Richard Davey
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5125d91509
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Create FXCircle.frag
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2023-02-15 18:50:47 +00:00 |
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Richard Davey
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720417c3dd
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Added ColorMatrix
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2023-02-15 18:50:44 +00:00 |
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Richard Davey
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2d58ee2453
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Create CircleFXPipeline.js
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2023-02-15 18:50:12 +00:00 |
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Richard Davey
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3fb415b926
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Create ColorMatrixFXPipeline.js
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2023-02-15 18:50:07 +00:00 |
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Richard Davey
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4d273254e5
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Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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399241b9c4
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vertShader is the default :)
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2023-02-15 01:20:53 +00:00 |
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Richard Davey
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1cf3aa428a
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Exposed all the FX pipelines for easier access
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2023-02-15 01:15:25 +00:00 |
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Richard Davey
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e1391445fe
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If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline .
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2023-02-15 01:15:01 +00:00 |
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Richard Davey
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b40cc9b584
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Tweaked alpha
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2023-02-15 00:50:31 +00:00 |
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Richard Davey
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a93a6c75c3
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Added working BloomFX
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2023-02-15 00:50:26 +00:00 |
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Richard Davey
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ca2c81fd79
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Fix package name
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2023-02-15 00:07:43 +00:00 |
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Richard Davey
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b615e67a3b
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Rename LinearGradient to Gradient and use better shader
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2023-02-15 00:05:33 +00:00 |
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Richard Davey
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03104d0a8c
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
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Richard Davey
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58576252cb
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Fixed BlurFX and added LinearGradientFX
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2023-02-14 23:45:44 +00:00 |
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Richard Davey
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65f3d340ec
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Working through Blur FX
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2023-02-14 18:53:52 +00:00 |
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Richard Davey
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15f296824c
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Improved Vignette shader dramatically
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2023-02-14 15:49:33 +00:00 |
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Richard Davey
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729f446e66
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Added Shadow, Vignette, Pixelate and Shine FX
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2023-02-14 13:33:07 +00:00 |
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Richard Davey
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765afecbea
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The WebGLPipeline.setTime method has a new optional parameter shader , which allows you to control the shader on which the time value is set.
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2023-02-14 13:11:29 +00:00 |
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Richard Davey
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28f088184f
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Expose GlowFXPipeline
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2023-02-14 01:30:57 +00:00 |
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Richard Davey
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9f53a0460a
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Added GlowFX by default (testing)
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2023-02-14 01:30:47 +00:00 |
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Richard Davey
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13e2e15914
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New and improved fx handling
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2023-02-14 01:30:37 +00:00 |
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Richard Davey
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4f5da3b3b8
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Added jsdocs
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2023-02-14 01:30:23 +00:00 |
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Richard Davey
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428f008337
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Import namespace
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2023-02-14 01:30:07 +00:00 |
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Richard Davey
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3f428c4295
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jsdocs fix
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2023-02-14 01:29:57 +00:00 |
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Richard Davey
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2589557f4d
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Don't resize if locked from resizing
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2023-02-14 01:29:46 +00:00 |
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Richard Davey
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050f3d4708
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Reset default strength
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2023-02-14 01:29:21 +00:00 |
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Richard Davey
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34c3468961
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Create GlowFXPipeline.js
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2023-02-14 01:29:05 +00:00 |
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Richard Davey
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ed1f79e57e
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Added Vignette and BaseFX class
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2023-02-13 21:21:18 +00:00 |
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Richard Davey
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532d5a9375
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Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
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2023-02-13 18:50:27 +00:00 |
|
samme
|
2a5a7d07f9
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Fix "listener.positionX is undefined" error
Fixes #6385
|
2023-02-13 10:12:04 -08:00 |
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Richard Davey
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963ff647e6
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Testing out a possible FX Pipeline
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2023-02-13 01:30:22 +00:00 |
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Richard Davey
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cf6b0971cb
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Renaming SpriteFX to PreFX
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2023-02-12 21:08:58 +00:00 |
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Mizuno Kazumi
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ad11d11dcc
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Fix renderFlags after changing scaleX/scaleY
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2023-02-11 18:13:59 +03:00 |
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Emil Schnedler Vad
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70aedd9344
