Commit graph

19449 commits

Author SHA1 Message Date
Robert Kowalski
8722c9a353
Update CHANGELOG-v3.80.md 2024-02-08 15:21:40 -05:00
Ben Richards
4353a1e175 Improve safety around context loss.
Clarify notes on drawing dynamic textures during context loss.
Allow `Shader` to initialize and operate during context loss.
Improve resize handling on context loss and recovery.
2024-02-08 18:53:10 +13:00
Robert Kowalski
b762b28575 Use built in HasAny to check for Mesh Game Objects 2024-02-07 21:05:31 -05:00
Robert Kowalski
565484a43b
Update CHANGELOG-v3.80.md 2024-02-07 17:12:52 -05:00
Robert Kowalski
827d6320e7 Remove old Mesh based Game Object detection for input and check if interactive config is empty 2024-02-07 15:52:17 -05:00
Robert Kowalski
798082c6c6 Mesh based Game Objects can use an input configuration Fixes #6510 2024-02-06 23:44:02 -05:00
Ben Richards
36a05e268a Merge remote-tracking branch 'origin/master' 2024-02-07 12:00:45 +13:00
Ben Richards
719e7a5e73 Remove unnecessary checks around Text WebGL texture. 2024-02-07 11:50:33 +13:00
Robert Kowalski
1fc8e5bb72
Update CHANGELOG-v3.80.md 2024-02-05 18:55:51 -05:00
Robert Kowalski
d35e69ce25 Move resetCursor so it does not lose input Fix #6387 2024-02-05 18:38:42 -05:00
Ben Richards
7ed40fdf7d Allow WebGL wrapper operations during context loss. 2024-02-05 16:40:16 +13:00
Ben Richards
06d463e92e Fix text initialization in WebGL.
As `frame.glTexture` is now a getter, this would error out in strict mode.
Repeated texture updates would also generate new wrappers.
2024-02-05 15:39:17 +13:00
Ben Richards
a4e96855fc Correct documentation of LightPipeline.currentNormalMap. 2024-02-05 14:30:24 +13:00
biometricPsychography
27f0a822c8 docs: move overlapOnly caveat to the @classdesc 2024-02-03 13:26:22 -06:00
Robert Kowalski
a924eb3fa7
Update CHANGELOG-v3.80.md 2024-02-02 18:53:24 -05:00
Robert Kowalski
39b35580c9 Keep temp hit test when disabling interactivity Fix #6601 2024-02-02 17:56:45 -05:00
Robert Kowalski
62c943e1d4
Update CHANGELOG-v3.80.md 2024-02-02 16:33:05 -05:00
Robert Kowalski
2cf82a9b54
Merge pull request #6730 from samme/fix/static-body-reset-offset
Reapply offset when resetting static body
2024-02-02 16:17:23 -05:00
Richard Davey
7707896e8e Update README.md 2024-02-02 15:12:19 +00:00
David Négrier
e5454a1203 Fixing the Postfix pipeline without introducing a skip frame
Due to #6681, we introduced a skip frame to wait for the PostFX pipeline to be correctly booted.
While this fixed the display issue, it introduced a "skip" frame.
The pipeline would only be visible one frame after being introduced.

The root issue is a binding issue on currentRenderTarget.

Here, we fix the root issue and remove the skip frame.
2024-02-02 16:05:08 +01:00
Richard Davey
bc9d017703 Update package.json 2024-02-02 14:56:10 +00:00
Richard Davey
ba07a20f02 Update README.md 2024-02-02 14:53:59 +00:00
Richard Davey
24e0a0ecda Update README.md 2024-02-02 14:49:52 +00:00
Richard Davey
9ea4ca5ee3 3.80.0-beta.1 release 2024-02-02 13:58:39 +00:00
Richard Davey
003dbe0d47 tsgen updates 2024-02-02 13:58:08 +00:00
Richard Davey
dd16a081b8 Deps updaet 2024-02-02 13:57:54 +00:00
Richard Davey
604c34c13b Stop tsgen from crashing! 2024-02-02 13:56:24 +00:00
Richard Davey
e00d12195d Fixed incorrect jsdocs 2024-02-02 13:03:38 +00:00
Richard Davey
59698c91e7 Update CHANGELOG.md 2024-02-02 13:01:16 +00:00
Richard Davey
7bac75a2f4 Fixed some jsdoc name references and minor lint errors 2024-02-02 13:01:03 +00:00
Richard Davey
56f4c89938
Merge pull request #6725 from phaserjs/webgl-wrappers
Merge WebGL Context Loss work
2024-02-02 12:36:57 +00:00
Ben Richards
b7f91a6c16 Add Changelog for WebGL Context Restore. 2024-02-02 23:06:21 +13:00
Ben Richards
49e9d45435 Emit LOSE_WEBGL event.
Also rearrange RESTORE_WEBGL event code.
2024-02-02 21:57:28 +13:00
Ben Richards
d57b46e690 Tidy up wrappers on WebGLRenderer destroy. 2024-02-02 20:55:09 +13:00
Ben Richards
4fd8fc94c3 Fix WebGLShader recovery from WebGL context loss. 2024-02-02 20:50:39 +13:00
Ben Richards
6f36e8201d Fix Shader recovery from WebGL context loss. 2024-02-02 17:43:53 +13:00
Ben Richards
1ad6a64a81 Ensure that Shader render target is correctly updated. 2024-02-02 16:52:50 +13:00
Ben Richards
ade7b57e3d Restore WebGL extensions. 2024-02-02 16:29:24 +13:00
Ben Richards
b66028ec8e Handle more invalidated state on WebGL context restore. 2024-02-02 15:53:03 +13:00
Ben Richards
4c849cb2f7 Tidy up WebGL Wrappers.
Dispose of all references on destroy.
Properly name WebGLProgramWrapper#initialize.
Remove renderer dependence in WebGLFramebufferWrapper.
2024-02-02 15:30:38 +13:00
Ben Richards
24d739ed72 Emit RESTORE_WEBGL event. 2024-02-02 11:33:27 +13:00
Robert Kowalski
2abb575074
Update CHANGELOG-v3.80.md 2024-02-01 15:02:12 -05:00
Richard Davey
0e6fc20a0c Update CHANGELOG-v3.80.md 2024-02-01 19:23:26 +00:00
Richard Davey
221eb1ae5d Added base64 property and onBase64Load method and removed data URI warnings 2024-02-01 19:23:26 +00:00
Richard Davey
324dcfba97 The XHRLoader will now return a fake XHR result object containing the decoded base64 data if a base64 file is detected, skipping the creation of a real XML Http Request object. 2024-02-01 19:23:26 +00:00
Richard Davey
aa0d60786f Update XMLFile.js 2024-02-01 19:23:26 +00:00
Richard Davey
8e4ea336c0 The ImageFile will now default to using the Image Load Element if a base64 file is detected, instead of throwing a console warning about unsupported types. 2024-02-01 19:23:26 +00:00
Robert Kowalski
cc1f64c333
Update CHANGELOG-v3.80.md 2024-02-01 13:28:14 -05:00
Robert Kowalski
d967da83d2 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-01 13:10:42 -05:00
Robert Kowalski
0f55324632 pointerConstraint can't getWorldPoint with no camera. Fix #6684 2024-02-01 13:10:30 -05:00