
a679b3e835 Update SpatialSoundConfig.js 2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3 Don't stop if not playing animation. Fix #6381 2023-02-01 17:22:46 +00:00
Alex West
2eb916238b Reduce processing on spatial audio for some browsers 2023-02-01 15:06:12 +00:00
Richard Davey
717f09e244 Tidying up the spatial audio functions to make them more game friendly 2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59 Corrected the source properties and swapped to use GetFastValue #6355 2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281 Changed default cone outer angle to 0 2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9 Fix jsdocs and eslint #6355 2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43 Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355 2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8 Update SpatialSoundConfig.js 2023-01-31 15:48:08 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421 Added PlaneCreator and all typedefs 2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec Finished Plane documentation 2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458 Fix #6377 2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde Improve particles types 2023-01-30 21:58:34 +03:00
samme
2ed4836dd2 Add Phaser.Time.Clock#startTime 2023-01-30 06:57:40 -08:00
Alex West
114d267ffa whitespace 2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369 Bug fix: reset position of listener when applying config. 2023-01-30 14:17:40 +00:00
Richard Davey
86d557b84b Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373 2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-27 18:05:03 +00:00
Richard Davey
4608044577 Added animation and ability to adjust frame verts 2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8 Add missing tile property 2023-01-27 17:46:41 +00:00
Richard Davey
5619f4ddde Update PhysicsConfig.js 2023-01-27 17:46:22 +00:00
Richard Davey
674bcbe6f8 Moved uvScroll, uvScale and rotate setters to Mesh 2023-01-27 17:46:17 +00:00
Richard Davey
dae80ee845 Update MatterWorldConfig.js 2023-01-27 17:45:32 +00:00
Alex West
fc737e60b7 Removed z value change. 2023-01-26 16:23:25 +00:00
Alex West
9ff5dc5e77 Set defaults to web audio's standards. 2023-01-26 16:22:53 +00:00
Alex West
cce08adf5c bug fix: chained audio nodes incorrectly.
bug fix: null exception raised when context.createPanner isn't defined.
2023-01-26 13:18:57 +00:00
Alex West
34b50d9f5d Forgot the brackets... 2023-01-26 11:57:41 +00:00
Bambosh
7cbf56c3ae Fixed SpriteSheetFromAtlas out of range sourceIndex 2023-01-26 16:28:15 +11:00
Richard Davey
de2e7847df Added rotation methods and setters 2023-01-25 23:30:58 +00:00
Richard Davey
57c41cba72 Use Frame if the Mesh has one and not defined 2023-01-25 23:30:47 +00:00
Richard Davey
49ad4348d9 Added Mesh.hasFaceAt 2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b Tidied up the internals, added frame parameter, preDestroy 2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706 createCheckerboard handles colors properly 2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a z calculation now done correctly 2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60 Added Mesh.fov property 2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf Added Plane Game Object (WIP) 2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61 Updated jsdocs 2023-01-24 13:44:31 +00:00
Richard Davey
a5abae8f0a Added setColor, scrollUV and scaleUV methods 2023-01-24 13:44:20 +00:00
Richard Davey
eb0731d3be Added translated uv coords + scrollUV and scaleUV methods 2023-01-24 13:43:52 +00:00
Richard Davey
5d75d771f8 Wrap shouldn't adjust a value already in the range 2023-01-24 13:43:15 +00:00
Alex West
b015d2b27a createPanner() instead of initializing PannerNode 2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21 Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound 2023-01-24 09:33:04 +00:00
Alex West
33a3388892 Requested changes from PR 2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound 2023-01-24 09:13:33 +00:00