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fixed order of function check
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2023-02-10 14:03:24 +01:00 |
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Richard Davey
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ed205f586b
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Bloom FX
|
2023-02-09 18:46:49 +00:00 |
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Richard Davey
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f6f1bf2281
|
Corrected jsdocs
|
2023-02-09 16:30:03 +00:00 |
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Emil Schnedler Vad
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f21834c50b
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container#getBounds now also support getTextBounds for bounds calculations
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2023-02-09 14:33:28 +01:00 |
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Richard Davey
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d8ea418ae6
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Gave Camera post pipeline
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2023-02-07 21:37:04 +00:00 |
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Richard Davey
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2f081ab360
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Fixed various jsdocs
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2023-02-07 01:24:10 +00:00 |
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Richard Davey
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ac1bcd61a6
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Merge pull request #6383 from samme/fix/camera-alpha-single
Change BaseCamera to AlphaSingle
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2023-02-06 14:35:26 +00:00 |
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samme
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7f345dfab5
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Change BaseCamera to AlphaSingle
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2023-02-03 10:32:58 -08:00 |
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Richard Davey
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a493f51192
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Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline
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2023-02-03 18:26:56 +00:00 |
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Richard Davey
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36e6bc8a05
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Added PostPipeline component
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2023-02-03 17:52:36 +00:00 |
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Richard Davey
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f1032c8af5
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Swapped to use PostPipeline only
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2023-02-03 17:52:23 +00:00 |
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Richard Davey
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e82189f0fd
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Remove all Post Pipeline related functions
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2023-02-03 17:41:56 +00:00 |
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Richard Davey
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65ca9cc967
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PostPipeline is a new Game Object component that deals specifically with Post Pipelines
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2023-02-03 17:41:43 +00:00 |
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Alex West
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6f6f96959d
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Efficient spatial audio processing
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2023-02-02 17:43:04 +00:00 |
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Alex West
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ee2bf925ae
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Missed reference
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2023-02-02 14:53:22 +00:00 |
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Alex West
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f1b40a8475
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audioDestination to listenerPosition
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2023-02-02 14:52:28 +00:00 |
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Alex West
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2507bb0fa4
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Blip in sound's spatial source on play and pause.
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2023-02-02 13:55:08 +00:00 |
|
Alex West
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2df3d5979d
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Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
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2023-02-02 13:22:30 +00:00 |
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Richard Davey
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e699fef68b
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Typo
|
2023-02-01 18:27:32 +00:00 |
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Richard Davey
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35163ec483
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TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
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2023-02-01 18:18:41 +00:00 |
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Richard Davey
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884a2f1fad
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Added Matter Walls type
|
2023-02-01 18:08:40 +00:00 |
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Richard Davey
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a679b3e835
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Update SpatialSoundConfig.js
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2023-02-01 17:22:52 +00:00 |
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Richard Davey
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3dd5d63bd3
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Don't stop if not playing animation. Fix #6381
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2023-02-01 17:22:46 +00:00 |
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Alex West
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2eb916238b
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Reduce processing on spatial audio for some browsers
|
2023-02-01 15:06:12 +00:00 |
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Richard Davey
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717f09e244
|
Tidying up the spatial audio functions to make them more game friendly
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2023-01-31 18:47:49 +00:00 |
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Richard Davey
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60b4dabf59
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Corrected the source properties and swapped to use GetFastValue #6355
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2023-01-31 16:28:20 +00:00 |
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Richard Davey
|
a062fe3281
|
Changed default cone outer angle to 0
|
2023-01-31 16:18:27 +00:00 |
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Richard Davey
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0cedda1cd9
|
Fix jsdocs and eslint #6355
|
2023-01-31 15:50:55 +00:00 |
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Richard Davey
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2e2b572e43
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Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355
|
2023-01-31 15:49:09 +00:00 |
|
Richard Davey
|
c2efac5ea8
|
Update SpatialSoundConfig.js
|
2023-01-31 15:48:08 +00:00 |
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Richard Davey
|
c1dd417fb8
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Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
|
2023-01-31 15:37:00 +00:00 |
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Richard Davey
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b6b098f421
|
Added PlaneCreator and all typedefs
|
2023-01-31 13:34:18 +00:00 |
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Richard Davey
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dfc3ebc0ec
|
Finished Plane documentation
|
2023-01-31 13:21:02 +00:00 |
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Richard Davey
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c54cc2d6a1
|
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
|
2023-01-30 21:44:38 +00:00 |
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Richard Davey
|
e97d491458
|
Fix #6377
|
2023-01-30 21:42:21 +00:00 |
|
Vladislav Forsh
|
8c34a84fde
|
Improve particles types
|
2023-01-30 21:58:34 +03:00 |
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samme
|
2ed4836dd2
|
Add Phaser.Time.Clock#startTime
|
2023-01-30 06:57:40 -08:00 |
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Alex West
|
114d267ffa
|
whitespace
|
2023-01-30 14:20:39 +00:00 |
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Alex West
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c1f42c9369
|
Bug fix: reset position of listener when applying config.
