Commit graph

19449 commits

Author SHA1 Message Date
Richard Davey
c445303ffb Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
Richard Davey
7959f373ac Updated webpack 2024-02-21 13:22:36 +00:00
Richard Davey
707c03b1f5 Update CHANGELOG-v3.80.md 2024-02-21 13:00:50 +00:00
Richard Davey
d25d65835a Update NineSliceRender.js 2024-02-21 12:59:40 +00:00
Richard Davey
509f78ed72 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-21 12:57:55 +00:00
Richard Davey
7aaa976a4e Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644 2024-02-21 12:57:48 +00:00
Robert Kowalski
9d155d8dde Revert "Add bounce event to arcade physics Fix #6406"
This reverts commit 542bac2d02.
2024-02-21 07:22:57 -05:00
Richard Davey
4a85524425 Update CHANGELOG-v3.80.md 2024-02-21 01:21:35 +00:00
Richard Davey
5ff0574385 Update CHANGELOG-v3.80.md 2024-02-21 01:11:46 +00:00
Richard Davey
d70e3f453c The ArcadePhysics.World.collideSpriteVsTilemapLayer method has been modified so that the body bounds are now expanded by the size of the scaled base tile in the Tilemap Layer. This fixes an issue where the check would skip over-sized tiles that were outside the bounds of the body. Mostly noticeable on layers that had a different base tile size to the map itself. Fix #4479 2024-02-21 01:11:43 +00:00
Richard Davey
708733e7a3 Update CHANGELOG-v3.80.md 2024-02-21 00:17:11 +00:00
Richard Davey
d855fa73d3 The TilemapWebGLRenderer function has been fixed so it now uses the TileSet width and height for the tile draw command. This fixes an issue where the Tilemap would render incorrectly if the base tile size was different to the tile size. Fix #5988 2024-02-21 00:17:09 +00:00
Richard Davey
c273a1c9af Handle non-sprite sheets 2024-02-21 00:01:28 +00:00
Richard Davey
862f75089e Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-20 23:56:21 +00:00
Richard Davey
43a77245c5 Update CHANGELOG-v3.80.md 2024-02-20 23:56:18 +00:00
Richard Davey
133073a55e The Tileset.updateTileData method has two new optional parameters offsetX and offsetY which allow you to set the offset that the tile data starts from within the base source texture. 2024-02-20 23:56:14 +00:00
Richard Davey
724ed7ec17 Texture#getFrameBounds is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas. 2024-02-20 23:53:26 +00:00
Richard Davey
085bfa0cac Use the TextureManager 2024-02-20 23:53:11 +00:00
Richard Davey
4df43d7bed Math.RectangleLike is a new typedef that defines a rectangle-like object with public x, y, width and height properties. 2024-02-20 23:52:54 +00:00
Ben Richards
60176e4b39 Merge remote-tracking branch 'origin/master' 2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33 Fix rare text sizes failing to render.
If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
5d0c50c704 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-20 22:46:12 +00:00
Richard Davey
d054414ec4 Update CHANGELOG-v3.80.md 2024-02-20 22:46:09 +00:00
Richard Davey
68e089a380 The ScaleManager.orientationChange event listener will now directly refresh the Scale Manager internals. This fixes an issue where the orientation change event would fire after the window resize event, causing the Scale Manager to incorrectly report the new orientation on Chrome on iOS. Fix #6484 2024-02-20 22:46:05 +00:00
Robert Kowalski
542bac2d02 Add bounce event to arcade physics Fix #6406 2024-02-20 17:16:32 -05:00
Richard Davey
450b0d244f Update CHANGELOG-v3.80.md 2024-02-20 21:38:45 +00:00
Richard Davey
ebe627836e Fixed object creation, sprite origin and added useSpriteSheet property 2024-02-20 21:38:42 +00:00
Richard Davey
0002c009f7 Updated jsdocs 2024-02-20 21:38:19 +00:00
Robert Kowalski
6eba4f25ef
Update CHANGELOG-v3.80.md 2024-02-20 14:54:12 -05:00
Robert Kowalski
77778a07aa Just updateDisplayOrigin without defaults Fix #6655 2024-02-20 14:21:36 -05:00
Richard Davey
4d50ececdd Update CHANGELOG-v3.80.md 2024-02-20 18:39:55 +00:00
Richard Davey
89811d7388 The Tilemap.createFromTiles method has been updated. It will now copy the following properties, if set in the Tile, to the Sprites it creates: rotation, flipX, flipY, alpha, visible and tint. If these properties are declared in the spriteConfig passed to the method, those will be used instead, otherwise the Tile values are used. Fix #6711 2024-02-20 18:39:52 +00:00
Richard Davey
ffc0518f2d Update CHANGELOG-v3.80.md 2024-02-20 17:50:47 +00:00
Richard Davey
2dfd421495 WebAudioSound will now set hasEnded = false as part of stopAndRemoveBufferSource, after the source has been stopped and disconnected. This should prevent it from being left in a true state if the source onended callback fired late, after the sound had been re-played. Fix #6657 2024-02-20 17:50:44 +00:00
Richard Davey
8c9f7c7b37 Update CHANGELOG-v3.80.md 2024-02-20 16:47:21 +00:00
Richard Davey
429dcf0ed0 Clarified docs. Fix #6516 2024-02-20 16:47:18 +00:00
Richard Davey
e87277aa1d Update CHANGELOG-v3.80.md 2024-02-20 16:35:18 +00:00
Richard Davey
38da7de892 Fix Tilemap properties JSDoc type. Fix #6331 2024-02-20 16:35:18 +00:00
Richard Davey
9b80761e36 Update CHANGELOG-v3.80.md 2024-02-20 16:35:18 +00:00
Robert Kowalski
35932d9fc2
Update CHANGELOG-v3.80.md 2024-02-20 11:28:57 -05:00
Richard Davey
76a1062d50 Clarify container level. Fix #6699 2024-02-20 16:23:37 +00:00
Richard Davey
e1ba762099 Update CHANGELOG-v3.80.md 2024-02-20 16:23:37 +00:00
Robert Kowalski
371a8b31a9 Add documentation on crop functionality Fix #6589 2024-02-20 11:21:47 -05:00
Ben Richards
a74f99563b Fix spritesheet from atlas from compressed texture. 2024-02-20 21:45:06 +13:00
Ben Richards
93b4b083f1 Fix setting unnecessarily high texture filters. 2024-02-20 13:10:08 +13:00
Ben Richards
a2178c8466 Fix MIPMaps being disabled for compressed textures. 2024-02-20 13:02:19 +13:00
Richard Davey
1f8276ac76 Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
Robert Kowalski
7a6845f6bf Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743 2024-02-19 12:09:07 -05:00
Richard Davey
514f4db5fc Update CHANGELOG-v3.80.md 2024-02-19 16:37:09 +00:00
Richard Davey
5dc286268f A new property is available in the Game Configuration specifically for setting the 'snap' values for the Scale Manager. You can now set snap: { width, height } in the game config. This is then passed to the display size by the Scale Manager and used to control the snap values. Fix #6629 (thanks @musjj @samme) 2024-02-19 16:35:42 +00:00