phaser/labs/code
2014-02-20 04:21:14 +00:00
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001 under sea.js TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00
002 animated tilesprites.js TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added. 2014-02-13 23:13:10 +00:00
003 thrust.js Fixed anchor issue with Sprite.body. 2014-02-14 18:06:00 +00:00
004 maggot batch.js SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow! 2014-02-14 01:39:01 +00:00
005 ilkkeee.js BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
006 bitmap fonts ahoy.js Couple of new labs tests. 2014-02-14 17:08:25 +00:00
007 text shadow.js Couple of new labs tests. 2014-02-14 17:08:25 +00:00
008 cannon balls.js New labs demo. Added moveForward and moveBackward to Body. 2014-02-18 04:49:03 +00:00
009 boxes everywhere.js Fixed issues with the contacts and world bounds. New labs demo created. 2014-02-20 04:21:14 +00:00