|
2023-01-30 14:17:40 +00:00 |
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Richard Davey
|
86d557b84b
|
Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
|
2023-01-29 22:05:06 +00:00 |
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Richard Davey
|
2e59ec4d4e
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2023-01-27 18:05:03 +00:00 |
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Richard Davey
|
4608044577
|
Added animation and ability to adjust frame verts
|
2023-01-27 18:04:59 +00:00 |
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Richard Davey
|
14b91e84c8
|
Add missing tile property
|
2023-01-27 17:46:41 +00:00 |
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Richard Davey
|
5619f4ddde
|
Update PhysicsConfig.js
|
2023-01-27 17:46:22 +00:00 |
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Richard Davey
|
674bcbe6f8
|
Moved uvScroll, uvScale and rotate setters to Mesh
|
2023-01-27 17:46:17 +00:00 |
|
Richard Davey
|
dae80ee845
|
Update MatterWorldConfig.js
|
2023-01-27 17:45:32 +00:00 |
|
Alex West
|
fc737e60b7
|
Removed z value change.
|
2023-01-26 16:23:25 +00:00 |
|
Alex West
|
9ff5dc5e77
|
Set defaults to web audio's standards.
|
2023-01-26 16:22:53 +00:00 |
|
Alex West
|
cce08adf5c
|
bug fix: chained audio nodes incorrectly.
bug fix: null exception raised when context.createPanner isn't defined.
|
2023-01-26 13:18:57 +00:00 |
|
Alex West
|
34b50d9f5d
|
Forgot the brackets...
|
2023-01-26 11:57:41 +00:00 |
|
Bambosh
|
7cbf56c3ae
|
Fixed SpriteSheetFromAtlas out of range sourceIndex
|
2023-01-26 16:28:15 +11:00 |
|
Richard Davey
|
de2e7847df
|
Added rotation methods and setters
|
2023-01-25 23:30:58 +00:00 |
|
Richard Davey
|
57c41cba72
|
Use Frame if the Mesh has one and not defined
|
2023-01-25 23:30:47 +00:00 |
|
Richard Davey
|
49ad4348d9
|
Added Mesh.hasFaceAt
|
2023-01-25 23:30:35 +00:00 |
|
Richard Davey
|
60d6119b1b
|
Tidied up the internals, added frame parameter, preDestroy
|
2023-01-25 18:49:11 +00:00 |
|
Richard Davey
|
6d81544706
|
createCheckerboard handles colors properly
|
2023-01-24 18:23:36 +00:00 |
|
Richard Davey
|
78797dd87a
|
z calculation now done correctly
|
2023-01-24 17:48:45 +00:00 |
|
Richard Davey
|
affdd0cd60
|
Added Mesh.fov property
|
2023-01-24 17:48:35 +00:00 |
|
Richard Davey
|
303e44a9bf
|
Added Plane Game Object (WIP)
|
2023-01-24 13:44:43 +00:00 |
|
Richard Davey
|
44d45f7c61
|
Updated jsdocs
|
2023-01-24 13:44:31 +00:00 |
|
Richard Davey
|
a5abae8f0a
|
Added setColor, scrollUV and scaleUV methods
|
2023-01-24 13:44:20 +00:00 |
|
Richard Davey
|
eb0731d3be
|
Added translated uv coords + scrollUV and scaleUV methods
|
2023-01-24 13:43:52 +00:00 |
|
Richard Davey
|
5d75d771f8
|
Wrap shouldn't adjust a value already in the range
|
2023-01-24 13:43:15 +00:00 |
|
Alex West
|
b015d2b27a
|
createPanner() instead of initializing PannerNode
|
2023-01-24 09:55:06 +00:00 |
|
Alex West
|
15f6e6ca21
|
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
|
2023-01-24 09:33:04 +00:00 |
|
Alex West
|
33a3388892
|
Requested changes from PR
|
2023-01-24 09:26:42 +00:00 |
|
Alex West
|
3d636f5fac
|
Merge branch 'photonstorm:master' into spatial-sound
|
2023-01-24 09:13:33 +00:00 |
|