Final tweaks.

This commit is contained in:
photonstorm 2014-02-20 04:38:45 +00:00
parent c48e685802
commit 34fa6ffaeb

View file

@ -1,5 +1,6 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
@ -43,8 +44,9 @@ function create() {
player = game.add.sprite(100, -400, 'dude');
player.physicsEnabled = true;
player.body.fixedRotation = true;
player.body.setRectangle(12, 40, 0, 4);
player.body.setMaterial(characterMaterial);
player.body.mass = 1;
player.body.mass = 4;
player.body.damping = 0.5;
player.animations.add('left', [0, 1, 2, 3], 10, true);
@ -59,9 +61,9 @@ function create() {
box.scale.set(game.rnd.realInRange(0.2, 0.6));
box.physicsEnabled = true;
box.body.allowSleep = true;
box.body.mass = 10;
box.body.mass = 1;
box.body.setMaterial(boxMaterial);
box.body.fixedRotation = true;
// box.body.fixedRotation = true;
}
// Set the material along the ground
@ -150,7 +152,7 @@ function render () {
// if (player.debug)
// {
// game.debug.renderPhysicsBody(player.body);
game.debug.renderPhysicsBody(player.body);
// game.debug.renderBodyInfo(player, 16, 24);
// }