photonstorm
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abf26df741
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New P2 examples and fixed Body debug assignment parameter.
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2014-03-12 06:25:29 +00:00 |
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photonstorm
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512b542e50
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Fixed gruntfile and included new labs demo.
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2014-03-06 10:01:46 +00:00 |
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photonstorm
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f9cad58082
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Labs code updates.
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2014-03-04 01:40:02 +00:00 |
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photonstorm
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5a00a0ad97
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TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions (fixes #377)
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2014-02-21 16:57:45 +00:00 |
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photonstorm
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34fa6ffaeb
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Final tweaks.
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2014-02-20 04:38:45 +00:00 |
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photonstorm
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c48e685802
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Minor labs updates.
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2014-02-20 04:28:19 +00:00 |
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photonstorm
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91c0299d4c
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Fixed issues with the contacts and world bounds. New labs demo created.
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2014-02-20 04:21:14 +00:00 |
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photonstorm
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63145d7735
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New labs demo. Added moveForward and moveBackward to Body.
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2014-02-18 04:49:03 +00:00 |
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photonstorm
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1097a699c3
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Fixed anchor issue with Sprite.body.
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2014-02-14 18:06:00 +00:00 |
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photonstorm
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bcd31499c4
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Couple of new labs tests.
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2014-02-14 17:08:25 +00:00 |
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photonstorm
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24f2e2a46d
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BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
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2014-02-14 03:34:35 +00:00 |
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photonstorm
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58e44f75e3
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SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow!
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2014-02-14 01:39:01 +00:00 |
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photonstorm
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35e4c03bad
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
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